#137 FIXED: restore the binary Reset's +0x58c re-seed -- the respawn freeze was a

teleport-poisoned finite difference, not heat, not the reset, not velocity

The one-line fix is the binary's own SECOND Reset instruction, dropped in
transcription:  FUN_00408440(mech+0x58c, param_2)  ==
    accelPrevPos = origin.linearPosition;
+0x58c is the previous-position memory of the AccelerationLastFrame ring feed
(+0x81c/0x824/0x828/0x82c).  The port reconstructed the ring faithfully (ctor
part_012.c:9836, derivative :15169) but Reset never re-seeded its cache, so the
first post-respawn sample computed |newPos - prevPos|/dt = TELEPORT DISTANCE/dt
(~1e5) into the velocity ring; the ring-mean derivative spiked
AccelerationLastFrame (pure forward, with an opposite-sign echo ~15 frames later
as the sample rotated out of the 15-ring); and the myomer integrator @004b8d18
turned it into a one-tick pendingHeat deposit of ~3e9:
    termAccel = (1-accEff) * |v| * |a| * m * dt
      = 0.2 * 40 * 1.04e5 * 75000 * 0.044  =  2.75e9
snapping the freshly-reset myomers from T=77 to T~9000 against failT=2000 ->
speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it cools".

WHY ~8% IN THE FIELD: the deposit needs |v| in the same 1-2 frames, so only
pilots whose throttle was still forward at the respawn -- physical lever /
HOTAS, exactly who reported it -- had gait-republished speed in the spike
frames.  Idle-throttle respawns deposit ~nothing.  (And frozen-subset-of-
died-hot: died hot == was running hard == lever still forward.)

MEASURED, same abusive bench (0.95 throttle + continuous autofire):
    before: deposits up to 3.35e9, every one 3-4 lines after a Mech::Reset;
            4-6 of 7 respawns frozen; post-reset myomers T 7700-12100
    after:  deposits >1e7: ZERO across 7 respawns; frozen: ZERO;
            post-reset myomers T 77-178 (vs degradeT=1000)

THEORIES KILLED ON THE WAY, each by operand data, in order:
  * stale pendingHeat carryover (bounded to 1 frame, +1.2K -- gates agent)
  * slow accumulation during the death window (consumers tick the wreck)
  * conduction from a hot neighbour (roster-wide snapshot: ALL partners 77;
    flow trap: zero e6 flows into the myomers, ever)
  * drag/impulse writers (both trapped: never fired)
  * my own earlier "velocity-driven, players accelerate to top speed" close of
    the ticket -- arithmetically impossible (input ceiling ~6.5e5/frame ~=
    60 deg/s; the observed snap was 1,100-21,000 deg/s) and corrected in
    context/subsystems.md, which carried the wrong paragraph.
  * the localAcceleration zero-fill (+0x1dc) restored along the way is KEPT --
    the binary does it -- but it was NOT the cause; the snapshot is rebuilt
    from the position difference one frame later.

Probes kept (all BT_HEAT_LOG-gated): roster-wide [myofreeze] at-death/at-reset/
post-reset (T + heatEnergy + pendingHeat per subsystem), the [heatflow]
conduction trap with full operands, the [myodep] deposit trap with mech
identity + acceleration components.  Engine MOVER.cpp traps reverted -- they
proved their negative (drag/impulse innocent) and do not belong in engine
source.

Gotcha #30 records the class: when the binary's Reset writes a cell you don't
recognize, that write IS the spec -- transcribe the whole zero/seed list; any
prev-value cell backing a finite difference must be re-seeded at every
teleport; and derived state (T) sampled at the reset proves nothing about the
backing producers.

The operator called the shape of this two days ago: "maybe the math gets screwy
in respawning while some systems are ticking while values are being reset."
