Retargets RioJoy.Core/Overlay/Tray + tests from net8.0-windows to net48 so the app can be tested as a framework-dependent build (relies on the in-box .NET Framework 4.8 on Windows 10/11). Builds clean; all 241 tests pass. Polyfills (no behavior change): - PolySharp source generator for init/records/Index/Range/required members. - System.Memory, System.Text.Json, Microsoft.Bcl.HashCode, System.Threading.Channels (tests) NuGet packages. - Compat/Net48Polyfills.cs: GetValueOrDefault, KeyValuePair.Deconstruct, Math.Clamp; tests/TestPolyfills.cs: Task.WaitAsync. Source adjustments for APIs absent on net48: - ArgumentNullException/ArgumentException.ThrowIf* inlined to manual guards. - Convert.ToHexString, Encoding.Latin1, Environment.ProcessPath, ApplicationConfiguration.Initialize, Enum.GetNames<T>/GetValues<T>, string.StartsWith(char), string.Split(char, opts), TextBox.PlaceholderText, PeriodicTimer, Memory-based Stream Read/WriteAsync, array range-slicing. - Dropped [SupportedOSPlatform] hints (net48 is single-platform). deploy/build-package.ps1: publish framework-dependent (no self-contained). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
using RioJoy.Core.Overlay;
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using RioJoy.Overlay;
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using SkiaSharp;
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using Xunit;
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namespace RioJoy.Core.Tests.Overlay;
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public class SkiaOverlayRendererTests
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{
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private static SKBitmap SolidBase(int w, int h, SKColor color)
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{
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var bmp = new SKBitmap(w, h);
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using var canvas = new SKCanvas(bmp);
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canvas.Clear(color);
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canvas.Flush();
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return bmp;
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}
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private static bool HasLightPixel(SKBitmap bmp, int x, int y, int w, int h)
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{
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for (int yy = y; yy < y + h; yy++)
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for (int xx = x; xx < x + w; xx++)
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{
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SKColor p = bmp.GetPixel(xx, yy);
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if (p.Red > 40 || p.Green > 40 || p.Blue > 40)
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return true;
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}
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return false;
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}
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private static OverlayRegion Region(string name, int x, int y, int w, int h) =>
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new() { Name = name, X = x, Y = y, Width = w, Height = h, FontFamily = "Arial", FontSizePx = 20, ColorHex = "#FFFFFF" };
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[Fact]
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public void Render_DrawsLabel_AndPreservesDimensions()
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{
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using SKBitmap baseImg = SolidBase(200, 100, SKColors.Black);
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var template = new OverlayTemplate { Width = 200, Height = 100, Regions = { Region("b-00", 10, 10, 150, 50) } };
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var labels = new Dictionary<string, string> { ["b-00"] = "FIRE" };
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using SKBitmap output = new SkiaOverlayRenderer().Render(template, labels, baseImg);
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Assert.Equal(200, output.Width);
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Assert.Equal(100, output.Height);
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Assert.True(HasLightPixel(output, 10, 10, 150, 50), "white label text should appear inside the region");
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}
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[Fact]
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public void Render_DoesNotMutateBaseImage()
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{
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using SKBitmap baseImg = SolidBase(120, 60, SKColors.Black);
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var template = new OverlayTemplate { Regions = { Region("x", 5, 5, 100, 40) } };
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using SKBitmap _ = new SkiaOverlayRenderer().Render(template, new Dictionary<string, string> { ["x"] = "HI" }, baseImg);
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Assert.False(HasLightPixel(baseImg, 0, 0, 120, 60), "the source bitmap must be left untouched");
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}
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[Fact]
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public void Render_RegionWithoutLabel_StaysBackground()
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{
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using SKBitmap baseImg = SolidBase(120, 60, SKColors.Black);
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var template = new OverlayTemplate { Regions = { Region("x", 5, 5, 100, 40) } };
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// No entry for "x" -> nothing drawn.
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using SKBitmap output = new SkiaOverlayRenderer().Render(template, new Dictionary<string, string>(), baseImg);
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Assert.False(HasLightPixel(output, 0, 0, 120, 60));
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}
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[Fact]
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public void RenderToPng_ProducesValidPngSignature()
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{
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using SKBitmap baseImg = SolidBase(64, 64, SKColors.Black);
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var template = new OverlayTemplate { Regions = { Region("x", 2, 2, 60, 30) } };
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byte[] png = new SkiaOverlayRenderer().RenderToPng(template, new Dictionary<string, string> { ["x"] = "HI" }, baseImg);
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Assert.True(png.Length > 8);
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Assert.Equal(new byte[] { 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A }, png.AsSpan(0, 8).ToArray());
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}
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}
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