Damage economy RECONCILED: 3 stand-ins fixed, 3 paths confirmed authentic (task #60)

Full 5-path audit of the damage economy vs the decomp (5-finder +
adversarial-verify workflow), resolving the KB self-contradiction the
binary-coverage audit flagged.

CONFIRMED AUTHENTIC as-is (no change needed):
- Energy beam (emitter.cpp): damagePortion = authored DamageAmount x
  (charge/seekV)^2; the ctor x1e7 and fire x1e-7 cancel (_DAT_004bafbc
  dumped from the exe = x87 80-bit 1e-7 exactly).
- Autocannon (projweap.cpp): full authored DamageAmount from resource
  +0x19C delivered unmodified; the 0.0625 at :667 is the shooter's own
  gyro recoil, not the round.
- Zone-armor BASE model: damageLevel += amount x damageScale[type]
  (engine DAMAGE.cpp:379, called mechdmg.cpp:427), legs x0.5, 1.0=dead.

3 STAND-INS FIXED (all byte-verified against the decomp):
- A. mechdmg.cpp:451 -- read the phantom `stance` member (no binary
  offset, zero writers -> perma-0), so the leg-shot-out -> fall/death
  branch was DEAD. Now MovementMode() (mech+0x40, @part_012.c:6910).
- B. mechdmg.cpp:458 -- guarded the leg partial-failure graphic on the
  always-0 IsAirborne() stub where the binary calls IsDisabled()
  (@0049fb54 = movementMode 2||9). On a wreck the binary SUPPRESSES the
  write; the stub let it corrupt graphicAlarm 9->4/3 -- the task-#52
  wreck-graphic bug, now fixed AT SOURCE (was only masked by the
  IsMechDestroyed latch).
- C. mech4.cpp:1551 -- flat kShotDamage=12 fed as the kill-score
  damageAmount (the KB self-contradiction: task #8 claimed it retired,
  but it was live). The score handler @0x4c02e4 derives the whole kill
  award from it, so every kill scored identically regardless of weapon.
  Now lastInflictingDamage -- the real killing-blow magnitude, latched
  in TakeDamageMessageHandler (mech.cpp:624), mirroring the per-hit path
  (mech4.cpp:1207). The phantom `int stance` slot is reused for the new
  Scalar member (size-neutral, no layout shift); init 0 in the ctor.

DEFERRED (task #60-D, documented): the missile CLUSTER model -- the port
fires N flying rounds (net armor total authentic) vs the binary's ONE
missile with a random burstCount cluster roll (loses cluster variance +
single-zone concentration). Blocked on an OPEN decomp semantic (does
burstCount multiply armor or only the gyro kick? settle at FUN_004bef78
-> FUN_004be078 -> EXPLODE.cpp:209-210).

VERIFIED live: clean build; 2-node fight -> clean center-mass kill (no
crash, kills 0->1); [zone-armor] dump confirms per-zone armor 50-140 +
legs x0.5. NB the displayed POINTS score still reads 0 -- a SEPARATE
open gap (scoreAward + role/team/tonnage multipliers unwired); fix C
corrected the damage INPUT to that formula.

KB swept: open-questions.md (self-contradiction resolved + task #60
summary + deferred missile item), combat-damage.md (damageScale is
type-indexed not even/odd; task-#52 source fix; kill-score section),
RECONCILE.md (missile = ONE spawn not N), stale comments in mechweap.cpp
(SendDamageMessage is LIVE), mislanch.hpp, mechdmg.cpp (FUN_0049fb54 =
IsDisabled).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-13 15:38:04 -05:00
co-authored by Claude Fable 5
parent 2e9c78d604
commit 267059ab88
9 changed files with 106 additions and 24 deletions
+23 -3
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@@ -122,9 +122,12 @@ offsets). [T2]
## The RAM economy — CLOSED (2026-07-12) [T1 evidence, T3 normalization]
Three-layer story, measured live + decomp-verified:
1. **The armor economy is POINTS**: every zone streams `damageScale[5]` EVEN = `1/armorPoints`
(armor 50140; `damageLevel += amount/armor`, 1.0 = destroyed — the `[zone-armor]` dump,
BT_DMG_LOG, mechdmg.cpp). Weapons author point-scale amounts (laser 11.77 ≈ 10 torso hits). ✓
1. **The armor economy is POINTS**: every zone streams `damageScale[5]` — 5 cells indexed by
`damageType` DIRECTLY (Collision/Ballistic/Explosive/Laser/Energy; task #60 correction — NOT an
"even/odd slot" parity), each destructive type's cell ≈ `1/armorPoints` (armor 50140).
