Files
riojoy/deploy/build-pod.ps1
T
CydandClaude Fable 5 97caf124a6 pod: bundled per-game deployment (portable config, --exit-with, build-pod)
Phase 10: RIO hardware exists only on pods + dev boxes, so production is one
RIOJoy copy inside each podized game folder, no resident tray. ConfigLocator
makes a config.json beside the exe win over %APPDATA%; --exit-with <exe|pid>
(CompanionTarget/CompanionExit, 60s startup grace) tears down and quits when
the game exits; a starting --exit-with instance waits up to 15s for the
predecessor mutex instead of silently exiting. deploy/build-pod.ps1 emits
the ~4.5MB drop-in (app + portable config wrapping the profile + start
script, no drivers) - verified against the shipped Descent profile. 455
tests; PLAN.md Phase 10 + INPUT-INTEGRATION.md pod section.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:01:52 -05:00

146 lines
7.0 KiB
PowerShell

<#
.SYNOPSIS
Build a POD-BUNDLED RIOJoy for one podized game (PLAN.md §Phase 10): a
drop-in folder the game's install carries inside its own directory —
app + portable config (the game's profile) + start script. RIOJoy starts
with the game (--exit-with) and exits by itself when the game exits, so
no resident RIOJoy runs on the pod and the console operator never touches
it. Carries NO drivers/vendor payload: the pod is provisioned once by the
universal package (build-package.ps1 → install-rio.ps1).
.PARAMETER ProfileJson
Path to the game's single-profile JSON document (must carry "Name";
same format as profiles\descent-d1x.json).
.PARAMETER GameExe
Game executable name for --exit-with. Default: the profile's first
MatchExecutables entry.
.PARAMETER Flavor
net48 (Windows 10/11 pods, default) or net40 (XP pods, x86).
.PARAMETER OutDir
Where to write the zip (default: dist, relative to the repo root).
.PARAMETER Configuration
Build configuration (default: Release).
#>
param(
[Parameter(Mandatory = $true)]
[string]$ProfileJson,
[string]$GameExe,
[ValidateSet('net48', 'net40')]
[string]$Flavor = 'net48',
[string]$OutDir = 'dist',
[string]$Configuration = 'Release'
)
$ErrorActionPreference = 'Stop'
$repo = Split-Path $PSScriptRoot -Parent # deploy\ -> repo root
$staging = Join-Path ([IO.Path]::GetTempPath()) "riojoy-pod-$([Guid]::NewGuid().ToString('N'))"
Write-Host '== RIOJoy pod bundle ==' -ForegroundColor Cyan
# --- profile document -----------------------------------------------------
if (-not (Test-Path $ProfileJson)) { throw "Profile document not found: $ProfileJson" }
$profileText = Get-Content $ProfileJson -Raw
$profileDoc = $profileText | ConvertFrom-Json
if (-not $profileDoc.Name) { throw "Profile file '$ProfileJson' has no Name." }
if (-not $GameExe) {
$GameExe = @($profileDoc.MatchExecutables) | Select-Object -First 1
if (-not $GameExe) { throw "Profile has no MatchExecutables; pass -GameExe <name>." }
}
# --- version stamp --------------------------------------------------------
$sha = (& git -C $repo rev-parse --short HEAD 2>$null)
if (-not $sha) { $sha = 'nogit' }
$version = "{0}-{1}" -f (Get-Date -Format 'yyyyMMdd'), $sha
$safeName = $profileDoc.Name
foreach ($c in [IO.Path]::GetInvalidFileNameChars()) { $safeName = $safeName.Replace($c, '_') }
$safeName = $safeName -replace ' ', '-'
try {
$appOut = Join-Path $staging 'riojoy'
New-Item -ItemType Directory -Force -Path $appOut | Out-Null
# 1. Publish the tray app (framework-dependent, like the universal package).
Write-Host "Publishing RioJoy.Tray ($Configuration, $Flavor)..."
