Archive the ORIGINAL 1995 player manual (from Nick) + alignment audit
reference/manual/Tesla40_BT_manual.pdf -- the genuine Tesla 4.0 BT player manual, 34pp. Primary-source alignment audit (pod-hardware.md SManual): the reconstruction matches on EVERY checked control behavior: - control modes are named BAS/MID/ADV in print (mechanics identical to our Basic/Standard/Veteran incl. the ADV no-auto-slow turn clamp) - stick right = torso right in MID/ADV (today's sign fix); Blackhawk and Owens named as THE fixed-torso exceptions; twist arc ~120 (per-mech: Loki/Thor tables say 110 deg limit, 60 deg/s) - continuous throttle lever; reverse = HOLD the red throttle button (our 0x3F hold-state model) - Hot Box MFD = callsign buttons + CLOSEST (our hotbox button 8 -> ChooseNearestPilot); radar travel-oriented w/ 60-deg wedge sweeping on twist; map zoom +/- beside the secondary screen - experience gates the hunting aids (standard sim only); expert adds movement heat - per-mech stat sheets + coolant-loop tables = a systematic cross-check source for our streamed subsystem resources NEW LEADS the manual surfaces: CROUCH (button by the secondary screen; duckState attr + SQUAT clips exist, no input drives them), EJECT (button beside the joystick; EjectButton01 sounds exist), the hot-box viewscreen framing (deferred PNAME marker chain). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -77,6 +77,7 @@ precise than anything you can infer.
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| Offsets, ClassIDs, addresses, resource types, env vars | `context/decomp-reference.md` |
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| What we don't know / deferred systems | `context/open-questions.md` |
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| Term / acronym definitions | `reference/glossary.yaml` |
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| The ORIGINAL 1995 player manual (controls, per-mech stats, coolant loops) | `reference/manual/Tesla40_BT_manual.pdf` (+ alignment audit in `context/pod-hardware.md` §Manual) |
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| The complete verbatim detail (fallback) | `docs/PROGRESS_LOG.md` (the old 2236-line CLAUDE.md) |
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| Detailed running ledgers | `docs/RECONCILE.md`, `docs/GAUGE_COMPOSITE.md`, `docs/HARD_PROBLEMS.md`, `docs/SUBSYS_PLAN.md`, `docs/P3_LOCOMOTION.md`, `docs/RESOURCE_AUDIT.md`, `docs/VEHICLE_SUBSYSTEMS.md`, `docs/BGF_FORMAT.md`, `docs/ASSET_PIPELINE.md`, `docs/BT_SOURCE_STATUS.md`, `docs/WAVE_PLAN.md` |
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@@ -122,6 +122,33 @@ All cockpit surfaces are bit-plane MASKS over ONE shared `SVGA16` pixelBuffer: `
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byte; `Heat`=0x4000, `Mfd2`=0x0400, `Comm`=0x8000, `Mfd1`=0x0100, `Mfd3`=0x1000; `Eng1-3` =
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engineering-mode alt planes; `overlay`=0x00C0 (shares the sec surface). See [[gauges-hud]]. [T2]
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## The 1995 player manual — alignment audit (2026-07-18) [T1, primary source]
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`reference/manual/Tesla40_BT_manual.pdf` (34pp, from Nick). CONFIRMS the reconstruction on
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every checked control behavior:
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- **Control modes are named BAS / MID / ADV** (basic/middle/advanced; our Basic/Standard/Veteran
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names came from the RP analog — mechanics identical): BAS = joystick turns the mech, pedals
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inactive, NO torso twist; MID = pedals turn + auto-slow for tightest radius, joystick = torso;
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ADV = as MID but NO auto-slow (wider radius at speed) — exactly our mapper's turn-clamp
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difference. Mode button = top right of the secondary screen.
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- **Stick right = torso right** in MID/ADV (p8) — the corrected sign. **Blackhawk and Owens are
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the fixed-torso exceptions** (named in print!); twist arc "about 120°" (per-mech: Loki/Thor
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tables say Torso Limit 110°, Torso speed 60°/s).
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- **Throttle is a continuous lever** (push=accelerate, pull=stop; inertia); **reverse = HOLD the
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red throttle button** (release = forward) — our 0x3F hold-state model.
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- **Hot Box Selector MFD** = callsign buttons + a **CLOSEST** button (lower right = our hotbox
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button 8 → ChooseNearestPilot); radar = travel-oriented, 60° vision wedge sweeps with twist,
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red hot box + callsign on contacts; **map zoom ± buttons** flank the secondary screen.
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- **Experience gates the hunting aids**: viewscreen hot box + hunting-guide arrow appear in
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STANDARD sim mode only (not veteran/expert); expert mode adds movement heat.
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- Cockpit: 5 MFDs (Coolant UL, Engineering top, Hot Box UR, Weapon ×2) + secondary screen with
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side button columns + **EJECT button** beside the joystick + per-mech COOLANT LOOP tables
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(weapons+generators per loop 1-6) and stat sheets (tonnage/armor/reservoir liters/heat
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sinks/top speeds incl. "Super Charged").
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NEW LEADS (manual describes, port lacks input/UI): **CROUCH** (button by the secondary screen;
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`Mech::duckState` attr 0x37 + SQUAT clips exist, nothing drives them), **EJECT** (sounds exist:
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EjectButton01_z*.wav), hot-box viewscreen framing (the deferred PNAME marker chain). Per-mech
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stat tables = a systematic cross-check source for our streamed subsystem resources.
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## Key Relationships
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- Renders: [[gauges-hud]] (the MFD surfaces), [[rendering]] (the main 3D view).
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- Input: [[locomotion]] (the mapper).
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