The physical RIO board docs (photos, schematics, GAL decode) and the
board firmware (dumps, disassembly, make_patch.py, RIO 4.3 + FastRIO
images, analysis, testlogs) describe hardware shared across all Tesla
cockpits with a lifecycle independent of this Windows app — a
native-game-only cabinet runs the firmware and never touches RIOjoy.
They now live in TeslaRel410/restoration/{rio-hardware,rio-firmware}
with full history preserved (git subtree).
Kept here: docs/PROTOCOL.md (this app's interface contract) and the
RioSerialMonitor bench harness (--mash/--e0test, C# on RioJoy.Core).
README + code comments now point at the TeslaRel410 archive.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bench round 3 (testlogs/riomash-patched-62500-sw): lamp glitches
persisted because reply-resolution was type-blind — an analog reply
still crossing USB from the previous poll could falsely confirm the
NEXT command (usually a lamp write) before the board judged it. Now a
reply resolves only its MATCHING pending request (analog/version/
check); ACK/NAK stay type-blind, which is safe because the board's TX
ISR prioritizes ACK/NAK ahead of reply data, so a command's ACK cannot
trail into its successor's window. Budget-exhausted drops settle 10ms
before releasing the gate so late stragglers land on an empty pending.
New test: a stray AnalogReply must not resolve a pending lamp command.
283 green; selftest regression unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bench falsified the v1 retransmit (testlogs/riomash-patched-62500-retx):
resends tracked NAKs 1:1 (321/321) yet lamps still stuck/missed — under
mash bursts the NAK arrives after a newer command is already "latest",
so the wrong packet was resent; and total shreds never NAK at all.
Now commands are stop-and-wait: ONE in flight (_commandGate), resolved
by ACK, NAK, or AckTimeout (50ms); NAK/timeout retransmits THE SAME
packet up to CommandRetransmitLimit (2), then drops (idempotent - the
next state update supersedes). Attribution is exact by construction and
timeouts catch silent shreds. Control-byte replies bypass the gate so
board traffic is never delayed; a request's own reply (analog/version/
check) also resolves the wait, so request/reply exchanges never burn
the timeout even if the board sends no explicit ACK.
7 tests (same-packet resend, timeout retry+drop, ACK completion,
serialization, reply-resolves-request, stray-NAK no-op, disable);
282 green. Mash summary now reports NAK/timeout resends.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The board ACK/NAKs every inbound packet; we were fire-and-forget, so
any corrupt arrival became a permanent state error (stuck-bright /
missed lamps at 62500, where ~6.5% of 4-byte lamp commands lose bytes
to RX-ISR overrun). Now a NAK control byte triggers a resend of the
most recent command packet, bounded by NakRetransmitLimit (default 2;
0 restores fire-and-forget).
Design notes: the wire has no sequence numbers, but every PC->RIO
command is idempotent (lamp state, analog request, reset), so resending
the latest command is safe even in the rare race where the NAK belonged
to an earlier packet. Single control-byte replies (our ACKs) never
participate. NakRetransmits counter surfaced in the mash summary.
6 new tests (retransmit, limit, budget reset, ACK no-op, control-byte
exclusion, disable switch); 281 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
make_patch.py gains --baud31250: one byte beyond the wedge patch — the SCI
init operand at $D62B ($30 -> $02). BAUD $30 = /13 prescale, /1 divider
(2MHz E / 208 = 9615); $02 = /1, /4 -> 31250 exactly, 3.3x faster. The
init write also confirms the 8MHz crystal, which is why 19200/38400 are
unreachable and why 62500/125k are left alone pending an ISR cycle count.
- 24 bytes changed vs original (sha256 9f866cf3...); re-disassembly diff
vs the classic patched image shows exactly the one operand line, and
the classic build still reproduces 3fc8170c... (script regression-safe).
- PC side: SerialPortTransport takes an optional baudRate (default 9600,
runtime untouched); RioSerialMonitor + --mash accept --baud 31250.
- Caveats documented in README/ANALYSIS: non-standard rate (FTDI-class
adapters only, no 16550s); native games still speak 9600 so this chip
is bench/RIOJoy-only; validate the wedge patch at 9600 first.
275 tests green; mash --selftest regression unchanged (FAIL/exit-1).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- TargetFrameworks net48;net40. net48 keeps x64 + ViGEm + System.IO.Ports
package; net40 adds Microsoft.Bcl.Async + System.ValueTuple and uses the
in-box SerialPort.
- Compat/TaskCompat bridges Task.Run/Delay/WhenAny/WhenAll (TaskEx on
net40) and SemaphoreSlim.WaitAsync (net40 blocks briefly - trivial at
9600 baud).
- IReadOnlyList/IReadOnlyDictionary -> IList/IDictionary throughout
(net40 predates the IReadOnly* interfaces and the Bcl backport cannot
make arrays implement them).
- HashCode.Combine replaced with a manual combine (Bcl.HashCode has no
net40 build); Marshal.SizeOf<T> -> typeof form; ViGEmJoystickSink
gated #if !NET40. HidFeederJoystickSink stays on both flavors - it
will drive RioGamepadXP.sys on XP via the same contract.
Both TFMs build; 275 tests green on net48.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Prepares RioJoy.Core for the net40 (Windows XP) target, which has no
System.Memory, ValueTask, or System.Text.Json:
- IRioTransport and the whole protocol/framing layer now use byte[] +
Task (RioPacket.Payload, PacketParser/Builder, RioChecksum, replies,
AnalogReport, RioHidReport). At 9600 baud Span bought nothing; the
SerialPortTransport bridge copies disappear entirely.
