The TeslaConsole launcher starts and stops RIOJoy, so the app no longer
registers any auto-start entry:
- install-rio.ps1: drop the HKLM ...\Run registration and the post-install
launch (and the -NoLaunch param).
- Tray: remove the "Start with Windows" menu item and delete AutoStartManager
(HKCU ...\Run writer).
- AppConfig: drop the now-inert AutoStart field (+ test).
- Docs (PLAN.md, README-DEPLOY.txt) updated to reflect launcher-managed start/stop.
uninstall-rio.ps1 still clears any leftover Run entry from older auto-starting
builds. Solution builds; 241 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire the Core pieces into a runnable tray app with per-game profiles and the
three-state serial-yield auto-switch:
- Profiles/: RioProfile + AppConfig model; ConfigStore (System.Text.Json,
round-tripped); RioIniImporter ports the legacy RIO.ini (button table, invert
flags, plasma greeting); AutoSwitchResolver + AutoSwitchWatcher resolve the
foreground executable into Yield (native game) / Activate (profile) / Idle, with
native always winning and change-only notifications. IForegroundProcessProvider
abstracts the OS.
- RioRuntime assembles a profile's live pipeline: serial ButtonPressed/Released +
KeyPressed/Released → InputRouter (via RioAddress); AnalogReply → AxisCalibrator
→ the six joystick axes; RIO commands → calibration resets + version/check
requests + lamp re-init. SerialLampSink sends lamp feedback over the link;
NullJoystickSink is a placeholder until the Phase 1 HID feeder exists.
- RioJoy.Tray: NotifyIcon menu mirroring the legacy console menu (axis resets,
version/status, raw-axes & poll-rate toggles, quit) + profile selection
(auto vs. manual) + "start with Windows"; RioCoordinator owns the serial
acquire/release tied to the watcher (native-game COM-port yield). OS adapters:
ForegroundProcessProvider (Win32 foreground PID→exe) and AutoStartManager (HKCU
Run key).
- tests: 18 new xUnit tests (123 total) for config round-trip, ini import,
the three-state resolver + watcher, and RioRuntime end-to-end over the fake
transport (button→joystick, keypad-offset→keyboard, analog→six axes).
The joystick output stays a no-op until the Phase 1 driver; on-cabinet
verification of the acquire/release lifecycle remains.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>