Files
CydandClaude Fable 5 2ecb617c09 Phase 8D: universal deployment package (XP + Win10/11, two entry points)
One RIOJoy-<ver>.zip now deploys on both OS generations (~75 MB with the
offline XP prerequisites):
- Layout: RIOJoy\app (net48 x64) + RIOJoy\app-xp (net40 x86) +
  RIOJoy\vendor (ViGEmBus; vendor\xp: .NET 4.0 offline installer +
  KB2468871, both signature-verified; RioGamepadXP driver slots in when
  8B lands - build warns/skips until then).
- RIOJoy\install-core.bat: shared OS-detecting install logic (ver ->
  5.1 = XP); pure cmd.exe on the XP path, delegates to install-rio.ps1
  on 10/11. Exports RIOJOY_APPDIR for shortcut creation.
- postinstall.bat (TeslaConsole, unattended): elevates, runs the core,
  then deletes install.bat + README.txt so C:\games stays clean.
- install.bat (standalone computers): same core + Start Menu/desktop
  shortcuts via make-shortcut.vbs (XP-safe); keeps the README.
- README.txt at the zip root explains which entry point to run.
- deploy *.ps1 re-encoded UTF-8-with-BOM: Windows PowerShell read the
  BOM-less files as ANSI, where an em-dash byte parses as a curly quote
  and breaks string parsing (bit install-rio.ps1 in dry-run testing).

Verified: zip layout correct; extracted package dispatch-tested on
Win10 non-elevated (OS detect -> modern route -> admin guard, system
untouched).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 20:53:43 -05:00

26 KiB
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RIOJoy — modernization plan

Modernize the cockpit RIO interface app for Windows 10/11, removing the vJoy dependency and replacing it with a custom virtual HID device, rewritten in C#/.NET as a background tray app with per-game profiles.

The legacy app is preserved under legacy/ as the behavioral reference. The RIO wire format and input map are documented in PROTOCOL.md.


Purpose

The cockpits run two native games (Firestorm, Red Planet) that talk to the RIO hardware directly and never use this app. RIOJoy exists to broaden which other games can run in the cockpits: arbitrary games don't know about the cockpit's extra hardware (5 analog axes, 96 lighted buttons, the plasma/VFD display, the labeled wallpaper), so RIOJoy bridges the RIO to whatever input those games do understand — joystick, keyboard, and mouse — and drives the cockpit's outputs on their behalf.


Target architecture

   ┌────────────────── C# / .NET Framework 4.8 tray app (x64) ─────────────────┐
   │  Serial (RIO protocol)   →  Input mapper (profile)   →  Output router      │
   │   COM port, 9600 8N1         72 inputs + keypads          ├─ Keyboard/Mouse: SendInput (P/Invoke)
   │   packet parse + ACK/NAK     decode iRIO bitfield         ├─ Joystick: HID report → DeviceIoControl ↓
   │   analog poll + recovery     axis calibration            └─ Lamps: LampRequest back over serial
   │  Plasma/VFD on 2nd COM   ·  Profiles + auto-switch + tray UI + logging      │
   └───────────────────────────────────────────────┬───────────────────────────┘
                                                     │ IOCTL (input report bytes)
   ┌─────────────────────────────────────────────────▼──────────────────────────┐
   │  RioGamepad.sys  — KMDF + VHF (vhf.sys) virtual HID device                   │
   │  Report descriptor: X,Y,Z,Rx,Ry,Rz (16-bit) · 1 hat · 96 buttons            │
   │  Control device + custom IOCTL  →  VhfReadReportSubmit()  →  Windows sees    │
   │                                                              a HID gamepad   │
   └─────────────────────────────────────────────────────────────────────────────┘

Decisions (confirmed)

  • Virtual joystick: custom VHF/UMDF HID driver (full fidelity: 6 axes, 96 buttons, 1 hat — exactly the legacy vJoy layout). Not ViGEm (can't hold 96 buttons).
  • Stack: C# / .NET Framework 4.8, x64 — in-box on Windows 10/11, so deployed builds are framework-dependent with no runtime to install. (Modern C# language features that net48 lacks are supplied by the PolySharp source generator + a few NuGet shims; see src/RioJoy.Core/Compat/.) Driver is C (WDK), separate toolchain.
  • Form: background tray app (NotifyIcon); start/stop managed by the TeslaConsole launcher (no logon auto-start).
  • Targets: Windows 10/11 x64 only. The legacy x86 / WinXP targets are dropped.

