Reworked the profile/mapping editor to mirror the original unfinished Win32
RIO driver's control-panel design (docs/Win32RIO, by FASA / Michel Lowrance)
instead of the flat config-sheet grid. The wallpaper region positions are a
VGA chroma-split display artifact, not the cockpit's logical shape.
- RioJoy.Core.Editing.CockpitPanel: the functional layout — five MFD clusters,
four board columns (Throttle/Secondary/Screen/Joystick-Hat), an encoder-gauge
strip, and the two later-added 4x4 keypads (Internal/External). Places every
address 0x00-0x47 / 0x50-0x6F exactly once (unit-tested).
- Tray PanelView/PanelCanvas render the panel; ProfileEditorForm drives it.
Buttons show label + assigned function (ButtonBinding.Describe -> CTL-N, JOY1,
POV-U, Mse LB, RIO command names; unit-tested). Lamp shade is driven by the
IsLit flag (not by whether a function is assigned); keypads are neutral blue
with no Lit checkbox. Added an Unassign button next to Apply.
- Removed the superseded sheet-grid UI (SheetView/SheetCanvas); SheetLayout +
config-sheet.csv stay as reference data.
docs/Win32RIO: the original driver (tasgame.sys, a 32-bit kernel HID minidriver
that opened the serial port, set baud/8N1/DTR, and spoke the *identical* RIO
protocol -- AnalogRequest/Reply, Button Pressed/Released, Check/Lamp/Reset/
Version -- validating our protocol port), oemsetup.inf, RemoteDriver.doc, and the
extracted control-panel / game-controllers mockups.
~236 xUnit tests green. PLAN.md updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Overlay generator (pure, tested) — RioJoy.Core/Overlay:
- FontFitter ports the legacy calc-fontsize auto-fit search (validated against a
brute-force oracle); OverlayLayoutEngine ports create-data-layer's fit + h/v
justification and adds per-region 90 deg CCW rotation; OverlayTemplate/Region +
OverlayTemplateStore hold cell geometry/colour/rotation (regions.json).
- GoobieDataImporter parses the legacy .data label sheet into label rows.
- src/RioJoy.Overlay: SkiaSharp rasterizer (SkiaTextMeasurer shared with the engine
so measured layout == drawn output; SkiaOverlayRenderer -> PNG;
ProfileWallpaperGenerator). Verified end-to-end on the real cockpit art
(regions.json + riojoy.png + TEST.data) by OverlayRenderIntegrationTests.
- RioJoy.Tray/WallpaperApplier applies via SystemParametersInfo; RioCoordinator
generates+applies on profile activation (opt-in via AppConfig.OverlayTemplatePath).
Region geometry — tools/XcfRegionExtract parses riojoy.xcf (a GIMP-format binary
reader, no GIMP needed) into the 119-cell regions.json: per-layer offsets/size/
font/colour, with 90 deg CCW rotation on a-00 + b-10..b-1F. Base image riojoy.png.
NOTE: the wallpaper positions are a VGA chroma-split display artifact (6 displays),
not the cockpit's logical layout.
Mapping editor (first cut) — RioJoy.Tray/Editor/ProfileEditorForm renders the
config sheet's logical grid (SheetLayout parses the sheet CSV export). The iRIO
word is edited via ButtonBinding <-> RioMapEntry.Create (no hex bit-twiddling), with
a context-sensitive picker: keyboard keys by name (KeyCatalog VK names), joystick
Button N, hat direction, mouse/RIO-command enum names; modifiers only for keyboard.
Opened from the tray ("Edit profile..."). The sheet-grid layout is a starting point
that needs rework from a better-formatted source.
~220 xUnit tests green. Docs (PLAN.md, README) updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>