#137 FIXED: restore the binary Reset's +0x58c re-seed -- the respawn freeze was a
teleport-poisoned finite difference, not heat, not the reset, not velocity
The one-line fix is the binary's own SECOND Reset instruction, dropped in
transcription: FUN_00408440(mech+0x58c, param_2) ==
accelPrevPos = origin.linearPosition;
+0x58c is the previous-position memory of the AccelerationLastFrame ring feed
(+0x81c/0x824/0x828/0x82c). The port reconstructed the ring faithfully (ctor
part_012.c:9836, derivative :15169) but Reset never re-seeded its cache, so the
first post-respawn sample computed |newPos - prevPos|/dt = TELEPORT DISTANCE/dt
(~1e5) into the velocity ring; the ring-mean derivative spiked
AccelerationLastFrame (pure forward, with an opposite-sign echo ~15 frames later
as the sample rotated out of the 15-ring); and the myomer integrator @004b8d18
turned it into a one-tick pendingHeat deposit of ~3e9:
termAccel = (1-accEff) * |v| * |a| * m * dt
= 0.2 * 40 * 1.04e5 * 75000 * 0.044 = 2.75e9
snapping the freshly-reset myomers from T=77 to T~9000 against failT=2000 ->
speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it cools".
WHY ~8% IN THE FIELD: the deposit needs |v| in the same 1-2 frames, so only
pilots whose throttle was still forward at the respawn -- physical lever /
HOTAS, exactly who reported it -- had gait-republished speed in the spike
frames. Idle-throttle respawns deposit ~nothing. (And frozen-subset-of-
died-hot: died hot == was running hard == lever still forward.)
MEASURED, same abusive bench (0.95 throttle + continuous autofire):
before: deposits up to 3.35e9, every one 3-4 lines after a Mech::Reset;
4-6 of 7 respawns frozen; post-reset myomers T 7700-12100
after: deposits >1e7: ZERO across 7 respawns; frozen: ZERO;
post-reset myomers T 77-178 (vs degradeT=1000)
THEORIES KILLED ON THE WAY, each by operand data, in order:
* stale pendingHeat carryover (bounded to 1 frame, +1.2K -- gates agent)
* slow accumulation during the death window (consumers tick the wreck)
* conduction from a hot neighbour (roster-wide snapshot: ALL partners 77;
flow trap: zero e6 flows into the myomers, ever)
* drag/impulse writers (both trapped: never fired)
* my own earlier "velocity-driven, players accelerate to top speed" close of
the ticket -- arithmetically impossible (input ceiling ~6.5e5/frame ~=
60 deg/s; the observed snap was 1,100-21,000 deg/s) and corrected in
context/subsystems.md, which carried the wrong paragraph.
* the localAcceleration zero-fill (+0x1dc) restored along the way is KEPT --
the binary does it -- but it was NOT the cause; the snapshot is rebuilt
from the position difference one frame later.
Probes kept (all BT_HEAT_LOG-gated): roster-wide [myofreeze] at-death/at-reset/
post-reset (T + heatEnergy + pendingHeat per subsystem), the [heatflow]
conduction trap with full operands, the [myodep] deposit trap with mech
identity + acceleration components. Engine MOVER.cpp traps reverted -- they
proved their negative (drag/impulse innocent) and do not belong in engine
source.
Gotcha #30 records the class: when the binary's Reset writes a cell you don't
recognize, that write IS the spec -- transcribe the whole zero/seed list; any
prev-value cell backing a finite difference must be re-seeded at every
teleport; and derived state (T) sampled at the reset proves nothing about the
backing producers.
The operator called the shape of this two days ago: "maybe the math gets screwy
in respawning while some systems are ticking while values are being reset."
That is precisely what it was.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018SgmXGNMXavXiafKXf9MDC
This commit is contained in:
co-authored by
Claude Opus 5
parent
df1b4651b3
commit
0d6ed40db9
@@ -2271,6 +2271,39 @@ void
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worldLinearVelocity = Vector3D(0.0f, 0.0f, 0.0f);
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localVelocity = Motion::Identity;
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frameEntryWorldVelocity = Vector3D(0.0f, 0.0f, 0.0f);
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// Binary zero-fills restored (Reset @0049fb74 zero-fills FOUR Motion cells:
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// +0x1c4/+0x1dc/+0x298/+0x2c8; +0x1dc = localAcceleration by the engine
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// Mover layout). NOTE: zeroing these did NOT fix #137 on its own -- the
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// acceleration snapshot is REBUILT from a position finite-difference one
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// frame later (see accelPrevPos below), so the stale-carryover story first
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// written here was wrong. The zero-fills stay because the binary does them.
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localAcceleration = Motion::Identity; // binary +0x1dc zero-fill
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worldLinearAcceleration = Vector3D(0.0f, 0.0f, 0.0f); // world-space mirror
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// #137 ROOT CAUSE -- the DROPPED RE-SEED. The binary Reset's SECOND
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// instruction is FUN_00408440(mech+0x58c, param_2): re-seed the Point3D at
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// +0x58c to the NEW ORIGIN. +0x58c is the previous-position memory of the
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// AccelerationLastFrame ring feed (+0x81c/0x824/0x828/0x82c -- the F19
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// block below, port member accelPrevPos). This port reconstructed the
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// ring (ctor part_012.c:9836-9840, derivative :15169-15195) but its Reset
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// never got the +0x58c line -- so the first post-respawn sample computed
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// |newPos - accelPrevPos| / dt = TELEPORT DISTANCE / dt ~ 1e5
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// into the velocity ring, and the ring-mean derivative turned that into an
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// AccelerationLastFrame spike of 3e4..2.4e5 (pure forward/-z; with a +z
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// ECHO ~15 frames later as the garbage sample rotates out of the mean).
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// The myomer drive-heat integrator (@004b8d18) then computed
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// termAccel = (1-accEff) * |v| * |a| * mass * dt
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// with |a|~1e5 while the gait re-published |v|~40 under a still-held
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// throttle: ONE tick deposited ~2.7e9 into pendingHeat -> heatEnergy,
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// snapping the freshly-reset myomers from T=77 to T~9000 (failT=2000) ->
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// speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it
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// cools" (#137). Measured: top deposits 3.35e9/3.29e9/3.05e9, every one
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// 3-4 log lines after a Mech::Reset, aXYZ pure z, master mech.
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// Why ~8% in the field: the deposit needs |v| in the SAME 1-2 frames, so
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// only pilots whose throttle is still forward at the respawn (physical
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// lever / HOTAS -- exactly who reported it) get the freeze; idle-throttle
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// respawns read v~0 and deposit nothing.
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accelPrevPos = origin.linearPosition; // binary +0x58c re-seed
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ramLastVictim = 0;
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ramContactLinger = 0.0f;
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// StopAllEntityEffects (@004d0c14): a respawned mech must not trail its
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@@ -2598,6 +2631,14 @@ void
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// (wreck shape: alarms/state settle, ammo
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// bins do NOT refill the corpse)
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}
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// #137 forensic: roster heat state right AFTER the death shutdown sweep --
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// whatever is still hot here is what the wreck period starts from, and a
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// member that stays hot through BOTH sweeps is the conduction source that
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// cooks the fresh myomers after the respawn.
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{
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extern void BTReportMyomerFreeze(void *mech_v, const char *when);
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BTReportMyomerFreeze((void *)this, "at-death");
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}
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// Request the DEATH record BEFORE entering the disabled state (the
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// ForceUpdate filter masks types 2..8 once IsDisabled) -- the binary
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// death sender is Force(1) + Force(0x40) (@0x4aab2f/@0x4aab3a). The
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