Damage economy RECONCILED: 3 stand-ins fixed, 3 paths confirmed authentic (task #60)
Full 5-path audit of the damage economy vs the decomp (5-finder + adversarial-verify workflow), resolving the KB self-contradiction the binary-coverage audit flagged. CONFIRMED AUTHENTIC as-is (no change needed): - Energy beam (emitter.cpp): damagePortion = authored DamageAmount x (charge/seekV)^2; the ctor x1e7 and fire x1e-7 cancel (_DAT_004bafbc dumped from the exe = x87 80-bit 1e-7 exactly). - Autocannon (projweap.cpp): full authored DamageAmount from resource +0x19C delivered unmodified; the 0.0625 at :667 is the shooter's own gyro recoil, not the round. - Zone-armor BASE model: damageLevel += amount x damageScale[type] (engine DAMAGE.cpp:379, called mechdmg.cpp:427), legs x0.5, 1.0=dead. 3 STAND-INS FIXED (all byte-verified against the decomp): - A. mechdmg.cpp:451 -- read the phantom `stance` member (no binary offset, zero writers -> perma-0), so the leg-shot-out -> fall/death branch was DEAD. Now MovementMode() (mech+0x40, @part_012.c:6910). - B. mechdmg.cpp:458 -- guarded the leg partial-failure graphic on the always-0 IsAirborne() stub where the binary calls IsDisabled() (@0049fb54 = movementMode 2||9). On a wreck the binary SUPPRESSES the write; the stub let it corrupt graphicAlarm 9->4/3 -- the task-#52 wreck-graphic bug, now fixed AT SOURCE (was only masked by the IsMechDestroyed latch). - C. mech4.cpp:1551 -- flat kShotDamage=12 fed as the kill-score damageAmount (the KB self-contradiction: task #8 claimed it retired, but it was live). The score handler @0x4c02e4 derives the whole kill award from it, so every kill scored identically regardless of weapon. Now lastInflictingDamage -- the real killing-blow magnitude, latched in TakeDamageMessageHandler (mech.cpp:624), mirroring the per-hit path (mech4.cpp:1207). The phantom `int stance` slot is reused for the new Scalar member (size-neutral, no layout shift); init 0 in the ctor. DEFERRED (task #60-D, documented): the missile CLUSTER model -- the port fires N flying rounds (net armor total authentic) vs the binary's ONE missile with a random burstCount cluster roll (loses cluster variance + single-zone concentration). Blocked on an OPEN decomp semantic (does burstCount multiply armor or only the gyro kick? settle at FUN_004bef78 -> FUN_004be078 -> EXPLODE.cpp:209-210). VERIFIED live: clean build; 2-node fight -> clean center-mass kill (no crash, kills 0->1); [zone-armor] dump confirms per-zone armor 50-140 + legs x0.5. NB the displayed POINTS score still reads 0 -- a SEPARATE open gap (scoreAward + role/team/tonnage multipliers unwired); fix C corrected the damage INPUT to that formula. KB swept: open-questions.md (self-contradiction resolved + task #60 summary + deferred missile item), combat-damage.md (damageScale is type-indexed not even/odd; task-#52 source fix; kill-score section), RECONCILE.md (missile = ONE spawn not N), stale comments in mechweap.cpp (SendDamageMessage is LIVE), mislanch.hpp, mechdmg.cpp (FUN_0049fb54 = IsDisabled). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
2e9c78d604
commit
267059ab88
@@ -122,9 +122,12 @@ offsets). [T2]
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## The RAM economy — CLOSED (2026-07-12) [T1 evidence, T3 normalization]
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Three-layer story, measured live + decomp-verified:
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1. **The armor economy is POINTS**: every zone streams `damageScale[5]` EVEN = `1/armorPoints`
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(armor 50–140; `damageLevel += amount/armor`, 1.0 = destroyed — the `[zone-armor]` dump,
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BT_DMG_LOG, mechdmg.cpp). Weapons author point-scale amounts (laser 11.77 ≈ 10 torso hits). ✓
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1. **The armor economy is POINTS**: every zone streams `damageScale[5]` — 5 cells indexed by
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`damageType` DIRECTLY (Collision/Ballistic/Explosive/Laser/Energy; task #60 correction — NOT an
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"even/odd slot" parity), each destructive type's cell ≈ `1/armorPoints` (armor 50–140).
