- TargetFrameworks net48;net40. net48 keeps x64 + ViGEm + System.IO.Ports
package; net40 adds Microsoft.Bcl.Async + System.ValueTuple and uses the
in-box SerialPort.
- Compat/TaskCompat bridges Task.Run/Delay/WhenAny/WhenAll (TaskEx on
net40) and SemaphoreSlim.WaitAsync (net40 blocks briefly - trivial at
9600 baud).
- IReadOnlyList/IReadOnlyDictionary -> IList/IDictionary throughout
(net40 predates the IReadOnly* interfaces and the Bcl backport cannot
make arrays implement them).
- HashCode.Combine replaced with a manual combine (Bcl.HashCode has no
net40 build); Marshal.SizeOf<T> -> typeof form; ViGEmJoystickSink
gated #if !NET40. HidFeederJoystickSink stays on both flavors - it
will drive RioGamepadXP.sys on XP via the same contract.
Both TFMs build; 275 tests green on net48.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Profile editor:
- Cockpit-style encoder gauges centered over the Upper Middle MFD: Z left,
X/Y right, and L/R/Rz arranged as a big "U".
- [JoyStick] section surfaced as a vertical "Axis" toggle column (6 inverts
+ ZR mix), written back to the profile's calibration.
- Tighten the panel layout (close gaps, trim empty border columns); colour the
Secondary/Screen columns yellow; rename the "Joystick / Hat" board to
"Joystick"; add an "Import .ini..." tray entry.
- "RIO commands (live)" button group (all RioCommandCodes) fired at the live RIO.
Serial-port handling:
- Start dormant; only take the COM port for a profiled game (auto-switch) or
while editing, so the native games can open the port without clashing.
- Editor sessions hold the port but route keyboard/mouse/joystick to no-op
sinks (NullInputSink), so button function can be checked without injecting
input; RioRuntime.ButtonActivity drives a live cyan press indicator and
lamp feedback still applies.
- AutoSwitchWatcher.Reset() re-syncs the watcher after an editor session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reworked the profile/mapping editor to mirror the original unfinished Win32
RIO driver's control-panel design (docs/Win32RIO, by FASA / Michel Lowrance)
instead of the flat config-sheet grid. The wallpaper region positions are a
VGA chroma-split display artifact, not the cockpit's logical shape.
- RioJoy.Core.Editing.CockpitPanel: the functional layout — five MFD clusters,
four board columns (Throttle/Secondary/Screen/Joystick-Hat), an encoder-gauge
strip, and the two later-added 4x4 keypads (Internal/External). Places every
address 0x00-0x47 / 0x50-0x6F exactly once (unit-tested).
- Tray PanelView/PanelCanvas render the panel; ProfileEditorForm drives it.
Buttons show label + assigned function (ButtonBinding.Describe -> CTL-N, JOY1,
POV-U, Mse LB, RIO command names; unit-tested). Lamp shade is driven by the
IsLit flag (not by whether a function is assigned); keypads are neutral blue
with no Lit checkbox. Added an Unassign button next to Apply.
- Removed the superseded sheet-grid UI (SheetView/SheetCanvas); SheetLayout +
config-sheet.csv stay as reference data.
docs/Win32RIO: the original driver (tasgame.sys, a 32-bit kernel HID minidriver
that opened the serial port, set baud/8N1/DTR, and spoke the *identical* RIO
protocol -- AnalogRequest/Reply, Button Pressed/Released, Check/Lamp/Reset/
Version -- validating our protocol port), oemsetup.inf, RemoteDriver.doc, and the
extracted control-panel / game-controllers mockups.
~236 xUnit tests green. PLAN.md updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>