Files
riojoy/rio-firmware/RIOv4_2-ANALYSIS.md
CydandClaude Fable 5 30d5223b9b RIO firmware: v4.2 EPROM dump, 68HC11 disassembly, reply-latch wedge patch
- RIOv4_2.bin: 64K image dumped from the board's AM27C512 (code at
  $C000-$FFFF, TMP68HC11).
- disasm_6811.py + RIOv4_2.disasm.asm: vector-rooted 68HC11 disassembly;
  SCI ISR at $D630 traced to the $2521 reply-in-progress latch leak that
  wedges the analog reply path under button-mash stress.
- make_patch.py + RIOv4_2_patched.bin: two in-place edits (abort-path stub
  at $DFF0, unconditional latch clear at $DA21) statically verified by
  re-disassembly diff. Dynamic proof awaits a burned W27C512.
- Analysis + burn/validation plan in RIOv4_2-ANALYSIS.md and README.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 09:29:33 -05:00

7.5 KiB
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RIO v4.2 firmware — protocol wedge analysis

Reverse-engineering of RIOv4_2.bin (Toshiba TMP68HC11, AM27C512) to find the board-side cause of the "reply path wedges under stress, button-press revives it" fault. Disassembly by disasm_6811.pyRIOv4_2.disasm.asm. Research only — the fix below is proposed, not yet burned or tested (no spare EPROM on hand). Validate on hardware with the RIO_TAP mash test before trusting.

Addresses are CPU = file offset (EPROM at $C000-$FFFF; reset $FFFE$C000). RAM lives at $20xx-$31xx.

How the serial protocol is structured

  • SCI interrupt ($FFD6$D630): JSR $D634; RTI. $D634 runs BOTH workers every interrupt: JSR $D6EA (RX) then JSR $D887 (TX). So the transmitter is poked after every received byte, not only on TX-empty interrupts.
  • RX ISR $D6EA: reads SCSR/SCDR, stores the byte at $3172, then LDX $292F; JMP $00,X — dispatches through a state-handler pointer at $292F. Handlers classify bytes ($D717: FE=RESTART, FF=IDLE, FC/FD=game ACK/NAK, $82=analog request, table lookup at $3144), accumulate the body + checksum (AND $7F), and on a complete packet run the ACK/NAK decision at $D81F.
  • TX ISR $D887: if TDRE, send a pending ACK ($316F$FC) or NAK ($3170$FD), else dispatch through the TX state pointer $2D3B ($D8C2 ring-drain → $D90E reply/retry machine). When idle it disarms the TX interrupt (SCCR2 #$2C, TIE off) at $D918; the enqueue routine $D63B re-arms it (SCCR2 #$AC, TIE on) at $D664.

The wedge: an orphaned "reply-in-progress" latch ($2521)

$2521 = "an analog reply is in progress." The analog-request handler gates on it:

D74F  CMPB #$82        ; analog request from the game
D753  LDAA #$01
D755  STAA $2520       ; arm reply generation
D758  TST  $2521       ; already replying?
D75B  BNE  $D77A       ; YES -> D77A: CLR $2520, drop this request

So while $2521 is set, every analog request is silently dropped. The latch is set when a reply is generated:

D847  JSR  $C5EC       ; build the analog reply
D84C  STAA $2521       ; reply-in-progress = 1

and is cleared in only three places: power-on init ($C0A3), a host reset/init command handler ($C686), and the reply success teardown ($DA00). The success teardown is reached at $D9C1 when the game ACKs the reply, and clears the latch — but only conditionally:

DA21  LDAA $2522       ; did the $87 reply byte actually start sending?
DA24  CMPA #$01
DA26  BNE  $DA2E       ; if not, skip the clears        <-- fragile
DA28  CLR  $2521
DA2B  CLR  $2522

$2521 is set the instant the reply is generated ($D84C), but $2522 is set only once the $87 command byte starts transmitting ($D8FD).

The leak is the retry-exhausted give-up path, which is separate from the success teardown. When the game fails to ACK a reply, $D90E/$D9BE retries up to 4 times, then gives up:

D9D5  LDAB #$FE        ; give up: send RESTART
D9D7  STAB $102F       ; SCDR
D9DA  INC  $317A
D9DD  JMP  $DA2F       ; teardown  -- but DA2F never touches $2521

$DA2F resets the TX pointers and calls $D5F2 (a debug-counter formatter that does not clear the latch), then returns. $2521 is left set forever. From then on every $82 analog request is dropped at $D758 → the board is mute to analog while its RX/event path stays fully alive.

