Commit Graph
6 Commits
Author SHA1 Message Date
CydandClaude Opus 4.8 b275892451 Remove auto-start: launcher owns the app lifecycle
The TeslaConsole launcher starts and stops RIOJoy, so the app no longer
registers any auto-start entry:
- install-rio.ps1: drop the HKLM ...\Run registration and the post-install
  launch (and the -NoLaunch param).
- Tray: remove the "Start with Windows" menu item and delete AutoStartManager
  (HKCU ...\Run writer).
- AppConfig: drop the now-inert AutoStart field (+ test).
- Docs (PLAN.md, README-DEPLOY.txt) updated to reflect launcher-managed start/stop.

uninstall-rio.ps1 still clears any leftover Run entry from older auto-starting
builds. Solution builds; 241 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 14:36:32 -05:00
CydandClaude Opus 4.8 fe87c79f55 net48 port (test branch): retarget all projects to .NET Framework 4.8
Retargets RioJoy.Core/Overlay/Tray + tests from net8.0-windows to net48 so
the app can be tested as a framework-dependent build (relies on the in-box
.NET Framework 4.8 on Windows 10/11). Builds clean; all 241 tests pass.

Polyfills (no behavior change):
- PolySharp source generator for init/records/Index/Range/required members.
- System.Memory, System.Text.Json, Microsoft.Bcl.HashCode,
  System.Threading.Channels (tests) NuGet packages.
- Compat/Net48Polyfills.cs: GetValueOrDefault, KeyValuePair.Deconstruct,
  Math.Clamp; tests/TestPolyfills.cs: Task.WaitAsync.

Source adjustments for APIs absent on net48:
- ArgumentNullException/ArgumentException.ThrowIf* inlined to manual guards.
- Convert.ToHexString, Encoding.Latin1, Environment.ProcessPath,
  ApplicationConfiguration.Initialize, Enum.GetNames<T>/GetValues<T>,
  string.StartsWith(char), string.Split(char, opts), TextBox.PlaceholderText,
  PeriodicTimer, Memory-based Stream Read/WriteAsync, array range-slicing.
- Dropped [SupportedOSPlatform] hints (net48 is single-platform).

deploy/build-package.ps1: publish framework-dependent (no self-contained).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 12:34:47 -05:00
CydandClaude Opus 4.8 4994ab699f Editor cockpit rework + dormant-by-default serial port use
Profile editor:
- Cockpit-style encoder gauges centered over the Upper Middle MFD: Z left,
  X/Y right, and L/R/Rz arranged as a big "U".
- [JoyStick] section surfaced as a vertical "Axis" toggle column (6 inverts
  + ZR mix), written back to the profile's calibration.
- Tighten the panel layout (close gaps, trim empty border columns); colour the
  Secondary/Screen columns yellow; rename the "Joystick / Hat" board to
  "Joystick"; add an "Import .ini..." tray entry.
- "RIO commands (live)" button group (all RioCommandCodes) fired at the live RIO.

