Console: local instances get BT_AFFINITY=0xF0 (upper cores)
The game self-pins to core 0 by default; on the operator box core 0 is shared with the console/relay/desktop, and the mission load drains frame-paced -- a starved frame rate multiplied the operator's load time to 3-5 min while internet testers loaded in ~20s (live finding, round 2). The local-instance launcher now spreads the game across the upper cores unless BT_AFFINITY is explicitly set. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
117b92cb24
commit
0360a26612
@@ -807,6 +807,14 @@ class Operator(QMainWindow):
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# profile and the legacy arrow-drive bridge takes the keyboard
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# (user-reported: "launched with the wrong keymap again").
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env.insert("BT_PLATFORM", "glass")
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# OPERATOR LOAD SPEED (2026-07-22, live finding): the game pins
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# itself to CPU core 0 by default, which on the operator box is
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# shared with the console/relay/desktop -- and the mission load
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# drains frame-paced, so a starved frame rate multiplies load
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# time (testers ~20s, operator 3-5 min). Spread the local
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# instance across the UPPER cores instead.
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if "BT_AFFINITY" not in os.environ:
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env.insert("BT_AFFINITY", "0xF0")
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if self.f_gauges.isChecked():
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env.insert("BT_DEV_GAUGES", "1")
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if self.f_inside.isChecked():
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