Files
riojoy/src/RioJoy.Core/Serial/RioSerialLinkOptions.cs
T
CydandClaude Opus 4.8 b3cb764f4d Phase 2: serial + RIO protocol core (RioJoy.Core) with unit tests
Port the RIO wire protocol from legacy/riovjoy2.cpp into testable C#:

- Protocol/: command + length table, 7-bit checksum, packet builder, and a
  streaming receive-side framing state machine (PacketParser) that mirrors the
  legacy ReadCommBlock framing/resync (high-bit-mid-packet abort). Typed RIO->PC
  decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state
  composition.
- Serial/: RioSerialLink drives an async receive loop with ACK/NAK reply policy
  (legacy force-accept vs. opt-in VerifyInboundChecksum), the analog poll timer,
  and the >5s reset-recovery watchdog. IRioTransport abstracts the COM port; the
  SerialPort-backed transport does 9600 8N1 + DTR reset pulse, and acquire/release
  is just create/dispose (foundation for native-game serial yield).
- tests/RioJoy.Core.Tests: 54 xUnit tests covering checksum, framing/resync,
  builder round-trips, analog sign-extension + sentinel rejection, lamp combos,
  and the read loop driven against an in-memory fake transport.

Hardware verification (version/check/analog against a cabinet) remains; it can't
be done off-device.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 13:04:03 -05:00

33 lines
1.4 KiB
C#

namespace RioJoy.Core.Serial;
/// <summary>Tunables for <see cref="RioSerialLink"/>.</summary>
public sealed record RioSerialLinkOptions
{
/// <summary>
/// How often to request an analog update while the link runs. The legacy
/// watch thread polls on a ~55 ms timeout (riovjoy2.cpp#L1069).
/// </summary>
public TimeSpan AnalogPollInterval { get; init; } = TimeSpan.FromMilliseconds(55);
/// <summary>
/// If no <see cref="Protocol.RioCommand.AnalogReply"/> arrives within this
/// window, issue a general reset to recover (legacy &gt;5 s rule,
/// riovjoy2.cpp#L1096).
/// </summary>
public TimeSpan AnalogRecoveryTimeout { get; init; } = TimeSpan.FromSeconds(5);
/// <summary>Whether the link should automatically poll for analog updates.</summary>
public bool AutoPollAnalog { get; init; } = true;
/// <summary>
/// When <see langword="true"/>, a button packet that fails its checksum is
/// NAK'd (the documented protocol). When <see langword="false"/> (default),
/// every framed packet is ACK'd regardless of checksum, matching the legacy
/// receive path which force-accepts (see docs/PROTOCOL.md §2 ⚠️).
/// </summary>
public bool VerifyInboundChecksum { get; init; }
/// <summary>Read buffer size for the receive loop.</summary>
public int ReadBufferSize { get; init; } = 256;
}