- RIOv4_2.bin: 64K image dumped from the board's AM27C512 (code at $C000-$FFFF, TMP68HC11). - disasm_6811.py + RIOv4_2.disasm.asm: vector-rooted 68HC11 disassembly; SCI ISR at $D630 traced to the $2521 reply-in-progress latch leak that wedges the analog reply path under button-mash stress. - make_patch.py + RIOv4_2_patched.bin: two in-place edits (abort-path stub at $DFF0, unconditional latch clear at $DA21) statically verified by re-disassembly diff. Dynamic proof awaits a burned W27C512. - Analysis + burn/validation plan in RIOv4_2-ANALYSIS.md and README.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
7.5 KiB
RIO v4.2 firmware — protocol wedge analysis
Reverse-engineering of RIOv4_2.bin (Toshiba TMP68HC11, AM27C512) to find
the board-side cause of the "reply path wedges under stress, button-press
revives it" fault. Disassembly by disasm_6811.py →
RIOv4_2.disasm.asm. Research only — the fix below is proposed, not
yet burned or tested (no spare EPROM on hand). Validate on hardware with
the RIO_TAP mash test before trusting.
Addresses are CPU = file offset (EPROM at $C000-$FFFF; reset $FFFE→
$C000). RAM lives at $20xx-$31xx.
How the serial protocol is structured
- SCI interrupt (
$FFD6→$D630):JSR $D634; RTI.$D634runs BOTH workers every interrupt:JSR $D6EA(RX) thenJSR $D887(TX). So the transmitter is poked after every received byte, not only on TX-empty interrupts. - RX ISR
$D6EA: reads SCSR/SCDR, stores the byte at$3172, thenLDX $292F; JMP $00,X— dispatches through a state-handler pointer at$292F. Handlers classify bytes ($D717:FE=RESTART,FF=IDLE,FC/FD=game ACK/NAK,$82=analog request, table lookup at$3144), accumulate the body + checksum (AND $7F), and on a complete packet run the ACK/NAK decision at$D81F. - TX ISR
$D887: if TDRE, send a pending ACK ($316F→$FC) or NAK ($3170→$FD), else dispatch through the TX state pointer$2D3B($D8C2ring-drain →$D90Ereply/retry machine). When idle it disarms the TX interrupt (SCCR2#$2C, TIE off) at$D918; the enqueue routine$D63Bre-arms it (SCCR2#$AC, TIE on) at$D664.
The wedge: an orphaned "reply-in-progress" latch ($2521)
$2521 = "an analog reply is in progress." The analog-request handler
gates on it:
D74F CMPB #$82 ; analog request from the game
D753 LDAA #$01
D755 STAA $2520 ; arm reply generation
D758 TST $2521 ; already replying?
D75B BNE $D77A ; YES -> D77A: CLR $2520, drop this request
So while $2521 is set, every analog request is silently dropped.
The latch is set when a reply is generated:
D847 JSR $C5EC ; build the analog reply
D84C STAA $2521 ; reply-in-progress = 1
and is cleared in only three places: power-on init ($C0A3), a host
reset/init command handler ($C686), and the reply success teardown
($DA00). The success teardown is reached at $D9C1 when the game ACKs
the reply, and clears the latch — but only conditionally:
DA21 LDAA $2522 ; did the $87 reply byte actually start sending?
DA24 CMPA #$01
DA26 BNE $DA2E ; if not, skip the clears <-- fragile
DA28 CLR $2521
DA2B CLR $2522
$2521 is set the instant the reply is generated ($D84C), but $2522
is set only once the $87 command byte starts transmitting ($D8FD).
The leak is the retry-exhausted give-up path, which is separate from
the success teardown. When the game fails to ACK a reply, $D90E/$D9BE
retries up to 4 times, then gives up:
D9D5 LDAB #$FE ; give up: send RESTART
D9D7 STAB $102F ; SCDR
D9DA INC $317A
D9DD JMP $DA2F ; teardown -- but DA2F never touches $2521
$DA2F resets the TX pointers and calls $D5F2 (a debug-counter
formatter that does not clear the latch), then returns. $2521 is
left set forever. From then on every $82 analog request is dropped at
$D758 → the board is mute to analog while its RX/event path stays fully
alive.
