Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
//===========================================================================//
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// File: EntityClassData.hpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/29/94 JMA Initial coding. //
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// 08/25/97 JMA Infrastructure changes //
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// 08/25/97 ECH Infrastructure changes //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-97, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "Replicator.hpp"
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#include "Entity.hpp"
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#include "Attribute.hpp"
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#include "GameModelAttribute.hpp"
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namespace Adept {
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//##########################################################################
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//####################### Entity__ClassData ##########################
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//##########################################################################
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class Entity__ClassData:
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public Replicator__ClassData
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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public:
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Entity__ClassData(
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Stuff::RegisteredClass::ClassID class_id,
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const char* class_name,
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Replicator::ClassData *parent_class,
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int message_count,
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const Receiver::MessageEntry *message_handlers,
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Entity::Factory entity_factory,
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Entity::CreateMessage::Factory message_factory,
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Entity::ExecutionStateEngine::ClassData *execution_state,
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Entity__GameModel::Factory model_factory,
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Entity__GameModel::Factory obb_factory,
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Entity__GameModel::ReadAndVerifier verifier,
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Entity__GameModel::ModelWrite model_write_to_text,
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Entity__GameModel::ModelSave model_save_to_text
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);
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~Entity__ClassData();
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Entity::ExecutionStateEngine::ClassData
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*executionStateClass;
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Entity__GameModel::Factory
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modelFactory,
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obbFactory;
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Entity__GameModel::ReadAndVerifier
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modelVerifier;
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Entity__GameModel::ModelWrite
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modelWriteToText;
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Entity__GameModel::ModelSave
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modelSaveToText;
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int
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creationCount;
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AttributeTable
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attributeTable;
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ModelAttributeTable
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gameModelAttributeTable;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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public:
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void
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TestInstance();
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};
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}
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