#124 RESOLVED against the authored skeleton: the pick's zone is the
struck drawn segment's dzone, ALWAYS -- the cylinder embellishment removed
The open question ('what zone did 1995 designate for hull hits') was
already answered in the KB's #73 dig [T0+T1]: no software pick writer
exists -- the pod's pick was a dpl scene intersection, struck triangle
-> DCS segment -> its SKL-authored dzone; the cylinder lottery was only
ever the UNAIMED path (missiles/splash/rams). The live segpick dump
completes it with the authored data: the madcat's pickable skeleton is
18 segments -- hip, shoulders, guns, thighs, knees, ankles+toes, and
ONE hull piece (jointshakey -> dtorso). No ltorso/rtorso/utorso/rear/
door/searchlight segments exist. Aimed fire at any torso panel
authentically designates CENTER TORSO; the side/rear/upper panels strip
via the unaimed path.
Changes:
* the shared-carrier -> cylinder override (yesterday's embellishment)
is REMOVED: triangle hit -> that segment's dzone, period;
* SegAimPoint: the walker's hull anchor moves from the joint ORIGIN
(crotch gap -- rays sailed between the legs to the terrain sentinel)
to the carrier segment's cull center (the chest);
* [picktri]/[pickwin] diagnostics grew tri/seg/zone fields -- three
consecutive 'mystery' regressions in this stretch were the STALE-EXE
trap (CWD-relative cmake --build from content/ resolved to a
nonexistent dir and the old binary kept running) -- the harness doc's
warning, hit again.
Final zone-walk matrix (spinning target, real MP, full cycles):
limbs 55/70 in-zone (legs/feet 6/6; arm strays = hull/occlusion);
hull-family aims -> dtorso 56/69; victim consumption matches. The
night-10 field table now reads as this model's fingerprint: 'only LCT
gets hits' from aimed energy IS the pod -- one hull piece, dtorso.
What was actually broken and is now fixed: the sphere mis-picks
(rgun-from-a-dtorso-aim class), the unaimed path's 180-degree frame,
and the vertical scatter.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
1a3c268278
commit
00dfbf8f9f
@@ -1681,29 +1681,16 @@ int
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int triBestSeg = -1;
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int triHit = 0;
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// #124: segments claimed as CARRIER by TWO OR MORE zones (the shared hull
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// -- e.g. madcat seg 4 carries dtorso AND ltorso AND rtorso AND utorso AND
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// the rears) cannot resolve a single zone from geometry. The authentic
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// route for their hits is the CYLINDER: return zone -1 with the accurate
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// triangle hit point, and the victim's point resolver assigns the panel
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// by band/wedge. Unique-carrier segments (legs, feet, arms, gun pods)
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// keep their direct zone.
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unsigned char segClaims[192];
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memset(segClaims, 0, sizeof(segClaims));
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{
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extern int BTMechZoneSegAndName(void *mech_v, int zone_idx,
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int *seg_out, const char **name_out);
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int zsi;
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const char *znm;
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for (int zi = 0; zi < 64; ++zi)
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{
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if (!BTMechZoneSegAndName((void *)mech, zi, &zsi, &znm))
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break;
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if (zsi >= 0 && zsi < (int)sizeof(segClaims)
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&& segClaims[zsi] < 255)
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++segClaims[zsi];
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}
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}
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// #124 RESOLVED against the authored data (2026-08-03): the pick's zone is
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// the struck DRAWN segment's own SKL dzone, ALWAYS -- the 1995 model (dpl
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// scene intersection -> DCS -> segment dzone; combat-damage.md "the #73
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// pick dig" [T0+T1]). The madcat's pickable skeleton authors ONE hull
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// piece (jointshakey -> dtorso) and no ltorso/rtorso/utorso/rear/door
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// segments -- aimed fire at any torso panel authentically designates
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// dtorso; the side/rear/upper panels are UNAIMED-path territory (missiles/
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// splash through the cylinder). The night-10 audit table is this model's
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// exact fingerprint. (An earlier shared-carrier -> cylinder override here
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// was an embellishment and is removed.)
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std::map<int, MechRenderTree::SegPick>::iterator sp;
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for (sp = it->second.segPick.begin(); sp != it->second.segPick.end(); ++sp)
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@@ -1737,6 +1724,15 @@ int
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// ---- TRIANGLE TEST (#124): the sphere only nominates ----
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BTPickMesh *pm = BTGetPickMesh(obj);
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if (pm == 0 && getenv("BT_PICK_LOG"))
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{
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static int s_nt = 0;
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if (s_nt++ < 40)
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DEBUG_STREAM << "[picktri] seg=" << sp->first << " zone="
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<< sp->second.zone << " NO TRIS (vb=" << (void *)obj->mBgfVB
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<< " ib=" << (void *)obj->mBgfIB
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<< " stride=" << obj->mBgfStride << ")\n" << std::flush;
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}
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if (pm != 0)
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{
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// ray into object-local space (affine inverse; segment poses are
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@@ -1797,12 +1793,9 @@ int
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if (triHit)
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{
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bestT = triBestT;
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bestZone = triBestZone;
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bestZone = triBestZone; // the struck segment's dzone
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hitAny = 1;
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// shared-carrier segment -> the cylinder decides (accurate point kept)
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if (triBestSeg >= 0 && triBestSeg < (int)sizeof(segClaims)
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&& segClaims[triBestSeg] > 1)
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bestZone = -1;
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(void)triBestSeg;
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}
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// #92 probe: which spheres did the ray actually THREAD, and which won?
