Commit Graph
12 Commits
Author SHA1 Message Date
CydandClaude Fable 5 9cca7c77bd serial: pipe:vrio named-pipe transport, no com0com needed
NamedPipeTransport connects as a client to vRIO's \\.\pipe\vrio (the
DOSBox-X fork's role) and speaks the shared typed-frame contract
(PipeFraming: 0x00 data / 0x01 modem lines, null-modem crossed). The COM
path's DTR reset pulse is replayed in-band on connect. Peer disconnects
and framing violations surface as the 0-byte transport-closed read the
link already understands.

RioTransportFactory routes endpoint strings — pipe:name (vRIO's own
picker syntax) to the pipe transport, everything else to
SerialPortTransport — and is wired into RioCoordinator and all three
RioSerialMonitor modes, so profiles (RioComPort/DefaultRioComPort) and
the bench tools take pipe endpoints anywhere a COM name went.

Gotcha baked into the design: named pipes here have 0-byte buffers, so a
write blocks until the peer reads it, and vRIO also writes its lines
frame before reading — the on-connect pulse frames are therefore queued
as overlapped writes (pipe writes drain in issue order, preserving the
edge positions) instead of blocking the constructor into a mutual
write-first deadlock.

Verified end-to-end against the real VRioDevice + VRioPipeService over
\\.\pipe\vrio: version 4.2 + check replies, 137 analog polls, lamp
commands ACKed, zero framing errors. 322 tests green, both flavors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 10:14:13 -05:00
CydandClaude Fable 5 30c1a85445 Move RIO hardware + firmware archive to the TeslaRel410 repo
The physical RIO board docs (photos, schematics, GAL decode) and the
board firmware (dumps, disassembly, make_patch.py, RIO 4.3 + FastRIO
images, analysis, testlogs) describe hardware shared across all Tesla
cockpits with a lifecycle independent of this Windows app — a
native-game-only cabinet runs the firmware and never touches RIOjoy.
They now live in TeslaRel410/restoration/{rio-hardware,rio-firmware}
with full history preserved (git subtree).

Kept here: docs/PROTOCOL.md (this app's interface contract) and the
RioSerialMonitor bench harness (--mash/--e0test, C# on RioJoy.Core).
README + code comments now point at the TeslaRel410 archive.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 20:50:46 -05:00
CydandClaude Fable 5 5dd7f78bc2 RioSerialLink: type-aware resolution closes the straggler-reply hole
Bench round 3 (testlogs/riomash-patched-62500-sw): lamp glitches
persisted because reply-resolution was type-blind — an analog reply
still crossing USB from the previous poll could falsely confirm the
NEXT command (usually a lamp write) before the board judged it. Now a
reply resolves only its MATCHING pending request (analog/version/
check); ACK/NAK stay type-blind, which is safe because the board's TX
ISR prioritizes ACK/NAK ahead of reply data, so a command's ACK cannot
trail into its successor's window. Budget-exhausted drops settle 10ms
before releasing the gate so late stragglers land on an empty pending.

New test: a stray AnalogReply must not resolve a pending lamp command.
283 green; selftest regression unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 13:34:12 -05:00
CydandClaude Fable 5 47df14cc61 RioSerialLink: stop-and-wait command delivery (supersedes NAK-race resend)
Bench falsified the v1 retransmit (testlogs/riomash-patched-62500-retx):
resends tracked NAKs 1:1 (321/321) yet lamps still stuck/missed — under
mash bursts the NAK arrives after a newer command is already "latest",
so the wrong packet was resent; and total shreds never NAK at all.

Now commands are stop-and-wait: ONE in flight (_commandGate), resolved
by ACK, NAK, or AckTimeout (50ms); NAK/timeout retransmits THE SAME
packet up to CommandRetransmitLimit (2), then drops (idempotent - the
next state update supersedes). Attribution is exact by construction and
timeouts catch silent shreds. Control-byte replies bypass the gate so
board traffic is never delayed; a request's own reply (analog/version/
check) also resolves the wait, so request/reply exchanges never burn
the timeout even if the board sends no explicit ACK.

7 tests (same-packet resend, timeout retry+drop, ACK completion,
serialization, reply-resolves-request, stray-NAK no-op, disable);
282 green. Mash summary now reports NAK/timeout resends.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 13:20:30 -05:00
CydandClaude Fable 5 1943b7f8eb RioSerialLink: NAK-driven retransmit of the last command packet
The board ACK/NAKs every inbound packet; we were fire-and-forget, so
any corrupt arrival became a permanent state error (stuck-bright /
missed lamps at 62500, where ~6.5% of 4-byte lamp commands lose bytes
to RX-ISR overrun). Now a NAK control byte triggers a resend of the
most recent command packet, bounded by NakRetransmitLimit (default 2;
0 restores fire-and-forget).