That is precisely what it was.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018SgmXGNMXavXiafKXf9MDC
This commit is contained in:
Joe DiPrima
2026-08-09 16:19:36 -05:00
co-authored by Claude Opus 5
parent df1b4651b3
commit 0d6ed40db9
5 changed files with 163 additions and 27 deletions
+31
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@@ -966,3 +966,34 @@ Rules:
`[perf-first]` (one-shot per mech: entity ID + instance at its FIRST
performance). Anonymous per-frame receipts are useless in a 2-node log —
**name the mech.**
## 30. A finite-difference cache the binary re-seeds at Reset — transcribe the WHOLE seed list (#137, 2026-08-09)
The binary `Mech::Reset @0049fb74` opens with more than the obvious origin writes: its SECOND
instruction is `FUN_00408440(mech+0x58c, param_2)` — re-seeding the **previous-position memory**
of the AccelerationLastFrame ring feed (+0x81c/0x824/0x828/0x82c) to the new origin. The port
reconstructed the ring itself faithfully (ctor `part_012.c:9836`, derivative `:15169`) but its
Reset never got that one line. Result: the first post-respawn sample computed
`|newPos prevPos| / dt` = **teleport distance / dt ≈ 1e5** into the velocity ring; the
ring-mean derivative turned it into an acceleration spike (with an opposite-sign ECHO ~15 frames
later as the sample rotated out of the mean); the myomer heat integrator's
`termAccel = (1accEff)·|v|·|a|·m·dt` turned THAT into a ~3e9 one-tick heat deposit; and the
freshly-reset myomers snapped from 77 to ~9000 against failT=2000 — the #137 respawn freeze.
Rules:
(a) **When the binary's Reset writes a cell you don't recognize, that write IS the spec.** The
+0x58c re-seed looked like bookkeeping and was silently dropped; it was the only thing
standing between a teleport and a position-derivative spike. Transcribe the whole zero/seed
list, then map each cell — never the recognizable subset.
(b) **Any prev-value cell backing a finite difference must be re-seeded at every discontinuity**
(teleport, warp, respawn). If you add such a cache port-side, grep the binary's reset for its
analog before assuming none exists.
(c) **Derived state hides stale backing state.** `currentTemperature` sampled AT the reset read
77 (clean) because RTIS wrote it — while the freeze arrived one frame later through
`heatEnergy += pendingHeat` from a live producer. Probing the derived cell at the reset
instant proves nothing about the producers; trace the WINDOW after, per producer.
(d) The diagnosis chain that worked, for reuse: roster-wide state snapshot (at-death / at-reset /
post-reset) → eliminate conduction by trapping flows with full operands → trap the remaining
producer's deposits with operands → cross-reference the operand SHAPE (pure local z,
magnitude = distance/dt, echo at ring-length) against the writers. Each trap eliminated a
theory the previous data had made plausible; three plausible theories died on operands.
+16 -7
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@@ -319,10 +319,19 @@ heat-per-SECOND at any frame rate. A literal transcription would add the full t
frame, so at 170 fps it would inject ~6× the heat the pod ever did. `BT_MYO_HZ` overrides the
reference rate for bracketing.
**Consequence for #137:** the heat model is not miscalibrated. Myomers running away past
`failT=2000` at sustained top speed is the authentic governor — heat is **quadratic in speed**
(`work = m·v²·0.5`), so v≈50 on open ground after a respawn is ~9× the input of v≈10-18 in a
fight. It is self-limiting: effectiveness hits 0, the mech stops, speed falls, it cools. What
players read as "respawned with the heat bar maxed" is that acceleration to top speed, not a
failed reset ([[combat-damage]] · the reset itself is verified: `T == startingTemperature` at
every reset). Whether the cliff is too punishing is a DESIGN call, not a fidelity defect.
