The XP flavor of our own virtual joystick (no third-party driver), built
with WDK 7.1.0 to x86/subsystem-5.01. Exposes the identical Public.h
contract as the modern KMDF+VHF driver — same GUID, IOCTL_RIO_SUBMIT_REPORT,
25-byte report, VID/PID — so HidFeederJoystickSink drives both.
Design (driver/RioGamepadXP/rioxp.c):
- WDM HID minidriver via HidRegisterMinidriver presenting the 6-axis/hat/
96-button joystick. POLLED mode (DevicesArePolled=TRUE): hidclass paces
IOCTL_HID_READ_REPORT and we complete each synchronously from a cached
report — no pending-IRP or cancel-routine machinery (the usual crash
surface in a virtual HID driver).
- Named sideband control device (\Device\RioGamepadXP + \DosDevices symlink)
takes IOCTL_RIO_SUBMIT_REPORT and updates the cache under a spinlock.
- hidclass overwrites our CREATE/CLOSE/DEVICE_CONTROL during registration;
we save its pointers and reinstall wrappers that route the control device's
IRPs to us and forward the HID FDO's to hidclass.
Packaging/install:
- Root-enumerated, so install uses devcon (built from the same WDK) —
InstallHinfSection can't create the devnode. install-core.bat runs
"devcon install RioGamepadXP.inf root\RioGamepadXP"; unsigned is fine
(XP x86 enforces no kernel signing). Bundled into vendor\xp\.
- net40 feeder opens the driver by name (\.\RioGamepadXP); XP can't put a
device interface on a bare control device (no PDO) — the one nuance.
Static build only: compiles clean but runtime bring-up (joy.cpl enumeration,
report flow) needs a real XP target — that's 8E. 275 tests still green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- TargetFrameworks net48;net40. net48 keeps x64 + ViGEm + System.IO.Ports
package; net40 adds Microsoft.Bcl.Async + System.ValueTuple and uses the
in-box SerialPort.
- Compat/TaskCompat bridges Task.Run/Delay/WhenAny/WhenAll (TaskEx on
net40) and SemaphoreSlim.WaitAsync (net40 blocks briefly - trivial at
9600 baud).
- IReadOnlyList/IReadOnlyDictionary -> IList/IDictionary throughout
(net40 predates the IReadOnly* interfaces and the Bcl backport cannot
make arrays implement them).
- HashCode.Combine replaced with a manual combine (Bcl.HashCode has no
net40 build); Marshal.SizeOf<T> -> typeof form; ViGEmJoystickSink
gated #if !NET40. HidFeederJoystickSink stays on both flavors - it
will drive RioGamepadXP.sys on XP via the same contract.
Both TFMs build; 275 tests green on net48.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retargets RioJoy.Core/Overlay/Tray + tests from net8.0-windows to net48 so
the app can be tested as a framework-dependent build (relies on the in-box
.NET Framework 4.8 on Windows 10/11). Builds clean; all 241 tests pass.
Polyfills (no behavior change):
- PolySharp source generator for init/records/Index/Range/required members.
- System.Memory, System.Text.Json, Microsoft.Bcl.HashCode,
System.Threading.Channels (tests) NuGet packages.
- Compat/Net48Polyfills.cs: GetValueOrDefault, KeyValuePair.Deconstruct,
Math.Clamp; tests/TestPolyfills.cs: Task.WaitAsync.
Source adjustments for APIs absent on net48:
- ArgumentNullException/ArgumentException.ThrowIf* inlined to manual guards.
- Convert.ToHexString, Encoding.Latin1, Environment.ProcessPath,
ApplicationConfiguration.Initialize, Enum.GetNames<T>/GetValues<T>,
string.StartsWith(char), string.Split(char, opts), TextBox.PlaceholderText,
PeriodicTimer, Memory-based Stream Read/WriteAsync, array range-slicing.
- Dropped [SupportedOSPlatform] hints (net48 is single-platform).
deploy/build-package.ps1: publish framework-dependent (no self-contained).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the test-signed RioGamepad driver as the default joystick output with a
ViGEmBus virtual Xbox 360 controller (Nefarius.ViGEm.Client) — properly signed,
so it installs with no test-signing / Secure Boot change / reboot.