Why a button press / new game revives it
The only mid-run code that clears $2521 is the host command handler at
$C669-$C689 (it clears $2520/$2521/$2522 plus a raft of state).
That runs for a host-level reset/init command — exactly what the game
sends at game-start / on the player's opening button actions. Mid-mission
button-mashing sends no such command, so the leaked latch stays stuck
until the next game-start reset. This matches the field observation
precisely: the board goes mute under stress and only a new-game/button
resync brings analog back.
Why mash stress triggers it
Button-event traffic floods the link while the board is mid-analog-reply;
the reply's ACKs collide/drop, the 4-retry budget exhausts, and the
give-up path ($DA2F) fires — leaking the latch. Light traffic rarely
exhausts the retries, so it's a stress-only fault. Two different USB
adapters showed the identical stall because the defect is in the board,
not the transport — consistent with this being firmware, not timing.
Proposed fix (minimal, in-place; UNTESTED)
Clear $2521 on every reply teardown, not just the $2522-gated
success path. Two edits, no code-size change, 8 KB of free ROM exists at
$DFF0-$FFBF for the stub:
- Give-up path — redirect its teardown through a stub that clears the
latch first. At
$D9DDchangeJMP $DA2F(7E DA 2F) →JMP $DFF0(7E DF F0), and place at$DFF0:DFF0 7F 25 21 CLR $2521 DFF3 7F 25 22 CLR $2522 DFF6 7E DA 2F JMP $DA2F - Success path — make the clear unconditional (belt-and-suspenders,
covers an abort before
$87is sent). Replace$DA21-$DA2D(13 bytes) in place:DA21 7F 25 21 CLR $2521 DA24 7F 25 22 CLR $2522 DA27 01 01 01 01 01 01 01 (NOP x7) DA2E 39 RTS (unchanged)
Rationale: $2521 means "a reply is in progress"; any path that tears
down reply state must release it. There is no case where you reset the
reply machine yet want the latch to stay set, so unconditional clearing is
safe. This is the board-side analogue of the game-side "make collisions
harmless" patches (BTL4OPT v2-v4) — instead of widening a timing window it
removes the latch leak entirely.
Patched binary — built & statically verified (2026-07-04)
make_patch.py applies both edits to RIOv4_2.bin (asserting the exact
original bytes at each site first) → RIOv4_2_patched.bin
(sha256 3fc8170caf60e2580641724ff995176c93c4f2e706f31487beded8233142493f,
23 bytes changed). Re-disassembling it (RIOv4_2_patched.disasm.asm) and
diffing against the original confirms the change is confined to exactly
three regions with no downstream desync:
$D9DDJMP $DA2F→JMP $DFF0$DFF0new stub:CLR $2521 ; CLR $2522 ; JMP $DA2F$DA21CLR $2521 ; CLR $2522 ; NOP×7(RTS at$DA2Eintact)
Flash RIOv4_2_patched.bin directly to the W27C512 (DIP-28). This is
static verification only; dynamic proof still needs the burned chip.
Validation plan (when a chip is available)
Burn the two edits to a W27C512, socket it (preserve the original AMD
chip), then run the RIO_TAP two-handed 8-button mash test. Expect: no
permanent analog mute; any collision self-recovers without a game-start
reset. Compare dropout counts to the 2026-07-03/04 baseline taps.
Firmware memory map (as decoded so far)
| addr | meaning |
|---|---|
$292F |
RX state-handler pointer (JMP $00,X dispatch) |
$2D3B |
TX state-handler pointer |
$2D34/$36/$38 |
TX ring read/write/aux pointers (ring $2932-$2D31) |
$2520 |
reply gate (analog request pending) |
$2521 |
reply-in-progress latch — the wedge |
$2522 |
$87 analog-reply-byte-sent flag |
$316C/$6D |
game ACK / NAK received |
$316E |
unknown-command seen |
$316F/$70 |
ACK / NAK pending to send (→ TX ISR) |
$3172 |
last received byte |
$3173/$74/$75 |
ACK/NAK/wait retry counters (limit 4) |
$317A/$7B |
RESTART / IDLE keep-alive counters |
$3184/$85 |
give-up / error diagnostic counters |
$3186 |
RX overrun flag (set at $D701, never read — not the cause) |
$102D/$2E/$2F |
SCCR2 / SCSR / SCDR (HC11 SCI) |