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firestorm/Gameleap/code/mw4/Libraries/Adept/ConeComponent_Tool.cpp
T
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2026-06-24 21:28:16 -05:00

60 lines
1.6 KiB
C++

#include "AdeptHeaders.hpp"
#include "VideoHeaders.hpp"
#include "Tool.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ConeComponent::ClassData*
ConeComponent::CreateFactoryRequest(FactoryRequestParameters *parameters)
{
Check_Object(parameters);
//
//-------------------------------------------------------------------------
// Allocate enough room for what we need to write out, then call our parent
//-------------------------------------------------------------------------
//
MemoryStream *component_stream = parameters->m_stream;
Check_Object(component_stream);
component_stream->AllocateBytes(sizeof(ConeComponent));
Check_Object(Resource::ParentFileDependencies);
//
//----------------------------
// Let our parent do its thing
//----------------------------
//
bool result = BaseClass::CreateFactoryRequest(parameters) != NULL;
Page *page = parameters->m_page;
Check_Object(page);
Scalar length;
page->GetEntry("Length", &length, true);
*component_stream << length;
Scalar start_falloff;
page->GetEntry("StartFalloff", &start_falloff, true);
*component_stream << start_falloff;
Scalar end_falloff;
page->GetEntry("EndFalloff", &end_falloff, true);
*component_stream << end_falloff;
Scalar angle;
page->GetEntry("Angle", &angle, true);
*component_stream << angle;
RGBAColor color;
page->GetEntry("StartColor", &color, true);
*component_stream << color;
RGBAColor color2;
page->GetEntry("EndColor", &color2, true);
*component_stream << color2;
Check_Object(DefaultData);
return (result) ? DefaultData : NULL;
}