Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
//===========================================================================//
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// File: renderer.tst //
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// Project: MUNGA Brick: Renderer Manager //
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// Contents: Interface specification Renderer and Renderer Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/06/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "AdeptHeaders.hpp"
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#include "renderer_test.hpp"
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TestRenderer::TestRenderer():
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Renderer(
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DefaultData,
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0,
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"TestRenderer"
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)
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{
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}
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TestRenderer::~TestRenderer()
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{
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}
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