#124 twist-sign VERIFIED correct (live missile bench) + the rig to do it
The frame-adapter's inferred twist-sign flip (SelectSlice theta -= twist, vs the binary's += pre-reflection) was the last unverified half of #124 -- every earlier probe ran at twist 0. Bench: stationary madcat target with the torso PINNED at 0 / +140 / -140 deg, LRM salvos from a fixed shooter (missiles = the authentic cylinder path; the binary DROPPED zone -1 beam damage). Result: slice picks track the physically-facing flank in BOTH directions (twist-left -> right-family zones for left-flank impacts, twist-right -> left-family), deterministic, wrong-sign outcome (slice 7 vs observed slice 1) clearly excluded. No game-code change needed. Instrumentation added (all env-gated): - torso.cpp BT_FORCE_TWIST=<-1..1>: HOLD the sim's analogTwistAxis (the input-level pin was dead -- live input rides the CONTROLS.MAP device push, and Basic mode auto-centers; sim-level is plumbing-independent). - dmgtable.cpp [slice] line: rot flag, live twist, thetaIn/thetaAdj, chosen slice -- the weighted leaf roll made zone-only logs ambiguous. - [dmgresolve] now names the zone (BTMechZoneSegAndName). - mech4.cpp BT_FORCE_TWIST input pin + one-shot mode cycle (kept as doc of the dead path), mechmppr [mppr] mode probe. - scratchpad/night11/twistsign.sh: the 3-config bench. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -840,6 +840,15 @@ void
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extern float gBTElevAxis;
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stickPosition.y = gBTElevAxis;
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}
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// #124 twist-sign bench probe: is the axis routed, and in what mode?
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if (getenv("BT_TORSO_LOG"))
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{
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static int s_mp = 0;
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if ((s_mp++ % 60) == 0 && s_mp < 1200)
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DEBUG_STREAM << "[mppr] mode=" << (int)controlMode
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<< " twistAxis=" << gBTTwistAxis
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<< " keyTurn=" << key_turn << "\n" << std::flush;
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}
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if (controlMode == BasicMode)
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{
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stickPosition.x = key_turn;
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