Design notes: the wire has no sequence numbers, but every PC->RIO
command is idempotent (lamp state, analog request, reset), so resending
the latest command is safe even in the rare race where the NAK belonged
to an earlier packet. Single control-byte replies (our ACKs) never
participate. NakRetransmits counter surfaced in the mash summary.

6 new tests (retransmit, limit, budget reset, ACK no-op, control-byte
exclusion, disable switch); 281 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 12:58:27 -05:00
CydandClaude Fable 5 a8ec285b8e Firmware: RIOv4_2_patched_31250.bin — wedge fix + SCI retuned to 31250 baud
make_patch.py gains --baud31250: one byte beyond the wedge patch — the SCI
init operand at $D62B ($30 -> $02). BAUD $30 = /13 prescale, /1 divider
(2MHz E / 208 = 9615); $02 = /1, /4 -> 31250 exactly, 3.3x faster. The
init write also confirms the 8MHz crystal, which is why 19200/38400 are
unreachable and why 62500/125k are left alone pending an ISR cycle count.

- 24 bytes changed vs original (sha256 9f866cf3...); re-disassembly diff
  vs the classic patched image shows exactly the one operand line, and
  the classic build still reproduces 3fc8170c... (script regression-safe).
- PC side: SerialPortTransport takes an optional baudRate (default 9600,
  runtime untouched); RioSerialMonitor + --mash accept --baud 31250.
- Caveats documented in README/ANALYSIS: non-standard rate (FTDI-class
  adapters only, no 16550s); native games still speak 9600 so this chip
  is bench/RIOJoy-only; validate the wedge patch at 9600 first.

275 tests green; mash --selftest regression unchanged (FAIL/exit-1).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:25:00 -05:00
CydandClaude Fable 5 1ff0b16015 Phase 8A (2/2): RioJoy.Core multi-targets net48 + net40 (Windows XP flavor)
- TargetFrameworks net48;net40. net48 keeps x64 + ViGEm + System.IO.Ports
  package; net40 adds Microsoft.Bcl.Async + System.ValueTuple and uses the
  in-box SerialPort.
- Compat/TaskCompat bridges Task.Run/Delay/WhenAny/WhenAll (TaskEx on
  net40) and SemaphoreSlim.WaitAsync (net40 blocks briefly - trivial at
  9600 baud).
- IReadOnlyList/IReadOnlyDictionary -> IList/IDictionary throughout
  (net40 predates the IReadOnly* interfaces and the Bcl backport cannot
  make arrays implement them).
- HashCode.Combine replaced with a manual combine (Bcl.HashCode has no
  net40 build); Marshal.SizeOf<T> -> typeof form; ViGEmJoystickSink
  gated #if !NET40. HidFeederJoystickSink stays on both flavors - it
  will drive RioGamepadXP.sys on XP via the same contract.

Both TFMs build; 275 tests green on net48.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 20:41:58 -05:00
CydandClaude Fable 5 3b2af7b79a Phase 8A (1/2): de-Span the serial layer, swap JSON to Newtonsoft
Prepares RioJoy.Core for the net40 (Windows XP) target, which has no
System.Memory, ValueTask, or System.Text.Json:
- IRioTransport and the whole protocol/framing layer now use byte[] +
  Task (RioPacket.Payload, PacketParser/Builder, RioChecksum, replies,
  AnalogReport, RioHidReport). At 9600 baud Span bought nothing; the
  SerialPortTransport bridge copies disappear entirely.
- ConfigStore/OverlayTemplateStore switch to Newtonsoft 13 with the
  same conventions (indented, PascalCase, string enums, null-skipping);
  verified against the real STJ-written config.json and regions.json
  (load + round-trip). System.Memory and System.Text.Json packages
  dropped.

275 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 20:36:19 -05:00
CydandClaude Fable 5 b2d1927c51 Fix UI hang on editor close: bound the serial port teardown
Closing the profile editor froze the tray app: the FormClosed handler
tears down the coordinator on the UI thread, and net48's
SerialStream.Dispose calls FlushFileBuffers, which blocks until the
driver drains buffered TX — indefinitely when the peer has stopped
reading (a wedged board, or a virtual-port pair with no reader). The
55 ms analog polls guarantee a TX backlog against such a peer.
Diagnosed from a live hang: the UI thread was parked in
NtFlushBuffersFile under SerialPortTransport.Dispose.