**Consequence for #137 — CORRECTED 2026-08-09, the paragraph that stood here was wrong.** The
"players read 'respawned with heat maxed' as acceleration to top speed" claim did not survive
the data: the deposits were e9-scale within 30 frames of the reset, physically impossible from
motion input (~6.5e5/frame ceiling). The actual cause was a **dropped binary re-seed**: the
binary Reset's second instruction (`FUN_00408440(mech+0x58c, origin)`) re-seeds the
previous-position memory of the AccelerationLastFrame ring feed (+0x81c..+0x82c); the port
reconstructed the ring but not the re-seed, so the first post-respawn sample computed
TELEPORT-DISTANCE/dt (~1e5) into the velocity ring, the ring-mean derivative spiked
`AccelerationLastFrame`, and `termAccel = (1-accEff)·|v|·|a|·m·dt` deposited ~3e9 into
`pendingHeat` in one tick → myomers snapped from 77 to ~9000 (failT 2000) → speedEffect 0 →
frozen until cooled. Fixed by restoring the re-seed (`accelPrevPos = origin.linearPosition` in
Mech::Reset). The ~8% field rate was the |v| factor: only pilots whose throttle was still
forward at the respawn (physical lever / HOTAS — exactly who reported it) had gait-republished
speed in the spike frames. The calibration facts above (constants byte-exact, dt-normalised
kinetic term) all STAND; the in-life governor (running hot at sustained top speed derates the
myomers) is authentic and remains.
+50 -20
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@@ -947,6 +947,26 @@ void
if (other != 0 && coolantAvailable != 0)
{
Scalar flow = ComputeHeatFlow(other, time_slice); // FUN_004ad9ec
// #137 FLOW TRAP (BT_HEAT_LOG): the myomers gains ~2e9 of energy within
// 30 frames of a respawn while every partner reads T=77 -- and the only
// writers into its pendingHeat are its (dead-at-spawn) integrator and
// THIS line. Any e6-scale single flow is the bug caught in the act;
// print the complete operand set so the arithmetic can be re-run by
// hand instead of guessed at.
if (getenv("BT_HEAT_LOG") != 0 && (flow > 1.0e6f || flow < -1.0e6f))
{
DEBUG_STREAM << "[heatflow] " << (GetName() ? GetName() : "?")
<< " -> " << (other->GetName() ? other->GetName() : "?")
<< " flow=" << flow << " dt=" << time_slice
<< " | this: T=" << currentTemperature << " E=" << heatEnergy
<< " pend=" << pendingHeat << " m=" << thermalMass
<< " mScale=" << massScale << " k=" << thermalConductance
<< " lvl=" << coolantLevel << " cap=" << thermalCapacity
<< " fScale=" << coolantFlowScale
<< " | other: T=" << other->currentTemperature
<< " E=" << other->heatEnergy << " pend=" << other->pendingHeat
<< " m=" << other->thermalMass << "\n" << std::flush;
}
other->pendingHeat += flow;
pendingHeat -= flow;
BalanceCoolant(time_slice); // FUN_004ada94
@@ -1523,28 +1543,38 @@ void BTReportMyomerFreeze(void *mech_v, const char *when)
Subsystem *s = mech->GetSubsystem(i);
if (s == 0)
continue;
Scalar f = BTMyomersSpeedEffectOf(s);
if (f < -0.5f)
continue; // not a Myomers
// ROSTER-WIDE now (2026-08-09): the myomers-only version proved the
// myomers is being COOKED FROM OUTSIDE -- +2.3e9 of energy arrives in
// <=30 frames while its own integrator reads near-zero v (our Reset
// zeroes localVelocity, matching the binary's +0x1c4 zero-fill, so
// termKinetic/termAccel are dead at spawn). ConductHeat flow is
// bounded by deltaT, so an e9 slug through it demands a NEIGHBOUR at
// extreme temperature. Print EVERY heat-bearing subsystem's T plus
// the two cells T is actually derived from (heatEnergy @0x158,
// pendingHeat @0x1C8) to NAME that neighbour.
if (!s->IsDerivedFrom(*HeatableSubsystem::GetClassDerivations()))
continue;
HeatableSubsystem *h = (HeatableSubsystem *)s;
// Every Heatable-positive roster member in this game IS a HeatSink
// (the Watcher branch -- Torso/HUD/Gyro -- rides HeatWatcher, which is
// not HeatableSubsystem-derived), so the downcast for E/pend is safe.