- ConfigStore/OverlayTemplateStore switch to Newtonsoft 13 with the
same conventions (indented, PascalCase, string enums, null-skipping);
verified against the real STJ-written config.json and regions.json
(load + round-trip). System.Memory and System.Text.Json packages
dropped.
275 tests green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Closing the profile editor froze the tray app: the FormClosed handler
tears down the coordinator on the UI thread, and net48's
SerialStream.Dispose calls FlushFileBuffers, which blocks until the
driver drains buffered TX — indefinitely when the peer has stopped
reading (a wedged board, or a virtual-port pair with no reader). The
55 ms analog polls guarantee a TX backlog against such a peer.
Diagnosed from a live hang: the UI thread was parked in
NtFlushBuffersFile under SerialPortTransport.Dispose.
SerialPortTransport.Dispose now aborts/clears both queues first (so the
flush has nothing to wait on) and runs the close on the pool with a 2 s
grace period, so no driver can hang the calling thread. Verified against
the same wedged COM1: a 400-byte TX backlog that never drains, yet
Dispose returns in ~0 ms and a full BeginEditorSession/EndEditorSession
cycle closes in 1 ms.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retargets RioJoy.Core/Overlay/Tray + tests from net8.0-windows to net48 so
the app can be tested as a framework-dependent build (relies on the in-box
.NET Framework 4.8 on Windows 10/11). Builds clean; all 241 tests pass.
Polyfills (no behavior change):
- PolySharp source generator for init/records/Index/Range/required members.
- System.Memory, System.Text.Json, Microsoft.Bcl.HashCode,
System.Threading.Channels (tests) NuGet packages.
- Compat/Net48Polyfills.cs: GetValueOrDefault, KeyValuePair.Deconstruct,
Math.Clamp; tests/TestPolyfills.cs: Task.WaitAsync.
Source adjustments for APIs absent on net48:
- ArgumentNullException/ArgumentException.ThrowIf* inlined to manual guards.
- Convert.ToHexString, Encoding.Latin1, Environment.ProcessPath,
ApplicationConfiguration.Initialize, Enum.GetNames<T>/GetValues<T>,
string.StartsWith(char), string.Split(char, opts), TextBox.PlaceholderText,
PeriodicTimer, Memory-based Stream Read/WriteAsync, array range-slicing.
- Dropped [SupportedOSPlatform] hints (net48 is single-platform).
deploy/build-package.ps1: publish framework-dependent (no self-contained).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire the Core pieces into a runnable tray app with per-game profiles and the
three-state serial-yield auto-switch:
- Profiles/: RioProfile + AppConfig model; ConfigStore (System.Text.Json,
round-tripped); RioIniImporter ports the legacy RIO.ini (button table, invert
flags, plasma greeting); AutoSwitchResolver + AutoSwitchWatcher resolve the
foreground executable into Yield (native game) / Activate (profile) / Idle, with
native always winning and change-only notifications. IForegroundProcessProvider
abstracts the OS.
- RioRuntime assembles a profile's live pipeline: serial ButtonPressed/Released +
KeyPressed/Released → InputRouter (via RioAddress); AnalogReply → AxisCalibrator
→ the six joystick axes; RIO commands → calibration resets + version/check
requests + lamp re-init. SerialLampSink sends lamp feedback over the link;
NullJoystickSink is a placeholder until the Phase 1 HID feeder exists.
- RioJoy.Tray: NotifyIcon menu mirroring the legacy console menu (axis resets,
version/status, raw-axes & poll-rate toggles, quit) + profile selection
(auto vs. manual) + "start with Windows"; RioCoordinator owns the serial
acquire/release tied to the watcher (native-game COM-port yield). OS adapters:
ForegroundProcessProvider (Win32 foreground PID→exe) and AutoStartManager (HKCU
Run key).
- tests: 18 new xUnit tests (123 total) for config round-trip, ini import,
the three-state resolver + watcher, and RioRuntime end-to-end over the fake
transport (button→joystick, keypad-offset→keyboard, analog→six axes).
The joystick output stays a no-op until the Phase 1 driver; on-cabinet
verification of the acquire/release lifecycle remains.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Port the RIO wire protocol from legacy/riovjoy2.cpp into testable C#:
- Protocol/: command + length table, 7-bit checksum, packet builder, and a
streaming receive-side framing state machine (PacketParser) that mirrors the
legacy ReadCommBlock framing/resync (high-bit-mid-packet abort). Typed RIO->PC
decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state
composition.
- Serial/: RioSerialLink drives an async receive loop with ACK/NAK reply policy
(legacy force-accept vs. opt-in VerifyInboundChecksum), the analog poll timer,
and the >5s reset-recovery watchdog. IRioTransport abstracts the COM port; the
SerialPort-backed transport does 9600 8N1 + DTR reset pulse, and acquire/release
is just create/dispose (foundation for native-game serial yield).
- tests/RioJoy.Core.Tests: 54 xUnit tests covering checksum, framing/resync,
builder round-trips, analog sign-extension + sentinel rejection, lamp combos,
and the read loop driven against an in-memory fake transport.
Hardware verification (version/check/analog against a cabinet) remains; it can't
be done off-device.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>