Profile editor:
- Cockpit-style encoder gauges centered over the Upper Middle MFD: Z left,
X/Y right, and L/R/Rz arranged as a big "U".
- [JoyStick] section surfaced as a vertical "Axis" toggle column (6 inverts
+ ZR mix), written back to the profile's calibration.
- Tighten the panel layout (close gaps, trim empty border columns); colour the
Secondary/Screen columns yellow; rename the "Joystick / Hat" board to
"Joystick"; add an "Import .ini..." tray entry.
- "RIO commands (live)" button group (all RioCommandCodes) fired at the live RIO.
Serial-port handling:
- Start dormant; only take the COM port for a profiled game (auto-switch) or
while editing, so the native games can open the port without clashing.
- Editor sessions hold the port but route keyboard/mouse/joystick to no-op
sinks (NullInputSink), so button function can be checked without injecting
input; RioRuntime.ButtonActivity drives a live cyan press indicator and
lamp feedback still applies.
- AutoSwitchWatcher.Reset() re-syncs the watcher after an editor session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>