Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
291 B
C++
14 lines
291 B
C++
#define COMPOST_COMPOSTHEADERS_HPP
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#if !defined(COMPOST_COMPOST_HPP)
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#include <Compost\Compost.hpp>
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#endif
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using namespace Stuff;
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using namespace Compost;
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#include "TexturePool.hpp"
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#include "FeaturePool.hpp"
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#include "FeatureGrid.hpp"
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#include "TerrainTextureLogistic.hpp"
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