The coordinator now selects ViGEm first, then the RioGamepad HID feeder, then a
no-op. The XInput layout caps joystick buttons at 11, so the editor's joystick
picker lists the named Xbox buttons (A, B, X, Y, LB, RB, Back, Start, L3, R3,
Guide); the hat maps to the D-pad and the six axes to the sticks + triggers.
Bind anything beyond 11 to the keyboard.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SendInput declared its parameter as Span<INPUT>, which cannot be marshalled
(MarshalDirectiveException) — the first keyboard/mouse output threw on the
serial read thread and killed the link. Pass a blittable INPUT[] instead;
add a regression test.
Also: defend the runtime so a faulty output sink can never tear down the
serial link (output is best-effort), and dim lit lamps on the first reply
from the board rather than in Start() — lamp commands sent in the first ms
after the DTR reset (on port open) are dropped before the board has booted.
Verified end-to-end against the partial RIO on COM1 (keypad types to the PC,
joystick feeds, comms stay up; lit MFD buttons come up dim).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Make the virtual gamepad deployable on owned cabinets and wire the real
user-mode feeder:
- driver/sign.ps1 (non-admin): create a self-signed code-signing cert, build the
catalog with inf2cat, and SHA-256-sign RioGamepad.sys + .cat (embed-sign the sys
before cataloguing so the .cat matches). Exports RIOJoyTest.cer. Verified
end-to-end against the EWDK (signability + catalog clean; both files signed).
- driver/install.ps1 (admin, two-phase): trust the cert (LocalMachine Root +
TrustedPublisher), stage the package (pnputil /add-driver), enable test signing;
after reboot, -CreateDevice runs devgen to create root\RioGamepad so PnP installs
it. uninstall.ps1 reverses it.
- RioJoy.Core.Output.HidFeederJoystickSink: opens the driver by
GUID_DEVINTERFACE_RIOGAMEPAD (SetupAPI), maintains a RioHidReport, and submits it
via DeviceIoControl(IOCTL_RIO_SUBMIT_REPORT) on each axis/button/hat change.
RioCoordinator now uses it when the driver is present and falls back to the no-op
sink otherwise (status shows "[no joystick driver]").
- gitignore the signing outputs (driver/package/, *.cat); driver/README.md gets the
full build → sign → install → joy.cpl workflow.
Remaining = the actual elevated install + reboot + joy.cpl verification on the
cabinet (admin steps), and on-hardware confirmation of the feeder.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Port the iRIO decode and Press_V2/Release_V2 routing into testable C#:
- Mapping/: RioMapEntry decodes the 16-bit map word (lamp/mouse/hat/joy/extended/
alt/ctrl/shift flags + value) and resolves the routing Kind by the legacy
precedence (joy+hat+mouse => RIO command; none => keyboard; else joy>hat>mouse).
RioAddress translates button/keypad events to table addresses (+0x50/+0x60
keypad offsets); RioInputMap is the 112-entry per-profile table replacing the
hard-coded iRIO[].
- InputRouter ports Press_V2/Release_V2: modifier press/release ordering,
scancode keys, joystick buttons, POV hat, mouse move/click (deltas corrected
per PROTOCOL.md), RIO-command dispatch, and lamp feedback (bright on press, dim
on release; RIO commands carry none). InitializeLamps() dims all lamp entries.
- Output is split behind sink interfaces (IInputSink/IJoystickSink/ILampSink/
IRioCommandSink) so routing is pure + unit-tested; Output/SendInputSink is the
real SendInput keyboard/mouse adapter (scancode injection).
- tests: 30 new xUnit tests (84 total) for entry decode, address translation,
and router routing/precedence/lamp/modifier ordering via a recording sink.
The joystick sink's real adapter (HID feeder -> RioGamepad via DeviceIoControl)
is blocked on the Phase 1 driver; routing already targets IJoystickSink.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>