& dotnet publish (Join-Path $repo 'src\RioJoy.Tray\RioJoy.Tray.csproj') `
-c $Configuration -f $Flavor -p:DebugType=none `
-o $appOut | Out-Null
if ($LASTEXITCODE -ne 0) { throw "dotnet publish ($Flavor) failed." }
if ($Flavor -eq 'net48') {
# Same SkiaSharp pruning as build-package.ps1: keep the win-x64 native
# at the app root, drop arch subdirs and non-Windows natives.
foreach ($d in 'x64', 'x86', 'arm64') {
$nd = Join-Path $appOut $d
if (Test-Path $nd) { Remove-Item $nd -Recurse -Force }
}
Get-ChildItem $appOut -Filter '*.dylib' -ErrorAction SilentlyContinue | Remove-Item -Force
Get-ChildItem $appOut -Filter '*.so' -ErrorAction SilentlyContinue | Remove-Item -Force
}
# 2. Portable config beside the exe (ConfigLocator picks it over %APPDATA%):
# an AppConfig wrapping just this game's profile, verbatim.
$configJson = "{`n `"Profiles`": [`n$profileText`n ]`n}"
Set-Content -Path (Join-Path $appOut 'config.json') -Value $configJson -Encoding utf8
Set-Content -Path (Join-Path $appOut 'VERSION.txt') -Value "RIOJoy pod bundle $version ($Flavor) - $($profileDoc.Name)" -Encoding utf8
# 3. Start script: the game's launch script calls this before the game.
$startBat = @(
'@echo off'
"rem RIOJoy pod companion for $($profileDoc.Name)."
'rem Call from the game''s launch script BEFORE starting the game;'
'rem RIOJoy exits by itself when the game exits (--exit-with).'
"start `"`" `"%~dp0riojoy\RioJoy.Tray.exe`" --exit-with $GameExe"
) -join "`r`n"
Set-Content -Path (Join-Path $staging 'start-riojoy.bat') -Value $startBat -Encoding Ascii
# 4. Integrator note.
$readme = @(
"RIOJoy pod bundle - $($profileDoc.Name) ($version, $Flavor)"
''
'Drop the riojoy\ folder and start-riojoy.bat into the game''s install'
'directory on the pod, and call start-riojoy.bat from the game''s launch'
'script before starting the game. RIOJoy activates when the game window'
'comes foreground and exits by itself when the game exits - no resident'
'RIOJoy, nothing for the console operator to manage.'
''
'The pod must be provisioned once with the universal RIOJoy package'
'(drivers: ViGEmBus / RioGamepad - see install-rio.ps1); pod bundles'
'deliberately carry no drivers.'
''
'The game''s profile lives in riojoy\config.json (portable mode - the'
'per-user %APPDATA% config is ignored while it exists). Edit it there,'
'or run riojoy\RioJoy.Tray.exe with no arguments for the profile editor.'
) -join "`r`n"
Set-Content -Path (Join-Path $staging 'README-POD.txt') -Value $readme -Encoding Ascii
# 5. Zip with forward-slash entry names (same rationale as build-package.ps1).
$outDirFull = if ([IO.Path]::IsPathRooted($OutDir)) { $OutDir } else { Join-Path $repo $OutDir }
New-Item -ItemType Directory -Force -Path $outDirFull | Out-Null
$zip = Join-Path $outDirFull "RIOJoy-pod-$safeName-$version.zip"
if (Test-Path $zip) { Remove-Item $zip -Force }
Write-Host "Zipping -> $zip"
Add-Type -AssemblyName System.IO.Compression
Add-Type -AssemblyName System.IO.Compression.FileSystem
$base = (Resolve-Path $staging).Path.TrimEnd('\') + '\'
$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::CreateNew)
try {
$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
try {
foreach ($file in Get-ChildItem -Path $staging -Recurse -File) {
$entryName = $file.FullName.Substring($base.Length) -replace '\\', '/'
[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
$archive, $file.FullName, $entryName,
[System.IO.Compression.CompressionLevel]::Optimal) | Out-Null
}
} finally { $archive.Dispose() }
} finally { $fs.Dispose() }
$size = '{0:N1} MB' -f ((Get-Item $zip).Length / 1MB)
Write-Host ''
Write-Host "Pod bundle built: $zip ($size)" -ForegroundColor Green
Write-Host "Integrate: extract into the game's folder, call start-riojoy.bat from its launch script (game exe: $GameExe)."
}
finally {
if (Test-Path $staging) { Remove-Item $staging -Recurse -Force }
}