Files
riojoy/tests/RioJoy.Core.Tests/Profiles/AutoSwitchTests.cs
T
CydandClaude Opus 4.8 4994ab699f Editor cockpit rework + dormant-by-default serial port use
Profile editor:
- Cockpit-style encoder gauges centered over the Upper Middle MFD: Z left,
  X/Y right, and L/R/Rz arranged as a big "U".
- [JoyStick] section surfaced as a vertical "Axis" toggle column (6 inverts
  + ZR mix), written back to the profile's calibration.
- Tighten the panel layout (close gaps, trim empty border columns); colour the
  Secondary/Screen columns yellow; rename the "Joystick / Hat" board to
  "Joystick"; add an "Import .ini..." tray entry.
- "RIO commands (live)" button group (all RioCommandCodes) fired at the live RIO.

Serial-port handling:
- Start dormant; only take the COM port for a profiled game (auto-switch) or
  while editing, so the native games can open the port without clashing.
- Editor sessions hold the port but route keyboard/mouse/joystick to no-op
  sinks (NullInputSink), so button function can be checked without injecting
  input; RioRuntime.ButtonActivity drives a live cyan press indicator and
  lamp feedback still applies.
- AutoSwitchWatcher.Reset() re-syncs the watcher after an editor session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 22:55:53 -05:00

110 lines
3.6 KiB
C#

using RioJoy.Core.Profiles;
using Xunit;
namespace RioJoy.Core.Tests.Profiles;
public class AutoSwitchTests
{
private static AppConfig Config() => new()
{
NativeGameExecutables = { "firestorm.exe", "RedPlanet" },
Profiles =
{
new RioProfile { Name = "Doom", MatchExecutables = { "doom.exe", "doom2" } },
new RioProfile { Name = "Quake", MatchExecutables = { "quake.exe" } },
},
};
[Theory]
[InlineData("firestorm.exe")]
[InlineData("FIRESTORM.EXE")]
[InlineData(@"C:\games\Firestorm\firestorm.exe")]
[InlineData("redplanet.exe")] // configured without extension, matched with one
public void NativeGame_Yields(string exe)
{
Assert.Equal(SwitchMode.Yield, AutoSwitchResolver.Resolve(Config(), exe).Mode);
}
[Fact]
public void SupportedGame_Activates_ItsProfile()
{
SwitchDecision d = AutoSwitchResolver.Resolve(Config(), @"D:\Games\doom.exe");
Assert.Equal(SwitchMode.Activate, d.Mode);
Assert.Equal("Doom", d.Profile!.Name);
}
[Fact]
public void Unknown_IsIdle_WhenNoNeutral()
{
Assert.Equal(SwitchMode.Idle, AutoSwitchResolver.Resolve(Config(), "explorer.exe").Mode);
Assert.Equal(SwitchMode.Idle, AutoSwitchResolver.Resolve(Config(), null).Mode);
}
[Fact]
public void Unknown_ActivatesNeutral_WhenConfigured()
{
AppConfig config = Config();
config.NeutralProfileName = "Doom";
SwitchDecision d = AutoSwitchResolver.Resolve(config, "explorer.exe");
Assert.Equal(SwitchMode.Activate, d.Mode);
Assert.Equal("Doom", d.Profile!.Name);
}
[Fact]
public void Native_Wins_OverProfileMatch()
{
AppConfig config = Config();
// A profile also claims the native exe; native yield must still win.
config.Profiles[0].MatchExecutables.Add("firestorm.exe");
Assert.Equal(SwitchMode.Yield, AutoSwitchResolver.Resolve(config, "firestorm.exe").Mode);
}
[Fact]
public void Watcher_RaisesOnlyOnChange()
{
var config = Config();
string? exe = "doom.exe";
var provider = new FakeForeground(() => exe);
var watcher = new AutoSwitchWatcher(provider, () => config);
var changes = new List<SwitchDecision>();
watcher.DecisionChanged += changes.Add;
watcher.Poll(); // doom → Activate
watcher.Poll(); // doom again → no change
exe = "firestorm.exe";
watcher.Poll(); // native → Yield (change)
exe = "firestorm.exe";
watcher.Poll(); // same → no change
Assert.Equal(2, changes.Count);
Assert.Equal(SwitchMode.Activate, changes[0].Mode);
Assert.Equal(SwitchMode.Yield, changes[1].Mode);
}
[Fact]
public void Reset_ReRaises_SameDecision_OnNextPoll()
{
var config = Config();
var provider = new FakeForeground(() => "doom.exe");
var watcher = new AutoSwitchWatcher(provider, () => config);
var changes = new List<SwitchDecision>();
watcher.DecisionChanged += changes.Add;
watcher.Poll(); // doom → Activate (raise)
watcher.Poll(); // same → no raise
watcher.Reset(); // forget last decision (e.g. after an editor session)
watcher.Poll(); // same decision, but re-raised because of Reset
Assert.Equal(2, changes.Count);
Assert.All(changes, c => Assert.Equal(SwitchMode.Activate, c.Mode));
}
private sealed class FakeForeground(Func<string?> get) : IForegroundProcessProvider
{
public string? GetForegroundExecutable() => get();
}
}