Phase 10: RIO hardware exists only on pods + dev boxes, so production is one
RIOJoy copy inside each podized game folder, no resident tray. ConfigLocator
makes a config.json beside the exe win over %APPDATA%; --exit-with <exe|pid>
(CompanionTarget/CompanionExit, 60s startup grace) tears down and quits when
the game exits; a starting --exit-with instance waits up to 15s for the
predecessor mutex instead of silently exiting. deploy/build-pod.ps1 emits
the ~4.5MB drop-in (app + portable config wrapping the profile + start
script, no drivers) - verified against the shipped Descent profile. 455
tests; PLAN.md Phase 10 + INPUT-INTEGRATION.md pod section.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Documents the install-time handoff contract that previously lived only in
Program.cs comments: single-profile document + --import-profile, exit codes
(0/1/2/3), the tray-must-not-be-running rule and installer sequencing,
per-user/per-session scope, idempotent replace-by-name, and the game-repo
reference-copy convention (dxx-rebirth pattern).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Companion to OUTPUT-INTEGRATION.md: the three input surfaces (ViGEm x360
pad, SendInput scancode keyboard/mouse, RioGamepad HID), per-button routing
kinds incl. the fixed 11-button pad order, axis calibration + routing with
the triggers-are-buttons trap and the shipped Descent pattern, per-game
strategy, profile building/triggers workflow, benchless testing, checklist.
Cross-linked from README and the output guide.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>