Overlay generator (pure, tested) — RioJoy.Core/Overlay:
- FontFitter ports the legacy calc-fontsize auto-fit search (validated against a
brute-force oracle); OverlayLayoutEngine ports create-data-layer's fit + h/v
justification and adds per-region 90 deg CCW rotation; OverlayTemplate/Region +
OverlayTemplateStore hold cell geometry/colour/rotation (regions.json).
- GoobieDataImporter parses the legacy .data label sheet into label rows.
- src/RioJoy.Overlay: SkiaSharp rasterizer (SkiaTextMeasurer shared with the engine
so measured layout == drawn output; SkiaOverlayRenderer -> PNG;
ProfileWallpaperGenerator). Verified end-to-end on the real cockpit art
(regions.json + riojoy.png + TEST.data) by OverlayRenderIntegrationTests.
- RioJoy.Tray/WallpaperApplier applies via SystemParametersInfo; RioCoordinator
generates+applies on profile activation (opt-in via AppConfig.OverlayTemplatePath).
Region geometry — tools/XcfRegionExtract parses riojoy.xcf (a GIMP-format binary
reader, no GIMP needed) into the 119-cell regions.json: per-layer offsets/size/
font/colour, with 90 deg CCW rotation on a-00 + b-10..b-1F. Base image riojoy.png.
NOTE: the wallpaper positions are a VGA chroma-split display artifact (6 displays),
not the cockpit's logical layout.
Mapping editor (first cut) — RioJoy.Tray/Editor/ProfileEditorForm renders the
config sheet's logical grid (SheetLayout parses the sheet CSV export). The iRIO
word is edited via ButtonBinding <-> RioMapEntry.Create (no hex bit-twiddling), with
a context-sensitive picker: keyboard keys by name (KeyCatalog VK names), joystick
Button N, hat direction, mouse/RIO-command enum names; modifiers only for keyboard.
Opened from the tray ("Edit profile..."). The sheet-grid layout is a starting point
that needs rework from a better-formatted source.
~220 xUnit tests green. Docs (PLAN.md, README) updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
using RioJoy.Core.Calibration;
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using RioJoy.Core.Mapping;
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namespace RioJoy.Core.Profiles;
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/// <summary>
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/// A per-game profile: everything about how the cockpit behaves for one
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/// non-native game (see docs/PLAN.md §Profiles). The unified profile supersedes
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/// the legacy single-file <c>RIO.ini</c>. Profiles never describe the native
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/// games — those are the hands-off/yield case.
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/// </summary>
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public sealed class RioProfile
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{
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/// <summary>Display name (unique within a library).</summary>
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public string Name { get; set; } = "Unnamed";
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/// <summary>RIO serial port (e.g. "COM3"); null = use the app default.</summary>
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public string? RioComPort { get; set; }
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/// <summary>Plasma/VFD serial port; null = use the app default or none.</summary>
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public string? PlasmaComPort { get; set; }
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/// <summary>
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/// The <c>iRIO</c> map: RIO address (0x00..0x6F) → 16-bit map word. Only
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/// mapped addresses need entries.
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/// </summary>
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public Dictionary<int, int> Buttons { get; set; } = new();
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/// <summary>Axis calibration / invert options.</summary>
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public AxisCalibrationConfig Calibration { get; set; } = new();
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/// <summary>Plasma greeting text shown on load (null = leave display as-is).</summary>
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public string? PlasmaGreeting { get; set; }
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/// <summary>Cockpit wallpaper image path (generated in Phase 7).</summary>
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public string? WallpaperPath { get; set; }
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/// <summary>
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/// Overlay label text per template region (region/layer name → display text,
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/// e.g. <c>"b-00" → "FIRE"</c>). Drives the Phase 7 wallpaper generator
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/// (<see cref="Overlay.OverlayLayoutEngine"/>); empty/absent entries render
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/// nothing. The region geometry itself lives in the shared overlay template.
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/// </summary>
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public Dictionary<string, string> OverlayLabels { get; set; } = new();
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/// <summary>
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/// Executable names that select this profile when they are the foreground app
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/// (matched case-insensitively, with or without ".exe").
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/// </summary>
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public List<string> MatchExecutables { get; set; } = new();
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/// <summary>Build a <see cref="RioInputMap"/> from <see cref="Buttons"/>.</summary>
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public RioInputMap ToInputMap()
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{
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var map = new RioInputMap();
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foreach ((int address, int raw) in Buttons)
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map[address] = new RioMapEntry((ushort)raw);
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return map;
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}
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}
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