`damageLevel += amount × damageScale[type]`, 1.0 = destroyed — engine `DAMAGE.cpp:379`, called
from `mechdmg.cpp:427`; the `[zone-armor]` dump, BT_DMG_LOG. Weapons author point-scale amounts
(laser 11.77 ≈ 10 torso hits). ✓
2. **StaticBounce prices rams with the AUTHORED moverMass ≈ 1.3e6 units** → ~600×v² ≈ 59,000
points for a 10 m/s ram (measured: 59221@9.94, 398@0.81; `[collide-tx]` now logs mass/e).
The binary DISPATCHES it raw (@part_012:15324-15358) — but in pod MP it landed on the local
@@ -418,6 +421,23 @@ is the death `movementMode`: `IsDestroyed == (movementMode 2 || 9)` (`FUN_0049fb
the death modes never revert. Fix: `IsMechDestroyed()` = `movementMode 2||9` (latch) **OR**
`graphicAlarm >= 9` (the vital-kill TRIGGER that first enters the transition). Lesson: **a gauge/status
alarm is never a state latch** — later writers rewrite it; latch on the state machine's own mode.
**ROOT-CAUSE now fixed AT SOURCE (task #60):** the illegitimate wreck rewrite to 4/3 came from
`mechdmg.cpp:458` gating the leg partial-failure graphic on the always-0 `IsAirborne()` stub instead
of `IsDisabled()` (`@0049fb54` = movementMode 2||9). On a wreck the binary SUPPRESSES that write; the
stub let it fire and corrupt `graphicAlarm`. Now `mech->IsDisabled()` — the latch above remains as
defence-in-depth. Sibling fix: `mechdmg.cpp:451` read the phantom `stance` (perma-0) instead of
`MovementMode()`, so the leg-shot-out → `graphicAlarm=9` fall/death branch was entirely DEAD; now live.
## Kill-score damage (task #60)
`BTPostKillScore` (btplayer.cpp:1491) feeds the ScoreMessage `damageAmount` into the kill award
(`@0x4c02e4` → `(damageAmount + scoreAward) × roleScalar × teamMult × tonnageRatio`, `@0x4c052c`).
The port passed a flat `kShotDamage=12` (mech4.cpp:1551), so every kill scored identically regardless
of the finishing weapon. Now it passes `lastInflictingDamage` — the real killing-blow magnitude
latched in `TakeDamageMessageHandler` (mech.cpp:624), mirroring the working per-hit score path
(mech4.cpp:1207). `scoreAward=0` (the authentic kill BONUS) stays an open bring-up gap — it lives in
the un-exported master-perf writer (0x4a9770-0x4ab188 [T4]); the exact authentic `damageAmount` that
writer emitted (msg+0x24) is likewise unrecovered, so the killing-blow magnitude is the faithful
stand-in until it is. [T1 mechanism / T4 exact authentic value]
## Key Relationships
- Weapons/roster: [[subsystems]]. Aim source: [[locomotion]] (drive/facing). Effects: [[rendering]].
+37 -1
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@@ -257,7 +257,11 @@ register. ⚠ The audit also flags the damage-economy item as SELF-CONTRADICTOR
in the task #8 synthesis) → the pod's 4-8-hit heavy-weapon pacing. The weapon-side
SendDamageMessage (@004b9728) is LIVE from Emitter::FireWeapon (damageData filled incl.
**damageForce = targetmuzzle → the gyro's directional hit-bounce feed**); the mech4
bring-up damage block + flat kShotDamage are retired to diag hooks. **ROOT-CAUSE find: the
bring-up damage block + flat kShotDamage are retired to diag hooks **(CORRECTED, task #60:
`kShotDamage=12` was only HALF-retired — still LIVE at the kill-score `mech4.cpp:1551` until
task #60 replaced it with `lastInflictingDamage`, the real killing-blow magnitude; only the
cross-pod force hook `mech4.cpp:3255` was env-gated. See the task #60 reconciliation below).**
**ROOT-CAUSE find: the
CheckFireEdge NaN latch** -- TriggerState carries ControlsButton INTS (release 65 = a
negative NaN); the binary's x87 unordered-compare treated it as "released" but an
IEEE-correct float compare latched the detector shut after the first release (why the
@@ -267,6 +271,38 @@ register. ⚠ The audit also flags the damage-economy item as SELF-CONTRADICTOR
LODReuseHysteresis corrected 0.82→0.33 (a double); the MP beam-kill live-verify awaits a
clear-sightline spawn (mechanism identical to solo; force-dmg cross-pod cycles verified).