What ports over vs. what's new

Concern Legacy Modern
Serial + RIO protocol overlapped I/O + watch thread SerialPort + async loop; faithful port of the packet state machine
Input decode iRIO[] bitfield + Press_V2 same semantics, ported to C#
Keyboard/mouse SendInput scancode SendInput via P/Invoke (≈verbatim)
Joystick vJoy SetAxis/SetBtn/SetDiscPov HID report → IOCTL → RioGamepad.sys
Lamps LampRequest over serial same
Axis calibration UpdateJoystick/Throttle/Padal ported math
Plasma display CPlasma (COM2) ported; content per-profile
Config SimpleIni, single file, hard-coded COM1 profile library (JSON), configurable ports; importer for legacy RIO.ini

Profiles (the core abstraction)

A profile fully describes how the cockpit behaves for one non-native game. Everything is per-profile, not global:

  • Button/keypad mapping (the decoded iRIO table for this game)
  • Axis calibration, curves, and invert flags
  • Lamp behavior
  • Plasma/VFD content (or "off")
  • Cockpit overlay labels + the generated wallpaper (Phase 7)
  • Display/resolution targets

Profiles never describe the native games — those are the "hands-off" case.

Serial-port yield & the auto-switch state machine

Because the native games own the RIO's COM port directly, RIOJoy must yield it. A process/window watcher drives three states:

Detected running app RIOJoy behavior
Native game (Firestorm, Red Planet) Release COM port, go fully dormant — no serial, no HID, no overlay
Supported non-native game Acquire port, load that game's profile, drive HID / keyboard / mouse / lamps / plasma / wallpaper
Nothing / desktop Idle — port released or a configurable neutral default

Config therefore holds: the per-game profile library, a list of native games to yield to, and the executable→profile match rules. Manual override from the tray menu is always available.


Phases

Phase 0 — Repo & scaffold (this commit)

  • git init, remote https://gitea.mysticmachines.com/VWE/RIOJoy.git.
  • Legacy C++ moved to legacy/; cockpit art to docs/reference/.
  • Solution RioJoy.sln with src/RioJoy.Core (lib) + src/RioJoy.Tray (tray app); driver/ placeholder for the WDK project.
  • This plan + PROTOCOL.md.

Phase 1 — Virtual HID driver — test-signed, installed, verified

Implemented in driver/RioGamepad/; builds to RioGamepad.sys against the EWDK (KMDF 1.15 + VHF, x64, warnings-as-errors).

  • KMDF + VHF virtual HID gamepad: report descriptor = 6×16-bit axes, 1 hat, 96 buttons (ReportDescriptor.h).
  • Device interface + custom IOCTL_RIO_SUBMIT_REPORTVhfReadReportSubmit; the driver is a thin relay, with the 25-byte report layout pinned in Public.h.
  • C# side of the contract: RioJoy.Core.Hid.RioHidReport packs axes/hat/buttons into that exact report (unit-tested). Replaces the throwaway test harness idea.
  • Test-signed + pnputil-installed on the cabinet; INF declares vhf as a lower filter (LowerFilters AddReg) — without it VhfCreate fails and the device shows Code 31. The EWDK's in-build catalog/sign tasks are bypassed; the .cat is made with inf2cat/signtool at install time (driver/*.ps1, driver/README.md).
  • End-to-end verified: the real HidFeederJoystickSink opens the device and submits reports; axes (min/mid/max), buttons, and the POV hat all read back correctly through winmm joyGetPosEx / joy.cpl. The controller's joy.cpl name is set via the DirectInput OEMName registry value at install (VHF can't supply a HID product string).
  • Remaining: none for the driver itself; redistribution off owned cabinets would need attestation signing (Phase 6).

Phase 2 — Serial + RIO protocol core (RioJoy.Core) — code-complete

Implemented in src/RioJoy.Core/Protocol + Serial, covered by tests/RioJoy.Core.Tests (xUnit, 54 tests):

  • Packet parser/builder: command/length table, 7-bit checksum, control chars, framing resync on a high-bit byte mid-packet (PacketParser, PacketBuilder).
  • Typed RIO→PC decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state composition (RioLampState).
  • RioSerialLink: async receive loop with ACK/NAK policy (legacy force-accept vs. opt-in VerifyInboundChecksum), analog poll timer + >5 s reset-recovery.
  • IRioTransport abstraction with a SerialPort-backed implementation (9600 8N1, DTR reset pulse); clean COM-port acquire/release = create/dispose the transport (foundation for serial yield). The read loop is tested against an in-memory fake transport.
  • Remaining: verify against real hardware (version reply, check reply, analog stream) — needs a cabinet; can't be done off-device.

