Port the RIO wire protocol from legacy/riovjoy2.cpp into testable C#: - Protocol/: command + length table, 7-bit checksum, packet builder, and a streaming receive-side framing state machine (PacketParser) that mirrors the legacy ReadCommBlock framing/resync (high-bit-mid-packet abort). Typed RIO->PC decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state composition. - Serial/: RioSerialLink drives an async receive loop with ACK/NAK reply policy (legacy force-accept vs. opt-in VerifyInboundChecksum), the analog poll timer, and the >5s reset-recovery watchdog. IRioTransport abstracts the COM port; the SerialPort-backed transport does 9600 8N1 + DTR reset pulse, and acquire/release is just create/dispose (foundation for native-game serial yield). - tests/RioJoy.Core.Tests: 54 xUnit tests covering checksum, framing/resync, builder round-trips, analog sign-extension + sentinel rejection, lamp combos, and the read loop driven against an in-memory fake transport. Hardware verification (version/check/analog against a cabinet) remains; it can't be done off-device. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
24 lines
627 B
C#
24 lines
627 B
C#
using RioJoy.Core.Protocol;
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using Xunit;
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namespace RioJoy.Core.Tests.Protocol;
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public class RioLampStateTests
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{
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[Fact]
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public void CommonCombos_MatchLegacyValues()
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{
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Assert.Equal(0x00, RioLampState.SolidOff);
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Assert.Equal(0x14, RioLampState.SolidDim);
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Assert.Equal(0x3C, RioLampState.SolidBright);
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}
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[Fact]
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public void Compose_AddsFlashAndBrightnessFields()
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{
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// flashMed(2) + field1 Dim(0x04) + field2 Bright(0x30) = 0x36
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byte state = RioLampState.Compose(LampFlash.FlashMed, LampField1.Dim, LampField2.Bright);
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Assert.Equal(0x36, state);
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}
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}
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