Overlay generator (pure, tested) — RioJoy.Core/Overlay:
- FontFitter ports the legacy calc-fontsize auto-fit search (validated against a
brute-force oracle); OverlayLayoutEngine ports create-data-layer's fit + h/v
justification and adds per-region 90 deg CCW rotation; OverlayTemplate/Region +
OverlayTemplateStore hold cell geometry/colour/rotation (regions.json).
- GoobieDataImporter parses the legacy .data label sheet into label rows.
- src/RioJoy.Overlay: SkiaSharp rasterizer (SkiaTextMeasurer shared with the engine
so measured layout == drawn output; SkiaOverlayRenderer -> PNG;
ProfileWallpaperGenerator). Verified end-to-end on the real cockpit art
(regions.json + riojoy.png + TEST.data) by OverlayRenderIntegrationTests.
- RioJoy.Tray/WallpaperApplier applies via SystemParametersInfo; RioCoordinator
generates+applies on profile activation (opt-in via AppConfig.OverlayTemplatePath).
Region geometry — tools/XcfRegionExtract parses riojoy.xcf (a GIMP-format binary
reader, no GIMP needed) into the 119-cell regions.json: per-layer offsets/size/
font/colour, with 90 deg CCW rotation on a-00 + b-10..b-1F. Base image riojoy.png.
NOTE: the wallpaper positions are a VGA chroma-split display artifact (6 displays),
not the cockpit's logical layout.
Mapping editor (first cut) — RioJoy.Tray/Editor/ProfileEditorForm renders the
config sheet's logical grid (SheetLayout parses the sheet CSV export). The iRIO
word is edited via ButtonBinding <-> RioMapEntry.Create (no hex bit-twiddling), with
a context-sensitive picker: keyboard keys by name (KeyCatalog VK names), joystick
Button N, hat direction, mouse/RIO-command enum names; modifiers only for keyboard.
Opened from the tray ("Edit profile..."). The sheet-grid layout is a starting point
that needs rework from a better-formatted source.
~220 xUnit tests green. Docs (PLAN.md, README) updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
using RioJoy.Core.Overlay;
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using RioJoy.Overlay;
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using SkiaSharp;
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using Xunit;
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namespace RioJoy.Core.Tests.Overlay;
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public class SkiaOverlayRendererTests
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{
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private static SKBitmap SolidBase(int w, int h, SKColor color)
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{
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var bmp = new SKBitmap(w, h);
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using var canvas = new SKCanvas(bmp);
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canvas.Clear(color);
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canvas.Flush();
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return bmp;
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}
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private static bool HasLightPixel(SKBitmap bmp, int x, int y, int w, int h)
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{
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for (int yy = y; yy < y + h; yy++)
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for (int xx = x; xx < x + w; xx++)
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{
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SKColor p = bmp.GetPixel(xx, yy);
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if (p.Red > 40 || p.Green > 40 || p.Blue > 40)
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return true;
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}
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return false;
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}
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private static OverlayRegion Region(string name, int x, int y, int w, int h) =>
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new() { Name = name, X = x, Y = y, Width = w, Height = h, FontFamily = "Arial", FontSizePx = 20, ColorHex = "#FFFFFF" };
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[Fact]
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public void Render_DrawsLabel_AndPreservesDimensions()
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{
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using SKBitmap baseImg = SolidBase(200, 100, SKColors.Black);
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var template = new OverlayTemplate { Width = 200, Height = 100, Regions = { Region("b-00", 10, 10, 150, 50) } };
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var labels = new Dictionary<string, string> { ["b-00"] = "FIRE" };
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using SKBitmap output = new SkiaOverlayRenderer().Render(template, labels, baseImg);
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Assert.Equal(200, output.Width);
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Assert.Equal(100, output.Height);
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Assert.True(HasLightPixel(output, 10, 10, 150, 50), "white label text should appear inside the region");
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}
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[Fact]
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public void Render_DoesNotMutateBaseImage()
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{
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using SKBitmap baseImg = SolidBase(120, 60, SKColors.Black);
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var template = new OverlayTemplate { Regions = { Region("x", 5, 5, 100, 40) } };
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using SKBitmap _ = new SkiaOverlayRenderer().Render(template, new Dictionary<string, string> { ["x"] = "HI" }, baseImg);
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Assert.False(HasLightPixel(baseImg, 0, 0, 120, 60), "the source bitmap must be left untouched");
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}
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[Fact]
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public void Render_RegionWithoutLabel_StaysBackground()
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{
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using SKBitmap baseImg = SolidBase(120, 60, SKColors.Black);
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var template = new OverlayTemplate { Regions = { Region("x", 5, 5, 100, 40) } };
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// No entry for "x" -> nothing drawn.
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using SKBitmap output = new SkiaOverlayRenderer().Render(template, new Dictionary<string, string>(), baseImg);
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Assert.False(HasLightPixel(output, 0, 0, 120, 60));
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}
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[Fact]
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public void RenderToPng_ProducesValidPngSignature()
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{
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using SKBitmap baseImg = SolidBase(64, 64, SKColors.Black);
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var template = new OverlayTemplate { Regions = { Region("x", 2, 2, 60, 30) } };
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byte[] png = new SkiaOverlayRenderer().RenderToPng(template, new Dictionary<string, string> { ["x"] = "HI" }, baseImg);
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Assert.True(png.Length > 8);
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Assert.Equal(new byte[] { 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A }, png[..8]);
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}
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}
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