locomotion.md: record the gimped turn-step relocation find
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -297,6 +297,12 @@ Machinery (all four reconstructed in mech2.cpp, gates in mech4.cpp):
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0x17/wgr from a LEFT step (7/0xf) — the machine forces one extra normal step if mid-wrong-foot.
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Cycles: left = 0x18 (ggr clip, stride @0x544), right = 0x19 (ggl, @0x548); exits through the gs
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transitions 0x1a/0x1b when demand dies. No reverse entry exists while gimped.
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**Turn-in-place while gimped** (field find, `95cf49d`): the binary's trn dispatcher
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(`FUN_004a9b5c`, master perf) runs OUTSIDE the driver selection, so it arms the turn step for
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gimped mechs too — the port relocated it into the NORMAL leg driver's Standing case, which
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stops running when the gimp driver takes over ("rotating statue"). The arming is now mirrored
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in `AdvanceLegAnimationGimp`. No gimp-turn clip exists — a limping mech step-turns with the
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normal `trn` clip [T1: the RES limp set is only wg/gg/gs].
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Open: the load-time per-clip callbacks `PTR_LAB_0050d738/744` on the wg clips (uncarved LABs,
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inert `Recon` placeholders in the port — likely footstep/cycle events, transitions work without
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them); the gimp audio cue binding.
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