KB: trigger-config + keymap unification human-verified
context/glass-cockpit.md: record the BT_PLATFORM=glass/PadRIO click gating
(the dead-clicks root cause), the verified live regroup loop, the [cfgmap]/
BT_BTNTEST diagnostics, and the one-keymap settlement (babf5b1).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
babf5b1e77
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0e013fd82d
@@ -61,6 +61,21 @@ copied from them.
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(`BT_BUTTON_TRAP=1` restores) — each `[FAIL]` log = a missing L4 override to reconstruct.
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Verified: authentic-path input (engine push → streamed `.CTL` → mapper), panel-click
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survival, 2-node loopback MP un-regressed on the pod build. Detail: `docs/GLASS_COCKPIT.md`.
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- **Trigger-config + one-keymap (2026-07-21, HUMAN-VERIFIED live).** The cockpit-surround
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clicks only work when a `PadRIO` exists, and PadRIO only exists under the **GLASS platform
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profile** (`BT_PLATFORM=glass` → `L4CONTROLS=PAD`); a plain launch falls to the DEV profile
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(KEYBOARD) and `PadRIO::SetScreenButton` no-ops — every cockpit click silently discarded
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(the "held PROGRAM, nothing happened" incident: `[cockpit] CLICK addr=0x8` logged but
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ConfigureMappables id 9 never dispatched). `play_solo.bat` now sets `BT_PLATFORM=glass`
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with the glass exe. The full regroup loop (hold PROGRAM → Mapping-mode flip suppresses
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fire → fire-key taps toggle the binding → joystick-display dot moves → release commits)
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is verified live. Diagnostics: `[cfgmap]` ENTER/EXIT (BT_FIRE_LOG, mechweap.cpp) +
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`BT_BTNTEST="addr,on,off"` scripted screen-button harness (L4PADRIO.cpp Poll). **Keymap:**
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which binding engine runs follows the same profile split — GLASS = PadRIO/`bindings.txt`,
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DEV/pod = btinput/`CONTROLS.MAP` — which made the felt keymap flip with the boot flavor.
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Settled 2026-07-21 (commit babf5b1): CONTROLS.MAP + the compiled-in default now mirror the
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bindings.txt layout (numpad aim cluster, arrows=throttle/pedals, **Alt=reverse 0x3F**,
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NumPad5=AllStop, Shift=throttle) so every boot flavor feels identical.
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- **Step 3 (miniconsole): DONE 2026-07-17 [T2].** `game/glass/btl4fe.*` (menu + console-shape
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egg writer, golden-tested vs MP.EGG) + `btl4console.*` (the marshal: a worker-thread console
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CLIENT speaking the btconsole.py wire verbatim; `content\marshal.log`). ZERO engine hooks —
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