Phase 3 — Input mapping + output routing — code-complete

Implemented in src/RioJoy.Core/Mapping + Output, covered by the Mapping tests (xUnit, 84 tests total):

  • RioMapEntry decodes the 16-bit iRIO word (flags + value) and resolves the routing Kind by the legacy precedence (joy+hat+mouse ⇒ RIO command; none ⇒ keyboard; else joy → hat → mouse).
  • RioAddress (button + keypad→address offsets) and RioInputMap (112-entry per-profile table) replace the hard-coded iRIO[].
  • InputRouter ports Press_V2/Release_V2: modifier ordering, scancode keys, joystick buttons, POV hat, mouse move/click, RIO-command dispatch, and lamp feedback (bright on press / dim on release; RIO commands carry none).
  • Output is split behind sink interfaces (IInputSink, IJoystickSink, ILampSink, IRioCommandSink) so routing is pure and unit-tested; SendInputSink is the real SendInput keyboard/mouse adapter.
  • The joystick sink's real adapter — the HID feeder → RioGamepad driver via DeviceIoControl (Output/HidFeederJoystickSink) — is implemented, wired in (RioCoordinator selects it when the driver is present, else NullJoystickSink), and verified end-to-end against the installed driver (Phase 1).
  • Remaining: the legacy default map / RIO.ini becomes an importable profile (Phase 5/7).

Phase 4 — Axis calibration + plasma display — code-complete

Implemented in src/RioJoy.Core/Calibration + Plasma (105 xUnit tests total):

  • AxisCalibrator ports UpdateThrottle/UpdatePadal/UpdateJoystick: throttle deadzone + ratchet field, pedal deadzones, X/Y auto-ranging from observed min/max, rudder mixing (enableZR), and all per-axis invert flags. Stateful (start positions, last outputs) like the legacy globals, with the RIOcmd axis resets. Outputs clamp to the documented 0..32766 range.
  • IJoystickSink gains SetAxis(JoyAxis, value) so calibrated axes reach the HID feeder; AxisOutputs carries the six values.
  • PlasmaCommands ports the CPlasma ESC command set (clear/cursor/font/attr/box draw+fill/text) + GetFontSize + the PlasmaPosText auto-fit/centering; PlasmaDisplay writes them over the secondary COM transport.
  • Remaining: hardware verification of axis feel + plasma output; the game-specific PlasmaScoreDraw layout is profile content (Phase 5/7).

Phase 5 — Tray app + profiles — code-complete

Core logic in src/RioJoy.Core/Profiles + RioRuntime; UI/OS in src/RioJoy.Tray (241 xUnit tests total across the suite):

  • RioProfile + AppConfig model; ConfigStore JSON persistence (round-trip tested); RioIniImporter ports the legacy RIO.ini (buttons/inverts/greeting).
  • AutoSwitchResolver + AutoSwitchWatcher: the three-state decision (Yield native / Activate profile / Idle) from the foreground executable, native always winning; raises only on change. Pure + tested.
  • RioRuntime assembles a profile's live pipeline: serial button/keypad packets → InputRouter; analog replies → AxisCalibrator → the six joystick axes; RIO commands → calibration resets + serial requests + lamp re-init. End-to-end tested over the fake transport.
  • Tray: NotifyIcon menu mirroring the legacy console menu (axis resets, version/status, diagnostic toggles, quit) + profile selection (auto vs. manual); RioCoordinator owns the serial acquire/release tied to the watcher (native-game COM-port yield); OS adapters (ForegroundProcessProvider). The app's start/stop lifecycle is owned by the TeslaConsole launcher (no logon auto-start).
  • Joystick output now uses the real HidFeederJoystickSink when the driver is present (verified end-to-end); NullJoystickSink remains only as the no-driver fallback.
  • Remaining: full on-cabinet verification of the auto-switch + acquire/release lifecycle against real RIO hardware.

