Phase 9: FeedbackPipeServer (\\.\pipe\riojoy-feedback) + loopback UDP share a forgiving text line protocol into FeedbackRouter; CoalescingLampScheduler rate- governs the 9600-baud link; plasma finally wired into activation (greeting, teardown blank, PlasmaDisplay write lock); ViGEm FeedbackReceived drives RumbleLampAdapter. Per-profile Feedback config, docs/FEEDBACK.md, 425 tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
97 lines
3.6 KiB
C#
97 lines
3.6 KiB
C#
using System.IO.Pipes;
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using System.Text;
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using RioJoy.Core.Feedback;
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using RioJoy.Core.Mapping;
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using RioJoy.Core.Plasma;
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using RioJoy.Core.Tests.Mapping;
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using RioJoy.Core.Tests.Serial;
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using Xunit;
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namespace RioJoy.Core.Tests.Feedback;
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/// <summary>
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/// End-to-end: pipe client → line assembly → parse → router → lamp scheduler /
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/// plasma, the exact path a sim export script exercises.
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/// </summary>
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public class FeedbackServiceTests
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{
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private static string UniqueName() => $"riojoy-fb-svc-{Guid.NewGuid():N}";
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private static NamedPipeClientStream Connect(string name, int timeoutMs = 5000)
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{
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var deadline = DateTime.UtcNow.AddMilliseconds(timeoutMs);
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while (true)
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{
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var client = new NamedPipeClientStream(".", name, PipeDirection.Out);
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try
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{
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client.Connect(200);
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return client;
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}
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catch (Exception ex) when (ex is IOException or TimeoutException)
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{
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client.Dispose();
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Assert.True(DateTime.UtcNow < deadline, $"could not connect: {ex.Message}");
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Thread.Sleep(20);
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}
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}
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}
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private static void Send(NamedPipeClientStream client, string text)
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{
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byte[] data = Encoding.GetEncoding(28591).GetBytes(text);
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client.Write(data, 0, data.Length);
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client.Flush();
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}
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[Fact]
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public async Task PipeClient_DrivesLampsAndPlasma_MalformedLinesSurvive()
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{
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string name = UniqueName();
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var lamps = new RecordingSink();
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var plasmaTransport = new FakeTransport();
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using var service = new FeedbackService(new FeedbackEndpointConfig { PipeName = name });
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service.Start();
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service.Attach(lamps, new RioInputMap(), new PlasmaDisplay(plasmaTransport),
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new ProfileFeedbackConfig());
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using NamedPipeClientStream client = Connect(name);
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Send(client, "# cockpit warmup\nlamp 0x11 fast bright\nbogus nonsense\nplasma clear\n");
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await FeedbackWait.For(() => lamps.Snapshot().Length >= 1);
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Assert.Equal("Lamp(0x11,0x3F)", Assert.Single(lamps.Snapshot()));
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Assert.Equal(PlasmaCommands.Clear(), await plasmaTransport.NextWriteAsync());
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Assert.Equal(1, service.MalformedLines); // the bogus line, not the comment
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Send(client, "lamp 0x11 off\n"); // the connection survived the bad line
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await FeedbackWait.For(() => lamps.Snapshot().Length >= 2);
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Assert.Equal("Lamp(0x11,0x00)", lamps.Snapshot()[1]);
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}
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[Fact]
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public async Task Detach_DropsCommands_ReattachAppliesAgain()
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{
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string name = UniqueName();
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var lamps = new RecordingSink();
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using var service = new FeedbackService(new FeedbackEndpointConfig { PipeName = name });
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service.Start();
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using NamedPipeClientStream client = Connect(name);
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// Dormant (never attached): commands drop, the client stays connected.
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Send(client, "lamp 0x01 bright\n");
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await FeedbackWait.For(() => service.DroppedCommands >= 1);
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Assert.Empty(lamps.Snapshot());
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// Profile activates: the same client now drives lamps.
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service.Attach(lamps, new RioInputMap(), null, new ProfileFeedbackConfig());
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Send(client, "lamp 0x01 bright\n");
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await FeedbackWait.For(() => lamps.Snapshot().Length >= 1);
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// Yield to a native game: back to dropping, still connected.
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service.Detach();
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Send(client, "lamp 0x01 off\n");
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await FeedbackWait.For(() => service.DroppedCommands >= 2);
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Assert.Single(lamps.Snapshot());
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}
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}
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