Files
riojoy/tests/RioJoy.Core.Tests/Overlay/SkiaOverlayRendererTests.cs
T
CydandClaude Opus 4.8 fe87c79f55 net48 port (test branch): retarget all projects to .NET Framework 4.8
Retargets RioJoy.Core/Overlay/Tray + tests from net8.0-windows to net48 so
the app can be tested as a framework-dependent build (relies on the in-box
.NET Framework 4.8 on Windows 10/11). Builds clean; all 241 tests pass.

Polyfills (no behavior change):
- PolySharp source generator for init/records/Index/Range/required members.
- System.Memory, System.Text.Json, Microsoft.Bcl.HashCode,
  System.Threading.Channels (tests) NuGet packages.
- Compat/Net48Polyfills.cs: GetValueOrDefault, KeyValuePair.Deconstruct,
  Math.Clamp; tests/TestPolyfills.cs: Task.WaitAsync.

Source adjustments for APIs absent on net48:
- ArgumentNullException/ArgumentException.ThrowIf* inlined to manual guards.
- Convert.ToHexString, Encoding.Latin1, Environment.ProcessPath,
  ApplicationConfiguration.Initialize, Enum.GetNames<T>/GetValues<T>,
  string.StartsWith(char), string.Split(char, opts), TextBox.PlaceholderText,
  PeriodicTimer, Memory-based Stream Read/WriteAsync, array range-slicing.
- Dropped [SupportedOSPlatform] hints (net48 is single-platform).

deploy/build-package.ps1: publish framework-dependent (no self-contained).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 12:34:47 -05:00

83 lines
3.0 KiB
C#

using RioJoy.Core.Overlay;
using RioJoy.Overlay;
using SkiaSharp;
using Xunit;
namespace RioJoy.Core.Tests.Overlay;
public class SkiaOverlayRendererTests
{
private static SKBitmap SolidBase(int w, int h, SKColor color)
{
var bmp = new SKBitmap(w, h);
using var canvas = new SKCanvas(bmp);
canvas.Clear(color);
canvas.Flush();
return bmp;
}
private static bool HasLightPixel(SKBitmap bmp, int x, int y, int w, int h)
{
for (int yy = y; yy < y + h; yy++)
for (int xx = x; xx < x + w; xx++)
{
SKColor p = bmp.GetPixel(xx, yy);
if (p.Red > 40 || p.Green > 40 || p.Blue > 40)
return true;
}
return false;
}
private static OverlayRegion Region(string name, int x, int y, int w, int h) =>
new() { Name = name, X = x, Y = y, Width = w, Height = h, FontFamily = "Arial", FontSizePx = 20, ColorHex = "#FFFFFF" };
[Fact]
public void Render_DrawsLabel_AndPreservesDimensions()
{
using SKBitmap baseImg = SolidBase(200, 100, SKColors.Black);
var template = new OverlayTemplate { Width = 200, Height = 100, Regions = { Region("b-00", 10, 10, 150, 50) } };
var labels = new Dictionary<string, string> { ["b-00"] = "FIRE" };
using SKBitmap output = new SkiaOverlayRenderer().Render(template, labels, baseImg);
Assert.Equal(200, output.Width);
Assert.Equal(100, output.Height);
Assert.True(HasLightPixel(output, 10, 10, 150, 50), "white label text should appear inside the region");
}
[Fact]
public void Render_DoesNotMutateBaseImage()
{
using SKBitmap baseImg = SolidBase(120, 60, SKColors.Black);
var template = new OverlayTemplate { Regions = { Region("x", 5, 5, 100, 40) } };
using SKBitmap _ = new SkiaOverlayRenderer().Render(template, new Dictionary<string, string> { ["x"] = "HI" }, baseImg);
Assert.False(HasLightPixel(baseImg, 0, 0, 120, 60), "the source bitmap must be left untouched");
}
[Fact]
public void Render_RegionWithoutLabel_StaysBackground()
{
using SKBitmap baseImg = SolidBase(120, 60, SKColors.Black);
var template = new OverlayTemplate { Regions = { Region("x", 5, 5, 100, 40) } };
// No entry for "x" -> nothing drawn.
using SKBitmap output = new SkiaOverlayRenderer().Render(template, new Dictionary<string, string>(), baseImg);
Assert.False(HasLightPixel(output, 0, 0, 120, 60));
}
[Fact]
public void RenderToPng_ProducesValidPngSignature()
{
using SKBitmap baseImg = SolidBase(64, 64, SKColors.Black);
var template = new OverlayTemplate { Regions = { Region("x", 2, 2, 60, 30) } };
byte[] png = new SkiaOverlayRenderer().RenderToPng(template, new Dictionary<string, string> { ["x"] = "HI" }, baseImg);
Assert.True(png.Length > 8);
Assert.Equal(new byte[] { 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A }, png.AsSpan(0, 8).ToArray());
}
}