Phase 6 — Packaging / signing / deploy — done

  • Driver test-signing + pnputil install scripted (driver/sign.ps1, driver/install.ps1, driver/uninstall.ps1, driver/README.md); proven on the cabinet.
  • Deployment package (deploy/): build-package.ps1 produces dist/RIOJoy-<version>.zip (framework-dependent net48 app + postinstall.bat / install-rio.ps1 / pre-uninstall.bat / uninstall-rio.ps1, all idempotent) with the cabinet doc README-DEPLOY.txt. Deployed builds use the signed ViGEmBus virtual controller (Xbox 360 layout, 11 buttons) so no test signing / Secure Boot change / reboot is needed; the custom RioGamepad driver remains the full-fidelity option for owned cabinets. App lifecycle is owned by the TeslaConsole launcher (no auto-start). Verify remaining: first real deploy on a cabinet via TeslaConsole.

Phase 7 — Profile/mapping editor + cockpit overlay generator — in progress

Replaces the legacy Google-Sheet → .data → GIMP → Script-Fu pipeline (see docs/reference/customBackground/).

  • Overlay generator — done , verified on real assets. RioJoy.Core/Overlay is the pure, unit-tested layout engine: FontFitter is a faithful port of the calc-fontsize auto-fit search (validated against a brute-force oracle), OverlayLayoutEngine ports create-data-layer's fit + horizontal/vertical justification, and OverlayTemplate/OverlayRegion (a regions.json via OverlayTemplateStore) hold the cell geometry/color. Label text is per-profile (RioProfile.OverlayLabels); GoobieDataImporter reads the legacy .data sheet into label rows. The rasterizer lives in src/RioJoy.Overlay (SkiaSharp): SkiaTextMeasurer (shared with the engine so measured layout == drawn output) + SkiaOverlayRenderer (draw labels → PNG). The full chain is exercised end-to-end on the real cockpit art (regions.json + riojoy.png + TEST.data) by OverlayRenderIntegrationTests. RioJoy.Tray/WallpaperApplier applies the result via SystemParametersInfo.
  • Region authoring — done . tools/XcfRegionExtract parses the GIMP source (riojoy.xcf) and writes the 119-cell docs/reference/customBackground/regions.json (per-layer offsets/size/font/color, BaseImagePath → exported riojoy.png), anchored by CockpitRegionsTests. The in-app box editor lives in the wallpaper maker ("Edit cell boxes"): the selected cell grows resize handles — drag to move/resize (plain clicks still cycle stacked cells), or type exact X/Y/W/H — with the move/resize math in RioJoy.Core/Overlay/OverlayRegionEdit (unit-tested, min-size clamped). "Save template" persists the shared geometry back to the regions.json; "Reload template" discards unsaved box edits.
  • Runtime wiring — done (opt-in). RioJoy.Overlay/ProfileWallpaperGenerator renders a profile's labels onto the template base image; RioCoordinator generates + applies the wallpaper on profile activation when AppConfig.OverlayTemplatePath is set (best-effort, off by default, never breaks activation). The live SystemParametersInfo apply changes a user setting, so it is gated behind config and not exercised by tests. Optional: restore the prior wallpaper when going dormant.
  • Wallpaper maker — done . RioJoy.Tray/Editor/WallpaperMakerForm (tray → "Wallpaper maker") is the interactive replacement for the Sheet → GIMP pipeline: it renders the profile's wallpaper live on the template base image, outlines all 119 cells, and lets the user click any cell — including the heading/banner cells the button editor can't reach — to edit its text with debounced re-render. Clicking a stacked cell cycles through the regions at that pixel (RioJoy.Core/Overlay/OverlayHitTester, unit-tested — stacking is legitimate: the image feeds six chroma-split displays). Imports a legacy .data sheet row (game picker for multi-row sheets), exports the PNG, and can apply the desktop wallpaper immediately (same per-profile path the runtime uses). Prompts for and remembers AppConfig.OverlayTemplatePath on first use.
  • Mapping editor — done (cockpit control-panel layout). RioJoy.Tray/Editor/ProfileEditorForm shows the cockpit as a clickable control panel matching the original Win32 RIO design (docs/Win32RIO/, by FASA/Michel Lowrance): five MFD clusters, four board columns (Throttle/Secondary/Screen/ Joystick-Hat), an encoder-gauge strip, and the two later-added 4×4 keypads (rendered without lamps). The layout (RioJoy.Core.Editing.CockpitPanel, which places every address 0x000x47 / 0x500x6F exactly once, unit-tested) deliberately follows the design, not the wallpaper positions (those are a VGA chroma-split display artifact). Lamp buttons shade Off/assigned; keypads are neutral. Clicking a button edits its label and action/modifiers/lamp; the iRIO word goes through ButtonBindingRioMapEntry.Create — no hex. The value field is a context-sensitive picker (keyboard key by name via KeyCatalog, joystick Button N, hat direction, mouse/RIO-command enum); modifiers enable only for keyboard. Opened from the tray ("Edit profile…"); Save persists the profile. The encoder gauges are live: RioRuntime.AxesUpdated streams an AxisReadout (the six virtual-joystick outputs plus the calibrated pre-mix pedal positions) into the strip at the analog poll rate — Z and the L/R pedals fill bottom-up, Rz deflects from its center tick, and the X/Y box tracks the stick as a dot (pure fraction math in RioJoy.Core.Editing.AxisGauges, unit-tested). L/R read the pedals from before the ZR mix, since the mix pins Rx/Ry to center. Still to refine: showing each button's assigned key as a caption, grouping a button's two bank addresses, and clone-from-existing.
  • The unified profile JSON supersedes both RIO.ini and the Google Sheet, with importers for each.
  • To confirm at Phase 7: target wallpaper resolution(s); static wallpaper vs. live overlay (e.g. lit-button highlighting mirroring lamp state).

