# RIOJoy Modern Windows 10/11 interface between the cockpit **RIO** (Remote Input/Output) board and Windows, as a virtual **joystick / keyboard / mouse** — the successor to the legacy vJoy-based app, with **no vJoy dependency**. The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes (joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at 9600 8N1. RIOJoy exposes these to games that don't natively know about the cockpit hardware, with **per-game profiles**. (The native games — Firestorm, Red Planet — talk to the RIO directly and do not use this app.) ## Repository layout | Path | Contents | |------|----------| | [`src/RioJoy.Core`](src/RioJoy.Core/) | Protocol, profile model, input mapper, HID feeder (class library) | | [`src/RioJoy.Tray`](src/RioJoy.Tray/) | Background tray application | | [`tests/RioJoy.Core.Tests`](tests/RioJoy.Core.Tests/) | xUnit tests for the protocol core | | [`driver/`](driver/) | `RioGamepad` virtual HID driver (KMDF + VHF) — replaces vJoy | | [`tools/RioJoySmokeTest`](tools/RioJoySmokeTest/) | On-cabinet end-to-end check of the feeder → driver path | | [`tools/XcfRegionExtract`](tools/XcfRegionExtract/) | Extracts cockpit label regions from `riojoy.xcf` → `regions.json` | | [`docs/PLAN.md`](docs/PLAN.md) | Full modernization plan (7 phases) | | [`docs/PROTOCOL.md`](docs/PROTOCOL.md) | RIO wire format + `iRIO` input-map reference | | _RIO board hardware & firmware_ | Moved to the [TeslaRel410 `restoration/`](https://gitea.mysticmachines.com/VWE/TeslaRel410/src/branch/main/restoration) archive — board photos, schematics, GAL decode (`restoration/rio-hardware`) and the RIO 4.3 board firmware (`restoration/rio-firmware`) | | [`docs/reference/`](docs/reference/) | Cockpit overlay art & the legacy labeling pipeline | | [`legacy/`](legacy/) | Original C++/vJoy implementation, kept as reference | ## Building Requires the **.NET SDK** (8.0 or newer) plus the **.NET Framework 4.8 targeting/developer pack**, on Windows. The apps target **.NET Framework 4.8**, which is in-box on every Windows 10/11 machine — so deployed builds are framework-dependent and need **no runtime install** on the target. The driver builds separately with the **WDK** (see [`driver/README.md`](driver/README.md)). ```sh dotnet build RioJoy.sln -c Release dotnet test RioJoy.sln ``` ## Status Phases 1–5 are implemented and tested (241 unit tests). The `RioGamepad` virtual HID driver is built (KMDF + VHF), **test-signed, installed, and verified**: it enumerates in `joy.cpl`, and the C# HID feeder (`DeviceIoControl` → `RioGamepad.sys`) drives its axes, buttons, and hat end-to-end (see [`tools/RioJoySmokeTest`](tools/RioJoySmokeTest/)). The C# side covers the serial + RIO protocol core, input mapping + output routing, axis calibration + plasma display, the tray app + profiles (JSON config, `RIO.ini` importer, three-state auto-switch), and the HID report packer that matches the driver's wire format. Remaining work is **on-cabinet** (real RIO serial/axis/plasma/auto-switch verification) plus packaging (Phase 6) and the profile editor + overlay generator (Phase 7). See [`docs/PLAN.md`](docs/PLAN.md) for the full roadmap. ## Testing without hardware: vRIO over a named pipe The [vRIO](https://gitea.mysticmachines.com/VWE/VRIO) device emulator can stand in for the real board with no com0com pair: anywhere a COM port name is configured — a profile's `RioComPort`, the app-wide `DefaultRioComPort`, or the `RioSerialMonitor` `[port]` argument — the endpoint `pipe:vrio` connects to vRIO's `\\.\pipe\vrio` instead (vRIO must have its pipe endpoint open). Serial bytes and modem lines (including the DTR reset pulse on open) travel as typed frames over the pipe; the contract lives in [`src/RioJoy.Core/Serial/PipeFraming.cs`](src/RioJoy.Core/Serial/PipeFraming.cs) on this side and vRIO's `PipeFraming.cs` / the DOSBox-X fork's `serialnamedpipe.h` on the others.