Serial-port handling:
- Start dormant; only take the COM port for a profiled game (auto-switch) or
  while editing, so the native games can open the port without clashing.
- Editor sessions hold the port but route keyboard/mouse/joystick to no-op
  sinks (NullInputSink), so button function can be checked without injecting
  input; RioRuntime.ButtonActivity drives a live cyan press indicator and
  lamp feedback still applies.
- AutoSwitchWatcher.Reset() re-syncs the watcher after an editor session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 22:55:53 -05:00
CydandClaude Opus 4.8 a4a3b58f7e INI import: strip greeting quotes; add gsheet reference
Strip a surrounding pair of double quotes from the [Plasma] Greeting on
import (the gsheet "INI_V2" output writes Greeting="..."), and add the
master button-layout spreadsheet that documents the RIO.ini format and the
16-bit map-word encoding. Test covers the real sheet output (modifier-stacked
words, keypad VK words, RIO command words) round-tripping verbatim.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 22:55:36 -05:00
CydandClaude Opus 4.8 8d2d0b71aa Phase 7: cockpit overlay generator, region extraction, and profile editor
Overlay generator (pure, tested) — RioJoy.Core/Overlay:
- FontFitter ports the legacy calc-fontsize auto-fit search (validated against a
  brute-force oracle); OverlayLayoutEngine ports create-data-layer's fit + h/v
  justification and adds per-region 90 deg CCW rotation; OverlayTemplate/Region +
  OverlayTemplateStore hold cell geometry/colour/rotation (regions.json).
- GoobieDataImporter parses the legacy .data label sheet into label rows.
- src/RioJoy.Overlay: SkiaSharp rasterizer (SkiaTextMeasurer shared with the engine
  so measured layout == drawn output; SkiaOverlayRenderer -> PNG;
  ProfileWallpaperGenerator). Verified end-to-end on the real cockpit art
  (regions.json + riojoy.png + TEST.data) by OverlayRenderIntegrationTests.
- RioJoy.Tray/WallpaperApplier applies via SystemParametersInfo; RioCoordinator
  generates+applies on profile activation (opt-in via AppConfig.OverlayTemplatePath).

Region geometry — tools/XcfRegionExtract parses riojoy.xcf (a GIMP-format binary
reader, no GIMP needed) into the 119-cell regions.json: per-layer offsets/size/
font/colour, with 90 deg CCW rotation on a-00 + b-10..b-1F. Base image riojoy.png.
NOTE: the wallpaper positions are a VGA chroma-split display artifact (6 displays),
not the cockpit's logical layout.

Mapping editor (first cut) — RioJoy.Tray/Editor/ProfileEditorForm renders the
config sheet's logical grid (SheetLayout parses the sheet CSV export). The iRIO
word is edited via ButtonBinding <-> RioMapEntry.Create (no hex bit-twiddling), with
a context-sensitive picker: keyboard keys by name (KeyCatalog VK names), joystick
Button N, hat direction, mouse/RIO-command enum names; modifiers only for keyboard.
Opened from the tray ("Edit profile..."). The sheet-grid layout is a starting point
that needs rework from a better-formatted source.

~220 xUnit tests green. Docs (PLAN.md, README) updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 17:13:48 -05:00
CydandClaude Opus 4.8 1348040e1c Phase 5: tray app + profiles + runtime wiring
Wire the Core pieces into a runnable tray app with per-game profiles and the
three-state serial-yield auto-switch:

- Profiles/: RioProfile + AppConfig model; ConfigStore (System.Text.Json,
  round-tripped); RioIniImporter ports the legacy RIO.ini (button table, invert
  flags, plasma greeting); AutoSwitchResolver + AutoSwitchWatcher resolve the
  foreground executable into Yield (native game) / Activate (profile) / Idle, with
  native always winning and change-only notifications. IForegroundProcessProvider
  abstracts the OS.
- RioRuntime assembles a profile's live pipeline: serial ButtonPressed/Released +
  KeyPressed/Released → InputRouter (via RioAddress); AnalogReply → AxisCalibrator
  → the six joystick axes; RIO commands → calibration resets + version/check
  requests + lamp re-init. SerialLampSink sends lamp feedback over the link;
  NullJoystickSink is a placeholder until the Phase 1 HID feeder exists.
- RioJoy.Tray: NotifyIcon menu mirroring the legacy console menu (axis resets,
  version/status, raw-axes & poll-rate toggles, quit) + profile selection
  (auto vs. manual) + "start with Windows"; RioCoordinator owns the serial
  acquire/release tied to the watcher (native-game COM-port yield). OS adapters:
  ForegroundProcessProvider (Win32 foreground PID→exe) and AutoStartManager (HKCU
  Run key).
- tests: 18 new xUnit tests (123 total) for config round-trip, ini import,
  the three-state resolver + watcher, and RioRuntime end-to-end over the fake
  transport (button→joystick, keypad-offset→keyboard, analog→six axes).

The joystick output stays a no-op until the Phase 1 driver; on-cabinet
verification of the acquire/release lifecycle remains.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:36:58 -05:00