Phase 8 — Windows XP compatibility (dual-target) — in progress

(8A/8C/8D done ; remaining: 8B driver + 8E XP-VM/cabinet verification) Bring RIOJoy back to the original XP-era cabinets (x86, XP SP3) without regressing Windows 10/11. Strategy: one codebase, two flavors, one universal deployment archive. The mapping editor ships everywhere (decided); only wallpaper generation (SkiaSharp) stays modern-only — XP consumes pre-rendered wallpapers.

Windows 10/11 (unchanged) Windows XP SP3
TFM / arch net48, x64 net40, x86 (.NET 4.0 is XP's ceiling; 4.5+ needs Vista)
Virtual joystick ViGEm → RioGamepad → none (unchanged) RioGamepadXP.sys — our own thin WDM HID minidriver (same feeder contract) — full 6-axis/96-button fidelity
Overlay render SkiaSharp (generate + apply) consume pre-rendered wallpaper only (PNG→BMP — XP's SystemParametersInfo takes BMP only)
Editor full (incl. wallpaper maker) mapping editor included (decided; pure WinForms/GDI+); wallpaper maker gated (Skia)
JSON System.Text.Json → Newtonsoft 13 Newtonsoft 13 (STJ needs net461+; one serializer for both flavors)
Install scripts PowerShell .bat only (XP has no in-box PowerShell)
  • 8A — Core retarget — done (net48;net40 multi-target): de-Span the protocol/serial layer (≈20 uses / 11 files → byte[]/ArraySegment; System.Memory doesn't go below net45, and at 9600 baud Span buys nothing); swap System.Text.Json → Newtonsoft in ConfigStore/OverlayTemplateStore (both TFMs, so the config format can't drift); async on net40 via Microsoft.Bcl.Async + a Compat/TaskCompat shim (6 call sites: Task.Run/Delay/WhenAny/WhenAll → TaskEx; XP prereq: KB2468871, bundle it); shim the one HashCode.Combine; #if-gate the net48-only sinks (ViGEmJoystickSink, HidFeederJoystickSink, Hid/). Risk fallback: if Bcl.Async misbehaves on real XP, the receive loop reverts to a dedicated thread (the legacy CommWatchProc shape) for net40.
  • 8B — RioGamepadXP.sys, the XP flavor of our own driver. Third-party virtual-joystick drivers are ruled out (decided: no vJoy — the project is unmaintained; PPJoy likewise). Instead, rebuild the thin driver side of our existing split for XP: a WDM HID minidriver in the shape of the DDK vhidmini sample (HidRegisterMinidriver, x86), exposing the same Public.h contract as the modern driver — identical IOCTL_RIO_SUBMIT_REPORT, identical 25-byte report, same descriptor (6×16-bit axes, hat, 96 buttons) — so the existing HidFeederJoystickSink drives it unchanged (only the device path differs). Precedent: the original FASA tasgame.sys was exactly an XP HID minidriver (docs/Win32RIO/, analyzed); ours stays thin with serial in user mode. Toolchain: WDK 7.1.0 (last XP-capable kit) under driver/RioGamepadXP/; XP x86 enforces no kernel signing, so install is just the INF — none of the Phase 1 test-signing/Secure Boot friction exists there. Acquisition order (decided): the Xbox 360 pad (ViGEm) stays preferred on 10/11 — net48: ViGEm → RioGamepad → Null (unchanged); net40: RioGamepadXP → Null. Staging: the XP app is useful before the driver lands — milestone 1 ships keyboard/mouse + lamps + plasma (joystick = Null sink), the driver follows as milestone 2.
  • 8C — Tray on net40/x86 — done : multi-target RioJoy.Tray (net40 drops the ViGEm + RioJoy.Overlay references); gate WallpaperMakerForm + overlay generation; WallpaperApplier converts PNG→BMP via GDI+ before SystemParametersInfo (harmless on 10/11, required on XP); profile editor stays (Segoe UI falls back to Tahoma). XP cabinets consume wallpapers pre-rendered on a modern machine (RioProfile.WallpaperPath travels with the config).