SerialPortTransport.Dispose now aborts/clears both queues first (so the
flush has nothing to wait on) and runs the close on the pool with a 2 s
grace period, so no driver can hang the calling thread. Verified against
the same wedged COM1: a 400-byte TX backlog that never drains, yet
Dispose returns in ~0 ms and a full BeginEditorSession/EndEditorSession
cycle closes in 1 ms.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 09:54:43 -05:00
CydandClaude Opus 4.8 fe87c79f55 net48 port (test branch): retarget all projects to .NET Framework 4.8
Retargets RioJoy.Core/Overlay/Tray + tests from net8.0-windows to net48 so
the app can be tested as a framework-dependent build (relies on the in-box
.NET Framework 4.8 on Windows 10/11). Builds clean; all 241 tests pass.

Polyfills (no behavior change):
- PolySharp source generator for init/records/Index/Range/required members.
- System.Memory, System.Text.Json, Microsoft.Bcl.HashCode,
  System.Threading.Channels (tests) NuGet packages.
- Compat/Net48Polyfills.cs: GetValueOrDefault, KeyValuePair.Deconstruct,
  Math.Clamp; tests/TestPolyfills.cs: Task.WaitAsync.

Source adjustments for APIs absent on net48:
- ArgumentNullException/ArgumentException.ThrowIf* inlined to manual guards.
- Convert.ToHexString, Encoding.Latin1, Environment.ProcessPath,
  ApplicationConfiguration.Initialize, Enum.GetNames<T>/GetValues<T>,
  string.StartsWith(char), string.Split(char, opts), TextBox.PlaceholderText,
  PeriodicTimer, Memory-based Stream Read/WriteAsync, array range-slicing.
- Dropped [SupportedOSPlatform] hints (net48 is single-platform).

deploy/build-package.ps1: publish framework-dependent (no self-contained).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 12:34:47 -05:00
CydandClaude Opus 4.8 1348040e1c Phase 5: tray app + profiles + runtime wiring
Wire the Core pieces into a runnable tray app with per-game profiles and the
three-state serial-yield auto-switch:

- Profiles/: RioProfile + AppConfig model; ConfigStore (System.Text.Json,
  round-tripped); RioIniImporter ports the legacy RIO.ini (button table, invert
  flags, plasma greeting); AutoSwitchResolver + AutoSwitchWatcher resolve the
  foreground executable into Yield (native game) / Activate (profile) / Idle, with
  native always winning and change-only notifications. IForegroundProcessProvider
  abstracts the OS.
- RioRuntime assembles a profile's live pipeline: serial ButtonPressed/Released +
  KeyPressed/Released → InputRouter (via RioAddress); AnalogReply → AxisCalibrator
  → the six joystick axes; RIO commands → calibration resets + version/check
  requests + lamp re-init. SerialLampSink sends lamp feedback over the link;
  NullJoystickSink is a placeholder until the Phase 1 HID feeder exists.
- RioJoy.Tray: NotifyIcon menu mirroring the legacy console menu (axis resets,
  version/status, raw-axes & poll-rate toggles, quit) + profile selection
  (auto vs. manual) + "start with Windows"; RioCoordinator owns the serial
  acquire/release tied to the watcher (native-game COM-port yield). OS adapters:
  ForegroundProcessProvider (Win32 foreground PID→exe) and AutoStartManager (HKCU
  Run key).
- tests: 18 new xUnit tests (123 total) for config round-trip, ini import,
  the three-state resolver + watcher, and RioRuntime end-to-end over the fake
  transport (button→joystick, keypad-offset→keyboard, analog→six axes).

The joystick output stays a no-op until the Phase 1 driver; on-cabinet
verification of the acquire/release lifecycle remains.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:36:58 -05:00
CydandClaude Opus 4.8 b3cb764f4d Phase 2: serial + RIO protocol core (RioJoy.Core) with unit tests
Port the RIO wire protocol from legacy/riovjoy2.cpp into testable C#:

- Protocol/: command + length table, 7-bit checksum, packet builder, and a
  streaming receive-side framing state machine (PacketParser) that mirrors the
  legacy ReadCommBlock framing/resync (high-bit-mid-packet abort). Typed RIO->PC
  decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state
  composition.
- Serial/: RioSerialLink drives an async receive loop with ACK/NAK reply policy
  (legacy force-accept vs. opt-in VerifyInboundChecksum), the analog poll timer,
  and the >5s reset-recovery watchdog. IRioTransport abstracts the COM port; the
  SerialPort-backed transport does 9600 8N1 + DTR reset pulse, and acquire/release
  is just create/dispose (foundation for native-game serial yield).
- tests/RioJoy.Core.Tests: 54 xUnit tests covering checksum, framing/resync,
  builder round-trips, analog sign-extension + sentinel rejection, lamp combos,
  and the read loop driven against an in-memory fake transport.

Hardware verification (version/check/analog against a cabinet) remains; it can't
be done off-device.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 13:04:03 -05:00