Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
173 lines
6.9 KiB
C++
173 lines
6.9 KiB
C++
//===========================================================================//
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// File: Interface_Tool.cpp //
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// Project: MUNGA Brick: Interest Manager //
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// Contents: Interface specifications for interest manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 08/25/97 JMA Infrastructure changes. //
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// 08/25/97 ECH Infrastructure changes. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "AdeptHeaders.hpp"
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#include "Interface.hpp"
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#include "Tool.hpp"
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#include "Controls.hpp"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Interface__GameModel::ConstructGameModel(Script *script)
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{
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Check_Object(script);
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#if defined(_ARMOR)
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int stack_level = Tool::Instance->GetStackLevel();
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#endif
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//
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//--------------
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// Set up stream
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//--------------
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//
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MemoryStream *model_stream = script->modelStream;
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Check_Object(model_stream);
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model_stream->AllocateBytes(sizeof(Interface__GameModel));
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Entity__GameModel::ConstructGameModel(script);
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Interface__GameModel *model =
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Cast_Pointer(Interface__GameModel*, model_stream->GetPointer());
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//
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//------------------------------
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// Set up the model file pointer
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//------------------------------
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//
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NotationFile *model_file = script->modelFile;
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Check_Object(model_file);
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//
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//-------------------------
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// Get the mappings to hold
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//-------------------------
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//
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model->mappingStreamResourceID = ResourceID::Null;
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Page *page = model_file->GetPage("GameData");
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Check_Object(page);
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NotationFile mapping_file;
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page->GetEntry("Mappings", &mapping_file, true);
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//
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//--------------------------------------
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// See if the resource needs to be built
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//--------------------------------------
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//
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Resource mapping_res1("content\\Interfaces\\Common\\freinterface.control");
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Resource mapping_res2("content\\Interfaces\\Common\\gerinterface.control");
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Resource mapping_res3("content\\Interfaces\\Common\\spainterface.control");
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Resource mapping_res4("content\\Interfaces\\Common\\japinterface.control");
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Resource mapping_res5("content\\Interfaces\\Common\\korinterface.control");
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Resource mapping_res6("content\\Interfaces\\Common\\chiinterface.control");
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Resource mapping_res7("content\\Interfaces\\Common\\itainterface.control");
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Resource mapping_res8("content\\Interfaces\\Common\\porinterface.control");
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Resource mapping_res9("content\\Interfaces\\Common\\daninterface.control");
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Resource mapping_res10("content\\Interfaces\\Common\\norinterface.control");
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Resource mapping_res11("content\\Interfaces\\Common\\sweinterface.control");
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Resource mapping_res12("content\\Interfaces\\Common\\fininterface.control");
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Resource mapping_res13("content\\Interfaces\\Common\\interface.control");
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CControlMappingList cont_list;
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cont_list.LoadList ("content\\Interfaces\\Common\\freinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream1;
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cont_list.SaveList (stream1);
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mapping_res1.Save (&stream1,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\gerinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream2;
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cont_list.SaveList (stream2);
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mapping_res2.Save (&stream2,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\spainterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream3;
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cont_list.SaveList (stream3);
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mapping_res3.Save (&stream3,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\japinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream4;
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cont_list.SaveList (stream4);
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mapping_res4.Save (&stream4,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\korinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream5;
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cont_list.SaveList (stream5);
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mapping_res5.Save (&stream5,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\chiinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream6;
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cont_list.SaveList (stream6);
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mapping_res6.Save (&stream6,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\itainterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream7;
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cont_list.SaveList (stream7);
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mapping_res7.Save (&stream7,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\porinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream8;
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cont_list.SaveList (stream8);
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mapping_res8.Save (&stream8,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\daninterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream9;
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cont_list.SaveList (stream9);
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mapping_res9.Save (&stream9,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\norinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream10;
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cont_list.SaveList (stream10);
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mapping_res10.Save (&stream10,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\sweinterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream11;
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cont_list.SaveList (stream11);
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mapping_res11.Save (&stream11,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\fininterface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream12;
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cont_list.SaveList (stream12);
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mapping_res12.Save (&stream12,NULL);
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cont_list.LoadList ("content\\Interfaces\\Common\\interface.control",script->modelClassData);
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Stuff::DynamicMemoryStream stream13;
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cont_list.SaveList (stream13);
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mapping_res13.Save (&stream13,NULL);
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//
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//------------------------------------------
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// Get the custom mappings to hold, BRB etc.
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//------------------------------------------
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//
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Resource mapping_res(mapping_file.GetFileName());
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if (!mapping_res.DoesResourceExist() || !mapping_res.IsResourceUpToDate())
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{
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cont_list.LoadList (mapping_file.GetFileName(),script->modelClassData);
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Stuff::DynamicMemoryStream stream;
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cont_list.SaveList (stream);
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mapping_res.Save (&stream,mapping_file.GetFileDependencies());
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}
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else if (!mapping_res.IsRegistered())
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mapping_res.AddFileDependenciesTo(Resource::ParentFileDependencies);
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// Not sure if this is needed
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//model->mappingStreamResourceID = mapping_res.GetResourceID();
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Verify(stack_level == Tool::Instance->GetStackLevel());
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}
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