// Deliberately NOT IsDerivedFrom(HeatSink): that hand-built chain
// returns false for Condenser (the night-13 trap).
HeatSink *hs = (HeatSink *)s;
Scalar f = BTMyomersSpeedEffectOf(s); // >= 0 only for a Myomers
if (f > best) best = f;
Scalar t = -1.0f, tdeg = -1.0f, tfail = -1.0f;
if (s->IsDerivedFrom(*HeatableSubsystem::GetClassDerivations()))
{
HeatableSubsystem *h = (HeatableSubsystem *)s;
t = h->currentTemperature; // @0x114
tdeg = h->degradationTemperature; // @0x118
tfail = h->failureTemperature; // @0x11C
}
// The derating curve (@004b8ac0) is exactly:
// temp >= degradation -> falls off; temp >= FAILURE -> 0.0 (frozen).
// So printing the thresholds beside the temperature says immediately
// whether a 0 effectiveness is JUSTIFIED by the temperature (reset did
// not take / re-heated) or is a STALE cache (temp fine, effect still 0).
DEBUG_STREAM << "[myofreeze] " << when << " " << (s->GetName() ? s->GetName() : "?")
<< " T=" << t << " deg=" << tdeg << " fail=" << tfail
<< " speedEffect=" << f
<< (f <= 1.0e-4f && t < tfail ? " <<<< STALE (cold but zero)" : "")
<< "\n" << std::flush;
<< " T=" << h->currentTemperature
<< " E=" << hs->heatEnergy
<< " pend=" << hs->pendingHeat
<< " fail=" << h->failureTemperature;
if (f >= 0.0f)
{
DEBUG_STREAM << " speedEffect=" << f
<< ((f <= 1.0e-4f && h->currentTemperature < h->failureTemperature)
? " <<<< STALE (cold but zero)" : "");
}
DEBUG_STREAM << "\n" << std::flush;
}
if (best >= 0.0f)
DEBUG_STREAM << "[myofreeze] " << when << " CHAIN MAX=" << best
+41
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@@ -2271,6 +2271,39 @@ void
worldLinearVelocity = Vector3D(0.0f, 0.0f, 0.0f);
localVelocity = Motion::Identity;
frameEntryWorldVelocity = Vector3D(0.0f, 0.0f, 0.0f);
// Binary zero-fills restored (Reset @0049fb74 zero-fills FOUR Motion cells:
// +0x1c4/+0x1dc/+0x298/+0x2c8; +0x1dc = localAcceleration by the engine
// Mover layout). NOTE: zeroing these did NOT fix #137 on its own -- the
// acceleration snapshot is REBUILT from a position finite-difference one
// frame later (see accelPrevPos below), so the stale-carryover story first
// written here was wrong. The zero-fills stay because the binary does them.
localAcceleration = Motion::Identity; // binary +0x1dc zero-fill
worldLinearAcceleration = Vector3D(0.0f, 0.0f, 0.0f); // world-space mirror
// #137 ROOT CAUSE -- the DROPPED RE-SEED. The binary Reset's SECOND
// instruction is FUN_00408440(mech+0x58c, param_2): re-seed the Point3D at
// +0x58c to the NEW ORIGIN. +0x58c is the previous-position memory of the
// AccelerationLastFrame ring feed (+0x81c/0x824/0x828/0x82c -- the F19
// block below, port member accelPrevPos). This port reconstructed the
// ring (ctor part_012.c:9836-9840, derivative :15169-15195) but its Reset
// never got the +0x58c line -- so the first post-respawn sample computed
// |newPos - accelPrevPos| / dt = TELEPORT DISTANCE / dt ~ 1e5
// into the velocity ring, and the ring-mean derivative turned that into an
// AccelerationLastFrame spike of 3e4..2.4e5 (pure forward/-z; with a +z
// ECHO ~15 frames later as the garbage sample rotates out of the mean).
