Install the validated J&J coordinates for 19 external display sets across 13 chassis. Update all affected texuv2/offset2 and texuv3/offset3 rows while preserving the 65-mech positional layout and coord.cpp CRLF encoding. Add a reusable Pillow comparison generator, 38 red/green review maps, and a generated summary. The final audit reports 19 exact mappings, zero differences, zero input warnings, and seven display sets without complete supplied inputs. Normalize four unambiguous measurement transcription issues: Behemoth MFD LT 1742 to 174, Behemoth Radar CT punctuation and blank S2, and Fafnir MFD LL punctuation. Document the complete authoring and runtime workflow, including legacy tuple normalization, MFD/Radar scaling, odd-coordinate handling, canonical runtime names, pixel-versus-byte BMP comparison, validation checks, rebuild requirements, and the final installed-set inventory. Compare every supplied exploded runtime BMP against Gameleap/mw4/hsh. All 19 are already pixel-identical, so no runtime art files are replaced.
11 lines
175 B
Plaintext
11 lines
175 B
Plaintext
LL 86,142,162,326
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RL 178,142,254,326
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LA 24,22,68,134
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RA 272,22,316,134
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RT 188,14,270,136
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LT 68,14,150,136
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CT 124,16,214,202
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CTR 0,0,0,0
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HD 162,90,178,100
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S1 0,0,0,0
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S2 0,0,0,0 |