Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
#if !defined(AFX_SCRIPTPARAMDLG_H__B64E6474_F364_4046_A20C_294714E4D291__INCLUDED_)
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#define AFX_SCRIPTPARAMDLG_H__B64E6474_F364_4046_A20C_294714E4D291__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ScriptParamDlg.h : header file
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//
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#include "PanelHolderDlg.h"
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#include "IntPanel.h"
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#include "FloatPanel.h"
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#include "TextEditPanel.h"
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#include "StaticTextPanel.h"
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class ScriptField;
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class EdScript;
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/////////////////////////////////////////////////////////////////////////////
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// CScriptParamDlg dialog
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class CScriptParamDlg : public CPanelHolderDlg
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{
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// Construction
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protected:
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void AddIntField(int *dpt,CString fname="Interger") { AddPanel(new CIntPanel(dpt,fname,this)); }
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void AddFloatField(float *dpt,CString fname="Float") { AddPanel(new CFloatPanel(dpt,fname,this)); }
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void AddTextEditField(CString *dpt,CString fname="Text") { AddPanel(new CTextEditPanel(dpt,fname,this)); }
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void AddStaticTextField(CString fname="StaticText") { AddPanel(new CStaticTextPanel(fname,this)); }
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void AddField(ScriptField *field);
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void BuildFromScript(EdScript *script);
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public:
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CScriptParamDlg(EdScript *script,CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CScriptParamDlg)
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enum { IDD = IDD_SCRIPTPARAM };
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CButton m_OKBut;
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CButton m_CancelBut;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CScriptParamDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CScriptParamDlg)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SCRIPTPARAMDLG_H__B64E6474_F364_4046_A20C_294714E4D291__INCLUDED_)
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