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`damageLevel += amount × damageScale[type]`, 1.0 = destroyed — engine `DAMAGE.cpp:379`, called
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from `mechdmg.cpp:427`; the `[zone-armor]` dump, BT_DMG_LOG. Weapons author point-scale amounts
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(laser 11.77 ≈ 10 torso hits). ✓
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2. **StaticBounce prices rams with the AUTHORED moverMass ≈ 1.3e6 units** → ~600×v² ≈ 59,000
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points for a 10 m/s ram (measured: 59221@9.94, 398@0.81; `[collide-tx]` now logs mass/e).
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The binary DISPATCHES it raw (@part_012:15324-15358) — but in pod MP it landed on the local
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@@ -418,6 +421,23 @@ is the death `movementMode`: `IsDestroyed == (movementMode 2 || 9)` (`FUN_0049fb
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the death modes never revert. Fix: `IsMechDestroyed()` = `movementMode 2||9` (latch) **OR**
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`graphicAlarm >= 9` (the vital-kill TRIGGER that first enters the transition). Lesson: **a gauge/status
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alarm is never a state latch** — later writers rewrite it; latch on the state machine's own mode.
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**ROOT-CAUSE now fixed AT SOURCE (task #60):** the illegitimate wreck rewrite to 4/3 came from
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`mechdmg.cpp:458` gating the leg partial-failure graphic on the always-0 `IsAirborne()` stub instead
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of `IsDisabled()` (`@0049fb54` = movementMode 2||9). On a wreck the binary SUPPRESSES that write; the
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stub let it fire and corrupt `graphicAlarm`. Now `mech->IsDisabled()` — the latch above remains as
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defence-in-depth. Sibling fix: `mechdmg.cpp:451` read the phantom `stance` (perma-0) instead of
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`MovementMode()`, so the leg-shot-out → `graphicAlarm=9` fall/death branch was entirely DEAD; now live.
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## Kill-score damage (task #60)
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`BTPostKillScore` (btplayer.cpp:1491) feeds the ScoreMessage `damageAmount` into the kill award
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(`@0x4c02e4` → `(damageAmount + scoreAward) × roleScalar × teamMult × tonnageRatio`, `@0x4c052c`).
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The port passed a flat `kShotDamage=12` (mech4.cpp:1551), so every kill scored identically regardless
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of the finishing weapon. Now it passes `lastInflictingDamage` — the real killing-blow magnitude
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latched in `TakeDamageMessageHandler` (mech.cpp:624), mirroring the working per-hit score path
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(mech4.cpp:1207). `scoreAward=0` (the authentic kill BONUS) stays an open bring-up gap — it lives in
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the un-exported master-perf writer (0x4a9770-0x4ab188 [T4]); the exact authentic `damageAmount` that
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writer emitted (msg+0x24) is likewise unrecovered, so the killing-blow magnitude is the faithful
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stand-in until it is. [T1 mechanism / T4 exact authentic value]
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## Key Relationships
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- Weapons/roster: [[subsystems]]. Aim source: [[locomotion]] (drive/facing). Effects: [[rendering]].
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@@ -257,7 +257,11 @@ register. ⚠ The audit also flags the damage-economy item as SELF-CONTRADICTOR
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in the task #8 synthesis) → the pod's 4-8-hit heavy-weapon pacing. The weapon-side
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SendDamageMessage (@004b9728) is LIVE from Emitter::FireWeapon (damageData filled incl.
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**damageForce = target−muzzle → the gyro's directional hit-bounce feed**); the mech4
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bring-up damage block + flat kShotDamage are retired to diag hooks. **ROOT-CAUSE find: the
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bring-up damage block + flat kShotDamage are retired to diag hooks **(CORRECTED, task #60:
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`kShotDamage=12` was only HALF-retired — still LIVE at the kill-score `mech4.cpp:1551` until
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task #60 replaced it with `lastInflictingDamage`, the real killing-blow magnitude; only the
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cross-pod force hook `mech4.cpp:3255` was env-gated. See the task #60 reconciliation below).**
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**ROOT-CAUSE find: the
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CheckFireEdge NaN latch** -- TriggerState carries ControlsButton INTS (release −65 = a
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negative NaN); the binary's x87 unordered-compare treated it as "released" but an
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IEEE-correct float compare latched the detector shut after the first release (why the
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@@ -267,6 +271,38 @@ register. ⚠ The audit also flags the damage-economy item as SELF-CONTRADICTOR
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LODReuseHysteresis corrected 0.82→0.33 (a double); the MP beam-kill live-verify awaits a
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clear-sightline spawn (mechanism identical to solo; force-dmg cross-pod cycles verified).
