Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
52 lines
2.0 KiB
C
52 lines
2.0 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by AnimScript.rc
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//
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#define IDD_ABOUTBOX 100
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#define IDR_MAINFRAME 128
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#define IDR_ANIMSCTYPE 129
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#define IDD_STATE_PARAM 130
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#define IDD_PARAM_ANIMTYPE 144
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#define IDD_MODIFY_CURVE 145
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#define IDD_MODIFY_FLOAT 146
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#define IDD_MODIFY_PATH 147
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#define IDD_MODIFY_ATTRIB 148
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#define IDD_MODIFY_PARAM 149
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#define IDC_COMBO_ANIMTYPE 1000
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#define IDC_CREATE 1001
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#define IDC_STATEPARAM_TITLE 1002
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#define IDC_PROPSHEET_POS 1007
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#define IDC_LIST_PARAM 1018
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#define IDC_MODIFY 1019
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#define IDC_COMBO_CURVETYPE 1020
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#define IDC_CHECK_INVERTTIME 1021
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#define IDC_CHECK_INVERTSCALE 1022
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#define IDC_EDIT_MIN 1023
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#define IDC_EDIT_MAX 1024
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#define IDC_EDIT_START 1025
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#define IDC_EDIT_END 1026
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#define IDC_EDIT_VALUE 1027
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#define IDC_EDIT_PATH 1028
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#define IDC_BROWSE 1029
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#define IDC_LIST_ATTRIB 1030
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#define IDC_SLIDER_START 1031
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#define IDC_SLIDER_START2 1032
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#define IDC_SLIDER_START3 1033
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#define IDC_SLIDER_START4 1034
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#define IDC_SLIDER_PLAYOLDTILL 1046
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#define IDC_SLIDER_STARTNEW 1047
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#define IDC_SLIDER_TRANSSTART 1048
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#define IDC_SLIDER_OVERRIDE 1049
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 150
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1050
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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