- **✅ DAMAGE-ECONOMY RECONCILIATION (task #60, 2026-07-13) [T1/T2].** Full 5-path audit vs the
decomp (5-finder + adversarial-verify workflow). **Clean as-is:** energy beam (`emitter.cpp`,
closed form byte-exact; `_DAT_004bafbc` dumped = x87 1e-7), autocannon (`projweap.cpp`, full
authored DamageAmount from resource +0x19C; the 0.0625 at :667 is the shooter's own gyro recoil,
not the round), zone-armor BASE model (`damageLevel += amount·damageScale[type]`, engine
DAMAGE.cpp:379, legs ×0.5, 1.0=destroyed). **3 stand-ins FIXED:** (A) `mechdmg.cpp:451`
`mech->stance` (phantom, perma-0 → the leg-shot-out fall/death branch was DEAD) → `MovementMode()`
(mech+0x40, @part_012.c:6910); (B) `mechdmg.cpp:458` `IsAirborne()` (always-0 stub) → `IsDisabled()`
(@0049fb54) — the task-#52 wreck-graphic corruption fixed AT SOURCE (was only masked by the
IsMechDestroyed latch); (C) `mech4.cpp:1551` flat `kShotDamage=12` kill-score → `lastInflictingDamage`
(real killing-blow, latched in TakeDamageMessageHandler; the score handler @0x4c02e4 derives the
whole kill award from it, so a flat 12 scored every kill identically). Phantom `int stance` slot
reused for `lastInflictingDamage`. **KB corrected:** the "damageScale[5] EVEN=1/armorPoints"
prose is a mild inaccuracy — the array is 5 cells indexed by damageType directly
(Collision/Ballistic/Explosive/Laser/Energy); the per-type value IS ≈1/armorPoints for the
destructive types (net model unchanged). See [[combat-damage]].
- **DEFERRED (task #60-D): the missile CLUSTER model.** The port fires N flying rounds each
carrying `authored/N` damage (net salvo total = authored, so per-armor damage is correct), but
the binary (@004bcc60) fires ONE missile whose `burstCount` is a RANDOM cluster-hit roll
(`min(rand(0..N-1)+N/4, N)`, FUN_004bef78) applied to ONE cylinder-resolved zone. The port thus
loses (i) cluster-hit VARIANCE (always full N) and (ii) single-zone CONCENTRATION (N rounds
scatter across zones). Net-neutral on total armor, so LOW priority. **OPEN semantic gating the
severity:** does `burstCount` multiply ARMOR damage or only the gyro kick? DAMAGE.h:49-54 [T0]
says "times to apply the damage" (→ apply-count → port total authentic); settle by reading the
consumer chain FUN_004bef78 → FUN_004be078 → EXPLODE.cpp:209-210 (does it loop burstCount over
DamageZone::TakeDamage or apply once?). Fix only if made byte-faithful (roll clusterHits, thread
`burst` through BTPushProjectile, one damage-bearing round + rest visual-only).
- Also open (bring-up, not stand-ins): `scoreAward=0` (btplayer.cpp:1526 — the authentic kill
bonus lives in the un-exported master-perf writer 0x4a9770-0x4ab188, T4); the exact authentic
kill `damageAmount` from that same writer (msg+0x24) is unrecovered — the killing-blow magnitude
is the faithful stand-in until it is.
- **HEAT (task #9, 2026-07-11): authentic 1e7-unit heat LIVE; conduction ROUTING defect
remains [T2/T3].** Landed + byte-anchored: emitters emit `heatCostToFire x 1e7 x
(charge/seekV)^2` (closed form; PPC = 1.1e8 -> +632 K on its 174000-mass sink); the missing
+7 -3
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@@ -1173,9 +1173,13 @@ flight entity.