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- **✅ DAMAGE-ECONOMY RECONCILIATION (task #60, 2026-07-13) [T1/T2].** Full 5-path audit vs the
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decomp (5-finder + adversarial-verify workflow). **Clean as-is:** energy beam (`emitter.cpp`,
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closed form byte-exact; `_DAT_004bafbc` dumped = x87 1e-7), autocannon (`projweap.cpp`, full
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authored DamageAmount from resource +0x19C; the 0.0625 at :667 is the shooter's own gyro recoil,
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not the round), zone-armor BASE model (`damageLevel += amount·damageScale[type]`, engine
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DAMAGE.cpp:379, legs ×0.5, 1.0=destroyed). **3 stand-ins FIXED:** (A) `mechdmg.cpp:451`
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`mech->stance` (phantom, perma-0 → the leg-shot-out fall/death branch was DEAD) → `MovementMode()`
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(mech+0x40, @part_012.c:6910); (B) `mechdmg.cpp:458` `IsAirborne()` (always-0 stub) → `IsDisabled()`
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(@0049fb54) — the task-#52 wreck-graphic corruption fixed AT SOURCE (was only masked by the
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IsMechDestroyed latch); (C) `mech4.cpp:1551` flat `kShotDamage=12` kill-score → `lastInflictingDamage`
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(real killing-blow, latched in TakeDamageMessageHandler; the score handler @0x4c02e4 derives the
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whole kill award from it, so a flat 12 scored every kill identically). Phantom `int stance` slot
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reused for `lastInflictingDamage`. **KB corrected:** the "damageScale[5] EVEN=1/armorPoints"
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prose is a mild inaccuracy — the array is 5 cells indexed by damageType directly
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(Collision/Ballistic/Explosive/Laser/Energy); the per-type value IS ≈1/armorPoints for the
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destructive types (net model unchanged). See [[combat-damage]].
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- **DEFERRED (task #60-D): the missile CLUSTER model.** The port fires N flying rounds each
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carrying `authored/N` damage (net salvo total = authored, so per-armor damage is correct), but
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the binary (@004bcc60) fires ONE missile whose `burstCount` is a RANDOM cluster-hit roll
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(`min(rand(0..N-1)+N/4, N)`, FUN_004bef78) applied to ONE cylinder-resolved zone. The port thus
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loses (i) cluster-hit VARIANCE (always full N) and (ii) single-zone CONCENTRATION (N rounds
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scatter across zones). Net-neutral on total armor, so LOW priority. **OPEN semantic gating the
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severity:** does `burstCount` multiply ARMOR damage or only the gyro kick? DAMAGE.h:49-54 [T0]
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says "times to apply the damage" (→ apply-count → port total authentic); settle by reading the
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consumer chain FUN_004bef78 → FUN_004be078 → EXPLODE.cpp:209-210 (does it loop burstCount over
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DamageZone::TakeDamage or apply once?). Fix only if made byte-faithful (roll clusterHits, thread
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`burst` through BTPushProjectile, one damage-bearing round + rest visual-only).
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- Also open (bring-up, not stand-ins): `scoreAward=0` (btplayer.cpp:1526 — the authentic kill
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bonus lives in the un-exported master-perf writer 0x4a9770-0x4ab188, T4); the exact authentic
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kill `damageAmount` from that same writer (msg+0x24) is unrecovered — the killing-blow magnitude
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is the faithful stand-in until it is.
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- **HEAT (task #9, 2026-07-11): authentic 1e7-unit heat LIVE; conduction ROUTING defect
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remains [T2/T3].** Landed + byte-anchored: emitters emit `heatCostToFire x 1e7 x
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(charge/seekV)^2` (closed form; PPC = 1.1e8 -> +632 K on its 174000-mass sink); the missing
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+7
-3
@@ -1173,9 +1173,13 @@ flight entity.
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- `SetPerformance(&ProjectileWeapon::ProjectileWeaponSimulation)` — wired (ctor).
