Commit Graph
4 Commits
Author SHA1 Message Date
CydandClaude Fable 5 38cf37c5e6 pod: self-contained bundles - drivers install via the game postinstall
Per Cyd: no operator ever installs anything on a pod by hand. build-pod.ps1
now mirrors the universal inner layout (app/app-xp, vendor, install-core.bat
+ install-rio.ps1 reused verbatim) and bundles the flavor prerequisites
(ViGEmBus / XP .NET+KB+RioGamepadXP). New install-riojoy.bat entry point is
called from the game postinstall.bat: self-elevating, idempotent, add-only.
Deliberately no uninstall step - other podized games may share the drivers,
so they are abandoned in place. Also: deploy scripts must stay pure ASCII
(PS5.1 reads BOM-less UTF-8 as ANSI; an em dash decodes to a smart quote
that terminates strings).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:15:23 -05:00
CydandClaude Fable 5 97caf124a6 pod: bundled per-game deployment (portable config, --exit-with, build-pod)
Phase 10: RIO hardware exists only on pods + dev boxes, so production is one
RIOJoy copy inside each podized game folder, no resident tray. ConfigLocator
makes a config.json beside the exe win over %APPDATA%; --exit-with <exe|pid>
(CompanionTarget/CompanionExit, 60s startup grace) tears down and quits when
the game exits; a starting --exit-with instance waits up to 15s for the
predecessor mutex instead of silently exiting. deploy/build-pod.ps1 emits
the ~4.5MB drop-in (app + portable config wrapping the profile + start
script, no drivers) - verified against the shipped Descent profile. 455
tests; PLAN.md Phase 10 + INPUT-INTEGRATION.md pod section.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:01:52 -05:00
CydandClaude Fable 5 9a792193f9 docs: shipping-a-profile section in the input integration guide
Documents the install-time handoff contract that previously lived only in
Program.cs comments: single-profile document + --import-profile, exit codes
(0/1/2/3), the tray-must-not-be-running rule and installer sequencing,
per-user/per-session scope, idempotent replace-by-name, and the game-repo
reference-copy convention (dxx-rebirth pattern).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 21:09:02 -05:00
CydandClaude Fable 5 80222c5ea7 docs: input integration guide (cockpit -> RIOJoy -> game)
Companion to OUTPUT-INTEGRATION.md: the three input surfaces (ViGEm x360
pad, SendInput scancode keyboard/mouse, RioGamepad HID), per-button routing
kinds incl. the fixed 11-button pad order, axis calibration + routing with
the triggers-are-buttons trap and the shipped Descent pattern, per-game
strategy, profile building/triggers workflow, benchless testing, checklist.
Cross-linked from README and the output guide.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 20:49:23 -05:00