- `SetPerformance(&ProjectileWeapon::ProjectileWeaponSimulation)` — wired (ctor).
- **MissileLauncher** (`mislanch.cpp/.hpp`) — `FireWeapon` (override @004bcc60)
reconstructed: `ConsumeRound()`, recoil cooldown, then spawn `missileCount`
guided `Missile::New` entities per salvo (damage already pre-split per-missile
in the ctor). Ticks via the inherited `ProjectileWeaponSimulation`; its vtable
reconstructed: `ConsumeRound()`, recoil cooldown, then spawn ONE guided
`Missile::New` entity per salvo (task #60 correction — NOT `missileCount`
entities; the single missile carries `burstCount` = the random cluster-hit
roll, and per-missile damage = authored/missileCount pre-split in the ctor).
The PORT re-expresses this as N flying rounds (net armor total identical;
loses cluster variance + single-zone concentration — see [[open-questions]]
task #60-D). Ticks via the inherited `ProjectileWeaponSimulation`; its vtable
`FireWeapon` override is dispatched from there.
- **Missile** (`missile.cpp/.hpp`) — flight-entity tick wiring ADDED.
+5
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@@ -622,6 +622,10 @@ void
// WRITTEN -- a reconstruction gap; the natural authentic write site is
// this handler (every damage message carries the inflictor). [T3]
lastInflictingID = message->inflictingEntity;
// task #60: latch the killing-blow magnitude alongside the attacker id so the
// kill score carries the REAL finishing-hit damage (mirrors the per-hit path
// mech4.cpp:1207 that already passes p.damage), not the flat kShotDamage=12.
lastInflictingDamage = message->damageData.damageAmount;
// THREAT feed (task #37, the recovered reticle Execute's ThreatVector
// attr 0xC): when the PLAYER takes a hit, push the attack direction --
@@ -1419,6 +1423,7 @@ Mech::Mech(
frameEntryWorldVelocity = Vector3D(0.0f, 0.0f, 0.0f); // collision-damage guard snapshot
ramLastVictim = 0; // ram contact-edge state
ramContactLinger = 0.0f;
lastInflictingDamage = 0.0f; // task #60: killing-blow magnitude (set on hit)
if (GroundReal() && GetCollisionVolumeCount() > 0
&& collisionTemplate != 0 && collisionVolume != 0)
{
+2 -1
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@@ -1009,7 +1009,8 @@ protected:
// Defined in mech4.cpp (Mech__DamageZone::vitalDamageZone is protected; Mech has access).
int FirstVitalZone() const;
int flags; // entity flags word (this+0x28 region)
int stance; // posture state
Scalar lastInflictingDamage; // task #60: killing-blow magnitude (port-only; reuses
// the retired phantom `stance` slot -- feeds the kill score)
int ammoState; // @0x44c 0 none / 1 leaking / 2 dry
AlarmIndicator graphicAlarm; // body graphic-state alarm
EntityID lastInflictingID; // @0x43c last attacker (read by DamageZone routing)
+6 -2
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@@ -1547,8 +1547,12 @@ void
// boresight pick skips a dead mech, so that block never ran against
// it again: internally dead, smoking, standing, invulnerable.
{
// KILL score (once; the ownerless dummy yields no death for us)
BTPostKillScore((Entity *)this, kShotDamage);
// KILL score (once; the ownerless dummy yields no death for us).
// task #60: pass the REAL killing-blow magnitude (latched in the damage
// handler), not the flat bring-up kShotDamage -- the score handler
// @0x4c02e4 derives the whole kill award from this damageAmount, so a
// flat 12 made every kill score identically regardless of weapon.