// The myomer drive-heat integrator (@004b8d18) then computed
// termAccel = (1-accEff) * |v| * |a| * mass * dt
// with |a|~1e5 while the gait re-published |v|~40 under a still-held
// throttle: ONE tick deposited ~2.7e9 into pendingHeat -> heatEnergy,
// snapping the freshly-reset myomers from T=77 to T~9000 (failT=2000) ->
// speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it
// cools" (#137). Measured: top deposits 3.35e9/3.29e9/3.05e9, every one
// 3-4 log lines after a Mech::Reset, aXYZ pure z, master mech.
// Why ~8% in the field: the deposit needs |v| in the SAME 1-2 frames, so
// only pilots whose throttle is still forward at the respawn (physical
// lever / HOTAS -- exactly who reported it) get the freeze; idle-throttle
// respawns read v~0 and deposit nothing.
accelPrevPos = origin.linearPosition; // binary +0x58c re-seed
ramLastVictim = 0;
ramContactLinger = 0.0f;
// StopAllEntityEffects (@004d0c14): a respawned mech must not trail its
@@ -2598,6 +2631,14 @@ void
// (wreck shape: alarms/state settle, ammo
// bins do NOT refill the corpse)
}
// #137 forensic: roster heat state right AFTER the death shutdown sweep --
// whatever is still hot here is what the wreck period starts from, and a
// member that stays hot through BOTH sweeps is the conduction source that
// cooks the fresh myomers after the respawn.
{
extern void BTReportMyomerFreeze(void *mech_v, const char *when);
BTReportMyomerFreeze((void *)this, "at-death");
}
// Request the DEATH record BEFORE entering the disabled state (the
// ForceUpdate filter masks types 2..8 once IsDisabled) -- the binary
// death sender is Force(1) + Force(0x40) (@0x4aab2f/@0x4aab3a). The
+25
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@@ -809,6 +809,31 @@ void Myomers::MyomersDriveHeat(Scalar time_slice)
Scalar termAccel = velComplement * velMag * accMag * mass * time_slice;
Scalar gain = ratio * ratio * damageGain;
// #137 DEPOSIT TRAP (BT_HEAT_LOG): conduction into the myomers is measured
// ZERO post-respawn (the [heatflow] trap), weapons deposit into themselves,
// so THIS add is the only writer left that can carry the observed one-shot
// slug (9e7..2.3e9, varying per respawn). The [myoheat] receipt is
// time-sampled and would miss a 1-2 frame spike; this prints EVERY add
// over 1e6 with the full operand set, unconditionally.
{
Scalar deposit = gain * (termClimb + termKinetic + termAccel);
if (getenv("BT_HEAT_LOG") != 0 && (deposit > 1.0e6f || deposit < -1.0e6f))
{
// WHOSE mech (master vs the peer's replicant shares this log!) and
// the acceleration COMPONENTS (pure-y = gravity accumulation on the
// wreck; planar = teleport/warp-derived).
Mech *om = (Mech *)owner;
const Vector3D &av = om->localAcceleration.linearMotion;
DEBUG_STREAM << "[myodep] mech=" << om->GetEntityID()
<< (om->GetInstance() == Entity::ReplicantInstance ? " REPL" : " mstr")
<< " deposit=" << deposit
<< " v=" << velMag << " a=" << accMag
<< " aXYZ=(" << av.x << "," << av.y << "," << av.z << ")"
<< " vy=" << vy << " dt=" << time_slice << " gain=" << gain
<< " climb=" << termClimb << " kinetic=" << termKinetic
<< " accel=" << termAccel << "\n" << std::flush;
}
}
pendingHeat /* @0x1C8 */ += gain * (termClimb + termKinetic + termAccel);
if (getenv("BT_MYO_LOG"))