namespace RioJoy.Core.Mapping; /// /// A no-op : swallows all keyboard/mouse output. Used while /// a profile is being edited so the RIO can be exercised to check button function /// without injecting keystrokes/clicks into the OS (lamp feedback still applies). /// public sealed class NullInputSink : IInputSink { public void KeyDown(byte virtualKey, bool extended) { } public void KeyUp(byte virtualKey, bool extended) { } public void MouseMove(int dx, int dy) { } public void MouseButton(MouseButton button, bool down) { } }