  • 8D — Packaging — done (one universal archive, two install entry points). build-package.ps1 produces a single RIOJoy-<ver>.zip (~75 MB with the offline XP redistributables) that deploys on both XP and 10/11; the RioGamepadXP driver files bundle automatically once 8B lands (warn/skip until then). The shared OS-detecting install logic lives in RIOJoy\install-core.bat (pure cmd on the XP path); shortcuts via make-shortcut.vbs (works on XP and 10/11 alike):
    • Layout: RIOJoy\app\ (net48 x64) + RIOJoy\app-xp\ (net40 x86) + RIOJoy\vendor\ (ViGEmBus installer for 10/11; RioGamepadXP.sys + INF for XP; .NET 4.0 Full + KB2468871 redistributables so an offline XP cabinet needs nothing else — adds ~70 MB, XP can't download anymore) + VERSION.txt + README-DEPLOY (payload-internal detail doc).
    • README.txt (zip root): written for a person installing on a standalone computer — which Windows versions are supported, what the two .bat entry points are and which one to run (install.bat for a standalone machine; postinstall.bat is the cabinet launcher's hook), that all prerequisites are bundled for offline install, and where the app lands. Plain ASCII so XP-era Notepad renders it cleanly.
    • postinstall.bat (zip root, unattended): the TeslaConsole/launcher entry point, as today — detects the OS (ver → 5.1 = XP, 10.x = modern), installs the matching prereqs (ViGEmBus silently via the existing PowerShell on 10/11; .NET 4.0 + KB2468871 + driver INF on XP), and wires the matching app flavor. No prompts, idempotent. Its final step deletes install.bat and the root README.txt — on cabinet deploys the zip extracts into C:\games, and only launcher-managed files may stay at that root (del tolerating already-missing files, so re-runs stay idempotent).
    • install.bat (zip root, freestanding computers): same OS detection and prereq install, plus what a machine without the launcher needs — Start Menu/desktop shortcut to the right flavor's exe (still no logon auto-start; starting RIOJoy stays deliberate). Pure cmd.exe on the XP path; may call PowerShell only on the 10/11 path. Leaves the README in place (it's the standalone machine's documentation).
    • pre-uninstall.bat / uninstall mirror both scenarios. Release the one zip to Gitea per the established process.
  • 8E — Verification: full suite stays net48-hosted (xUnit needs net452+; shared sources are what's tested) + a tiny net40 console self-test for the shims, run on XP. Ladder: net40/x86 binary boots on Win10 → XP VM with vRIO over a virtual COM pair (app milestone; the driver needs real/virtualized XP too — vhidmini-class drivers run fine in a VM) → real cabinet (joy.cpl shows 6 axes + 96 buttons, SendInput into a game, lamps, plasma, auto-switch yield, BMP wallpaper).
  • All open decisions resolved:
    1. The Xbox 360 pad (ViGEm) remains the preferred controller on Windows 10/11 whenever ViGEmBus is present.
    2. No third-party virtual joystick drivers (vJoy/PPJoy are unmaintained) — XP gets our own RioGamepadXP.sys.
    3. The mapping editor ships in all instances, XP included.
    4. Both install scenarios in one archive: postinstall.bat (TeslaConsole/launcher, unattended) and install.bat (freestanding computers, adds shortcuts); the single dist zip carries everything needed for both XP and 10/11, including offline redistributables.

Open items / risks

  • Driver signing is the main friction point. Test-signing is fine for owned cabinets; redistribution needs attestation signing (EV cert + Partner Center).
  • Input injection vs. session: SendInput targets the interactive session — fine for a tray app, which is why a Windows service was rejected.
  • Legacy quirks to decide on (see PROTOCOL.md ⚠️ notes): disabled inbound checksum verification; odd mouse-move deltas.