BTPostKillScore((Entity *)this, lastInflictingDamage);
if ((Entity *)this == gEnemyMech)
gEnemyDestroyed = 1; // latches off damage score
+14 -6
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@@ -51,7 +51,7 @@
// FUN_00408050 (Scalar)Random -> [0,1) FUN_0040807c(rng,n) Random(n)
// FUN_004ac07c Subsystem::ApplyDamage(damage) -> Scalar
// FUN_004b11bc Generator::ForceShortRecovery (class derivations @0050f4bc)
// FUN_0049fb54 Mech::<query torso/leg destroyed state>
// FUN_0049fb54 Mech::IsDisabled() (movementMode 2||9; NOT a torso/leg query)
// FUN_0040485c/00404720/00404088/00404190/004040d8 NotationFile readers
// FUN_00402298/004022b0/004022d0 operator new / array new / delete
// FUN_004dbb24/004db92c/004d9c38/004dbd4c DebugStream << / endl
@@ -448,18 +448,26 @@ void
if (damageLevel >= StructureMax)
RecurseSegmentTable(mech); // FUN_0049cad4
}
else if ((unsigned)(mech->stance - 3) < 2) // standing/walking
else if ((unsigned)(mech->MovementMode() - 3) < 2) // live sim state 3||4 (mech+0x40)
{
// task #60: the gate reads the LIVE MovementMode (mech+0x40),
// @part_012.c:6910 `*(int*)(iVar1+0x40) - 3U < 2` -- NOT the phantom
// `stance` member (no binary offset, zero writers -> perma-0, so
// this whole leg-shot-out -> fall/death branch was DEAD).
if (rightLeg != 0 && damageLevel >= StructureMax)
mech->graphicAlarm.SetLevel(9); // fall / leg gone
else if (leftLeg != 0 && damageLevel >= StructureMax)
mech->graphicAlarm.SetLevel(9);
}
else if (mech->IsAirborne() == 0) // FUN_0049fb54
else if (mech->IsDisabled() == 0) // FUN_0049fb54 (NOT disabled)
{
// Non-standing stance, still grounded: a half-destroyed leg zone
// trips the partial-failure graphic (right -> 4, left -> 3). The
// oracle compares against _DAT_0049c9a0 (0.5), NOT StructureMax.
// A live (non-disabled) mech: a half-destroyed leg zone trips the
// partial-failure graphic (right -> 4, left -> 3). The oracle
// compares against _DAT_0049c9a0 (0.5), NOT StructureMax. task #60:
// the guard is IsDisabled (@0049fb54 = movementMode 2||9), NOT the
// always-0 IsAirborne stub -- on a WRECK the binary SUPPRESSES this
// write; the stub let it corrupt graphicAlarm 9->4/3 (the task-#52
// wreck-graphic bug, now fixed at source not just masked).
if (rightLeg != 0 && damageLevel >= LegHalfStructure)
mech->graphicAlarm.SetLevel(4);
else if (leftLeg != 0 && damageLevel >= LegHalfStructure)
+6 -5
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@@ -610,11 +610,12 @@ void
// -- the weapon-fire damage submission into the owning mech's
// SubsystemMessageManager (mech+0x434 -> AddDamageMessage @0049b6d8), NOT a
// HUD pip. The "HUD element record" reading below was the same 0x434
// misattribution the mapper suffered. The authentic weapon-side submission
// (per-weapon damageData + inflictingSubsystemID) is pending the
// damage-economy reconciliation (authored 0.25-scale amounts vs the
// bring-up kShotDamage=12); the interim submitter is the mech4 fire block
// routing through AddDamageMessage. This body stays dormant meanwhile.
// misattribution the mapper suffered. This body is the LIVE per-shot
// beam-damage path (called from Emitter::FireWeapon, emitter.cpp:289; decomp
// part_013.c:7758-7764) carrying the authentic per-weapon damageData +
// inflictingSubsystemID -- the damage-economy reconciliation (task #60)
// CONFIRMED the authored-DamageAmount economy; kShotDamage is retired to the
// kill-score and env-gated diag hooks (task #60).
//
void
MechWeapon::SendDamageMessage(Entity *target)
+6 -3
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@@ -169,9 +169,12 @@ class Missile;
protected:
// @004bcc60 (ProjectileWeapon spawn path) -- builds the streamed-entity
// spawn descriptor for a Missile (entity ClassID 0xBD0), seeds it with
// muzzleVelocity + the per-missile Damage, and hands it to the entity
// manager. Invoked missileCount times per trigger pull.
// spawn descriptor for ONE Missile (entity ClassID 0xBD0), seeds it with
// muzzleVelocity + the per-missile Damage (authored/missileCount) and the
// burstCount cluster-hit roll, and hands it to the entity manager.
// (task #60 correction: ONE spawn per trigger pull, NOT missileCount
// spawns -- burstCount carries the cluster count to the single missile;
// the PORT re-expresses this as N flying rounds, see mislanch.cpp.)
void
FireWeapon();