RioProfile gains a nullable AxisRouting section mapping each calibrated
axis (X/Y/Z/Rx/Ry/Rz) to a pad target (thumbs, triggers, or None) with a
Centered or UnipolarPositive conversion; the default reproduces the old
hardcoded routing exactly, so existing profiles are untouched. Routing
resolution lives in a pure, ViGEm-free AxisRouter for testability; the
sink neutralizes the pad on routing change so stale trigger state cannot
leak across profile switches.
Motivation: Descent reads the pad via SDL GameController, where the
triggers are its stock fire axis-buttons - the old fixed routing put
throttle on LeftTrigger (fires) and detent would have read as full
reverse. descent-d1x.json now routes Z->RightThumbY (UnipolarPositive,
detent = center) and Rz->RightThumbX, triggers untargeted; guarded by
tests that parse the shipped JSON through the real deserializer and
byte-compare the dxx-rebirth reference copy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SendInput declared its parameter as Span<INPUT>, which cannot be marshalled
(MarshalDirectiveException) — the first keyboard/mouse output threw on the
serial read thread and killed the link. Pass a blittable INPUT[] instead;
add a regression test.
Also: defend the runtime so a faulty output sink can never tear down the
serial link (output is best-effort), and dim lit lamps on the first reply
from the board rather than in Start() — lamp commands sent in the first ms
after the DTR reset (on port open) are dropped before the board has booted.
Verified end-to-end against the partial RIO on COM1 (keypad types to the PC,
joystick feeds, comms stay up; lit MFD buttons come up dim).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>