Why a button press / new game revives it

The only mid-run code that clears $2521 is the host command handler at $C669-$C689 (it clears $2520/$2521/$2522 plus a raft of state). That runs for a host-level reset/init command — exactly what the game sends at game-start / on the player's opening button actions. Mid-mission button-mashing sends no such command, so the leaked latch stays stuck until the next game-start reset. This matches the field observation precisely: the board goes mute under stress and only a new-game/button resync brings analog back.

Why mash stress triggers it

Button-event traffic floods the link while the board is mid-analog-reply; the reply's ACKs collide/drop, the 4-retry budget exhausts, and the give-up path ($DA2F) fires — leaking the latch. Light traffic rarely exhausts the retries, so it's a stress-only fault. Two different USB adapters showed the identical stall because the defect is in the board, not the transport — consistent with this being firmware, not timing.

Proposed fix (minimal, in-place; UNTESTED)

Clear $2521 on every reply teardown, not just the $2522-gated success path. Two edits, no code-size change, 8 KB of free ROM exists at $DFF0-$FFBF for the stub:

  1. Give-up path — redirect its teardown through a stub that clears the latch first. At $D9DD change JMP $DA2F (7E DA 2F) → JMP $DFF0 (7E DF F0), and place at $DFF0:
    DFF0  7F 25 21     CLR $2521
    DFF3  7F 25 22     CLR $2522
    DFF6  7E DA 2F     JMP $DA2F
    
  2. Success path — make the clear unconditional (belt-and-suspenders, covers an abort before $87 is sent). Replace $DA21-$DA2D (13 bytes) in place:
    DA21  7F 25 21     CLR $2521
    DA24  7F 25 22     CLR $2522
    DA27  01 01 01 01 01 01 01   (NOP x7)
    DA2E  39           RTS   (unchanged)
    

Rationale: $2521 means "a reply is in progress"; any path that tears down reply state must release it. There is no case where you reset the reply machine yet want the latch to stay set, so unconditional clearing is safe. This is the board-side analogue of the game-side "make collisions harmless" patches (BTL4OPT v2-v4) — instead of widening a timing window it removes the latch leak entirely.

Patched binary — built & statically verified (2026-07-04)

make_patch.py applies both edits to RIOv4_2.bin (asserting the exact original bytes at each site first) → RIOv4_2_patched.bin (sha256 3fc8170caf60e2580641724ff995176c93c4f2e706f31487beded8233142493f, 23 bytes changed). Re-disassembling it (RIOv4_2_patched.disasm.asm) and diffing against the original confirms the change is confined to exactly three regions with no downstream desync:

  • $D9DD JMP $DA2FJMP $DFF0
  • $DFF0 new stub: CLR $2521 ; CLR $2522 ; JMP $DA2F
  • $DA21 CLR $2521 ; CLR $2522 ; NOP×7 (RTS at $DA2E intact)

Flash RIOv4_2_patched.bin directly to the W27C512 (DIP-28). This is static verification only; dynamic proof still needs the burned chip.

Validation plan (when a chip is available)

Burn the two edits to a W27C512, socket it (preserve the original AMD chip), then run the RIO_TAP two-handed 8-button mash test. Expect: no permanent analog mute; any collision self-recovers without a game-start reset. Compare dropout counts to the 2026-07-03/04 baseline taps.

Firmware memory map (as decoded so far)

addr meaning
$292F RX state-handler pointer (JMP $00,X dispatch)
$2D3B TX state-handler pointer
$2D34/$36/$38 TX ring read/write/aux pointers (ring $2932-$2D31)
$2520 reply gate (analog request pending)
$2521 reply-in-progress latch — the wedge
$2522 $87 analog-reply-byte-sent flag
$316C/$6D game ACK / NAK received
$316E unknown-command seen
$316F/$70 ACK / NAK pending to send (→ TX ISR)
$3172 last received byte
$3173/$74/$75 ACK/NAK/wait retry counters (limit 4)
$317A/$7B RESTART / IDLE keep-alive counters
$3184/$85 give-up / error diagnostic counters
$3186 RX overrun flag (set at $D701, never read — not the cause)
$102D/$2E/$2F SCCR2 / SCSR / SCDR (HC11 SCI)