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- **MissileLauncher** (`mislanch.cpp/.hpp`) — `FireWeapon` (override @004bcc60)
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reconstructed: `ConsumeRound()`, recoil cooldown, then spawn `missileCount`
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guided `Missile::New` entities per salvo (damage already pre-split per-missile
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in the ctor). Ticks via the inherited `ProjectileWeaponSimulation`; its vtable
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reconstructed: `ConsumeRound()`, recoil cooldown, then spawn ONE guided
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`Missile::New` entity per salvo (task #60 correction — NOT `missileCount`
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entities; the single missile carries `burstCount` = the random cluster-hit
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roll, and per-missile damage = authored/missileCount pre-split in the ctor).
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The PORT re-expresses this as N flying rounds (net armor total identical;
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loses cluster variance + single-zone concentration — see [[open-questions]]
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task #60-D). Ticks via the inherited `ProjectileWeaponSimulation`; its vtable
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`FireWeapon` override is dispatched from there.
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- **Missile** (`missile.cpp/.hpp`) — flight-entity tick wiring ADDED.
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@@ -622,6 +622,10 @@ void
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// WRITTEN -- a reconstruction gap; the natural authentic write site is
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// this handler (every damage message carries the inflictor). [T3]
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lastInflictingID = message->inflictingEntity;
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// task #60: latch the killing-blow magnitude alongside the attacker id so the
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// kill score carries the REAL finishing-hit damage (mirrors the per-hit path
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// mech4.cpp:1207 that already passes p.damage), not the flat kShotDamage=12.
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lastInflictingDamage = message->damageData.damageAmount;
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// THREAT feed (task #37, the recovered reticle Execute's ThreatVector
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// attr 0xC): when the PLAYER takes a hit, push the attack direction --
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@@ -1419,6 +1423,7 @@ Mech::Mech(
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frameEntryWorldVelocity = Vector3D(0.0f, 0.0f, 0.0f); // collision-damage guard snapshot
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ramLastVictim = 0; // ram contact-edge state
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ramContactLinger = 0.0f;
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lastInflictingDamage = 0.0f; // task #60: killing-blow magnitude (set on hit)
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if (GroundReal() && GetCollisionVolumeCount() > 0
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&& collisionTemplate != 0 && collisionVolume != 0)
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{
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@@ -1009,7 +1009,8 @@ protected:
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// Defined in mech4.cpp (Mech__DamageZone::vitalDamageZone is protected; Mech has access).
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int FirstVitalZone() const;
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int flags; // entity flags word (this+0x28 region)
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int stance; // posture state
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Scalar lastInflictingDamage; // task #60: killing-blow magnitude (port-only; reuses
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// the retired phantom `stance` slot -- feeds the kill score)
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int ammoState; // @0x44c 0 none / 1 leaking / 2 dry
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AlarmIndicator graphicAlarm; // body graphic-state alarm
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EntityID lastInflictingID; // @0x43c last attacker (read by DamageZone routing)
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@@ -1547,8 +1547,12 @@ void
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// boresight pick skips a dead mech, so that block never ran against
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// it again: internally dead, smoking, standing, invulnerable.
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{
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// KILL score (once; the ownerless dummy yields no death for us)
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BTPostKillScore((Entity *)this, kShotDamage);
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// KILL score (once; the ownerless dummy yields no death for us).
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// task #60: pass the REAL killing-blow magnitude (latched in the damage
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// handler), not the flat bring-up kShotDamage -- the score handler
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// @0x4c02e4 derives the whole kill award from this damageAmount, so a
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// flat 12 made every kill score identically regardless of weapon.
