Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
367 lines
10 KiB
Plaintext
367 lines
10 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ContentTrack" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=ContentTrack - Win32 Profile
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ContentTrack.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ContentTrack.mak" CFG="ContentTrack - Win32 Profile"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ContentTrack - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ContentTrack - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "ContentTrack - Win32 Profile" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\Libraries\stlport" /I "..\..\Libraries" /I "..\..\Code\Mw4" /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
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SOURCE="$(InputPath)"
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PostBuild_Cmds=attrib -r ..\..\Binaries\Tools\Release\ContentTrack.exe copy Release\ContentTrack.exe ..\..\Binaries\Tools\Release\ContentTrack.exe attrib -r ..\..\Binaries\Tools\Release\keymap.ini copy keymap.ini ..\..\Binaries\Tools\Release\keymap.ini
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SOURCE="$(InputPath)"
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PostBuild_Cmds=attrib -r ..\..\Binaries\Tools\Debug\ContentTrack.exe copy Debug\ContentTrack.exe ..\..\Binaries\Tools\Debug\ContentTrack.exe attrib -r ..\..\Binaries\Tools\Debug\keymap.ini copy keymap.ini ..\..\Binaries\Tools\Debug\keymap.ini
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# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Od /I "..\..\Libraries\stlport" /I "..\..\Libraries" /I "..\..\Code\Mw4" /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "MFC" /Yu"stdafx.h" /FD /GZ /c
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SOURCE="$(InputPath)"
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