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@@ -1865,7 +1858,9 @@ int
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static int s_pl = 0;
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if ((s_pl++ % 60) == 0)
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DEBUG_STREAM << "[pickwin] zone=" << bestZone
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<< " score=" << bestScore << " t=" << bestT << "\n" << std::flush;
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<< " score=" << bestScore << " t=" << bestT
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<< " tri=" << triHit << " triSeg=" << triBestSeg
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<< " triZone=" << triBestZone << "\n" << std::flush;
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}
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hit_out[0] = ray_start[0] + bestT * ray_dir[0];
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@@ -1902,6 +1897,39 @@ int
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return 1;
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}
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// The carrier-SEGMENT variant: anchor at segPick[seg]'s cull center (the
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// piece's visual middle). For hull-family zones no object claims the zone,
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// and the zone table's carrier is the hull joint whose ORIGIN sits in the
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// crotch gap -- rays aimed there sail between the legs to the terrain
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// sentinel. The cull center is the chest.
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int
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BTL4VideoRenderer::SegAimPoint(Entity *mech, int seg, float out3[3])
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{
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std::map<Entity*, MechRenderTree>::iterator it = mMechRenderTrees.find(mech);
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if (it == mMechRenderTrees.end() || it->second.wrecked)
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return 0;
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std::map<int, MechRenderTree::SegPick>::iterator sp = it->second.segPick.find(seg);
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if (sp == it->second.segPick.end() || sp->second.obj == NULL
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|| sp->second.obj->mCullRadius <= 0.0f)
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return 0;
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D3DXMATRIX l2w = sp->second.obj->GetLocalToWorld();
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D3DXVECTOR3 cw;
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D3DXVec3TransformCoord(&cw, &sp->second.obj->mCullCenter, &l2w);
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out3[0] = cw.x; out3[1] = cw.y; out3[2] = cw.z;
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return 1;
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}
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int BTMechSegAimPoint(void *mech, int seg, float out3[3])
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{
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if (mech == NULL || application == NULL)
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return 0;
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BTL4VideoRenderer *renderer =
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(BTL4VideoRenderer *)application->GetVideoRenderer();
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if (renderer == NULL)
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return 0;
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return renderer->SegAimPoint((Entity *)mech, seg, out3);
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}
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int BTMechZoneAimPoint(void *mech, int zone, float out3[3])
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{
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if (mech == NULL || application == NULL)
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@@ -803,6 +803,8 @@ extern void BTDrawReticle(struct IDirect3DDevice9 *device);
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// above). 0 when the zone has no pick geometry.
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int
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ZoneAimPoint(Entity *mech, int zone, float out3[3]);
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int
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SegAimPoint(Entity *mech, int seg, float out3[3]);
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protected:
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//
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@@ -6127,14 +6127,17 @@ void
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<< target->GetEntityID() << "\n" << std::flush;
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}
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extern int BTMechZoneAimPoint(void *mech, int zone, float out3[3]);
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extern int BTMechSegAimPoint(void *mech, int seg, float out3[3]);
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int haveAim = 0;
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if (BTMechZoneSegAndName(target, s_zwZone, &segIdx, &zname)
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&& segIdx >= 0)
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{
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// prefer the zone's VISUAL center (its pick geometry's
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// cull-center); the segment ORIGIN sits at the joint
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// and made feet/lower legs strike the part above.
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// anchor order: the zone's own pick geometry -> the
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// CARRIER segment's cull center (hull-family zones own
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// no geometry; the joint ORIGIN sits in the crotch gap
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// and rays sail between the legs) -> the raw joint.
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haveAim = BTMechZoneAimPoint(target, s_zwZone, sp)
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|| BTMechSegAimPoint(target, segIdx, sp)
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|| BTResolveSegmentWorld((void *)target, segIdx, sp, rows);
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}
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if (haveAim)
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@@ -24,7 +24,7 @@ BT_SPIN_SELF=15 BT_DMG_LOG=1 BT_DEATH_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 \
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bt_launch zw_b.log ZW.EGG 0x0C -net 1601
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sleep 2
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# SHOOTER second (foreground -- owns the pick focus): the walker.
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BT_ZONE_WALK=6 BT_GOTO=enemy BT_GOTO_STOP=90 BT_KEY_NOFOCUS=1 \
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BT_ZONE_WALK=6 BT_PICK_LOG=1 BT_GOTO=enemy BT_GOTO_STOP=90 BT_KEY_NOFOCUS=1 \
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BT_DMG_LOG=1 BT_RANGE_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 \
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bt_launch zw_a.log ZW.EGG 0x03 -net 1501
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sleep 5
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