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BTPostKillScore((Entity *)this, lastInflictingDamage);
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if ((Entity *)this == gEnemyMech)
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gEnemyDestroyed = 1; // latches off damage score
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@@ -51,7 +51,7 @@
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// FUN_00408050 (Scalar)Random -> [0,1) FUN_0040807c(rng,n) Random(n)
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// FUN_004ac07c Subsystem::ApplyDamage(damage) -> Scalar
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// FUN_004b11bc Generator::ForceShortRecovery (class derivations @0050f4bc)
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// FUN_0049fb54 Mech::<query torso/leg destroyed state>
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// FUN_0049fb54 Mech::IsDisabled() (movementMode 2||9; NOT a torso/leg query)
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// FUN_0040485c/00404720/00404088/00404190/004040d8 NotationFile readers
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// FUN_00402298/004022b0/004022d0 operator new / array new / delete
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// FUN_004dbb24/004db92c/004d9c38/004dbd4c DebugStream << / endl
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@@ -448,18 +448,26 @@ void
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if (damageLevel >= StructureMax)
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RecurseSegmentTable(mech); // FUN_0049cad4
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}
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else if ((unsigned)(mech->stance - 3) < 2) // standing/walking
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else if ((unsigned)(mech->MovementMode() - 3) < 2) // live sim state 3||4 (mech+0x40)
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{
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// task #60: the gate reads the LIVE MovementMode (mech+0x40),
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// @part_012.c:6910 `*(int*)(iVar1+0x40) - 3U < 2` -- NOT the phantom
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// `stance` member (no binary offset, zero writers -> perma-0, so
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// this whole leg-shot-out -> fall/death branch was DEAD).
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if (rightLeg != 0 && damageLevel >= StructureMax)
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mech->graphicAlarm.SetLevel(9); // fall / leg gone
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else if (leftLeg != 0 && damageLevel >= StructureMax)
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mech->graphicAlarm.SetLevel(9);
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}
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else if (mech->IsAirborne() == 0) // FUN_0049fb54
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else if (mech->IsDisabled() == 0) // FUN_0049fb54 (NOT disabled)
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{
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// Non-standing stance, still grounded: a half-destroyed leg zone
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// trips the partial-failure graphic (right -> 4, left -> 3). The
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// oracle compares against _DAT_0049c9a0 (0.5), NOT StructureMax.
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// A live (non-disabled) mech: a half-destroyed leg zone trips the
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// partial-failure graphic (right -> 4, left -> 3). The oracle
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// compares against _DAT_0049c9a0 (0.5), NOT StructureMax. task #60:
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// the guard is IsDisabled (@0049fb54 = movementMode 2||9), NOT the
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// always-0 IsAirborne stub -- on a WRECK the binary SUPPRESSES this
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// write; the stub let it corrupt graphicAlarm 9->4/3 (the task-#52
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// wreck-graphic bug, now fixed at source not just masked).
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if (rightLeg != 0 && damageLevel >= LegHalfStructure)
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mech->graphicAlarm.SetLevel(4);
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else if (leftLeg != 0 && damageLevel >= LegHalfStructure)
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@@ -610,11 +610,12 @@ void
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// -- the weapon-fire damage submission into the owning mech's
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// SubsystemMessageManager (mech+0x434 -> AddDamageMessage @0049b6d8), NOT a
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// HUD pip. The "HUD element record" reading below was the same 0x434
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// misattribution the mapper suffered. The authentic weapon-side submission
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// (per-weapon damageData + inflictingSubsystemID) is pending the
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// damage-economy reconciliation (authored 0.25-scale amounts vs the
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// bring-up kShotDamage=12); the interim submitter is the mech4 fire block
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// routing through AddDamageMessage. This body stays dormant meanwhile.
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// misattribution the mapper suffered. This body is the LIVE per-shot
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// beam-damage path (called from Emitter::FireWeapon, emitter.cpp:289; decomp
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// part_013.c:7758-7764) carrying the authentic per-weapon damageData +
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// inflictingSubsystemID -- the damage-economy reconciliation (task #60)
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// CONFIRMED the authored-DamageAmount economy; kShotDamage is retired to the
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// kill-score and env-gated diag hooks (task #60).
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//
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void
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MechWeapon::SendDamageMessage(Entity *target)
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@@ -169,9 +169,12 @@ class Missile;
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protected:
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// @004bcc60 (ProjectileWeapon spawn path) -- builds the streamed-entity
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// spawn descriptor for a Missile (entity ClassID 0xBD0), seeds it with
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// muzzleVelocity + the per-missile Damage, and hands it to the entity
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// manager. Invoked missileCount times per trigger pull.
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// spawn descriptor for ONE Missile (entity ClassID 0xBD0), seeds it with
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// muzzleVelocity + the per-missile Damage (authored/missileCount) and the
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// burstCount cluster-hit roll, and hands it to the entity manager.
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// (task #60 correction: ONE spawn per trigger pull, NOT missileCount
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// spawns -- burstCount carries the cluster count to the single missile;
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// the PORT re-expresses this as N flying rounds, see mislanch.cpp.)
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void
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FireWeapon();
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