3 Commits
Author SHA1 Message Date
CydandClaude Fable 5 1ff0b16015 Phase 8A (2/2): RioJoy.Core multi-targets net48 + net40 (Windows XP flavor)
- TargetFrameworks net48;net40. net48 keeps x64 + ViGEm + System.IO.Ports
  package; net40 adds Microsoft.Bcl.Async + System.ValueTuple and uses the
  in-box SerialPort.
- Compat/TaskCompat bridges Task.Run/Delay/WhenAny/WhenAll (TaskEx on
  net40) and SemaphoreSlim.WaitAsync (net40 blocks briefly - trivial at
  9600 baud).
- IReadOnlyList/IReadOnlyDictionary -> IList/IDictionary throughout
  (net40 predates the IReadOnly* interfaces and the Bcl backport cannot
  make arrays implement them).
- HashCode.Combine replaced with a manual combine (Bcl.HashCode has no
  net40 build); Marshal.SizeOf<T> -> typeof form; ViGEmJoystickSink
  gated #if !NET40. HidFeederJoystickSink stays on both flavors - it
  will drive RioGamepadXP.sys on XP via the same contract.

Both TFMs build; 275 tests green on net48.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 20:41:58 -05:00
CydandClaude Opus 4.8 4994ab699f Editor cockpit rework + dormant-by-default serial port use
Profile editor:
- Cockpit-style encoder gauges centered over the Upper Middle MFD: Z left,
  X/Y right, and L/R/Rz arranged as a big "U".
- [JoyStick] section surfaced as a vertical "Axis" toggle column (6 inverts
  + ZR mix), written back to the profile's calibration.
- Tighten the panel layout (close gaps, trim empty border columns); colour the
  Secondary/Screen columns yellow; rename the "Joystick / Hat" board to
  "Joystick"; add an "Import .ini..." tray entry.
- "RIO commands (live)" button group (all RioCommandCodes) fired at the live RIO.

Serial-port handling:
- Start dormant; only take the COM port for a profiled game (auto-switch) or
  while editing, so the native games can open the port without clashing.
- Editor sessions hold the port but route keyboard/mouse/joystick to no-op
  sinks (NullInputSink), so button function can be checked without injecting
  input; RioRuntime.ButtonActivity drives a live cyan press indicator and
  lamp feedback still applies.
- AutoSwitchWatcher.Reset() re-syncs the watcher after an editor session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 22:55:53 -05:00
CydandClaude Opus 4.8 094637b0a4 Editor: rework to the original Win32 RIO control-panel layout
Reworked the profile/mapping editor to mirror the original unfinished Win32
RIO driver's control-panel design (docs/Win32RIO, by FASA / Michel Lowrance)
instead of the flat config-sheet grid. The wallpaper region positions are a
VGA chroma-split display artifact, not the cockpit's logical shape.

- RioJoy.Core.Editing.CockpitPanel: the functional layout — five MFD clusters,
  four board columns (Throttle/Secondary/Screen/Joystick-Hat), an encoder-gauge
  strip, and the two later-added 4x4 keypads (Internal/External). Places every
  address 0x00-0x47 / 0x50-0x6F exactly once (unit-tested).
- Tray PanelView/PanelCanvas render the panel; ProfileEditorForm drives it.
  Buttons show label + assigned function (ButtonBinding.Describe -> CTL-N, JOY1,
  POV-U, Mse LB, RIO command names; unit-tested). Lamp shade is driven by the
  IsLit flag (not by whether a function is assigned); keypads are neutral blue
  with no Lit checkbox. Added an Unassign button next to Apply.
- Removed the superseded sheet-grid UI (SheetView/SheetCanvas); SheetLayout +
  config-sheet.csv stay as reference data.

docs/Win32RIO: the original driver (tasgame.sys, a 32-bit kernel HID minidriver
that opened the serial port, set baud/8N1/DTR, and spoke the *identical* RIO
protocol -- AnalogRequest/Reply, Button Pressed/Released, Check/Lamp/Reset/
Version -- validating our protocol port), oemsetup.inf, RemoteDriver.doc, and the
extracted control-panel / game-controllers mockups.

~236 xUnit tests green. PLAN.md updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 19:48:14 -05:00