Friday forensics net: all four player launchers set BT_DMG_LOG=1 -- named per-shot [emitter]/[dmghit]/[crit] receipts fleet-wide, making every weapon incident attributable by name (the #165/#171 verification recommendation). environ.ini deliberately NOT used (player-owned, never shipped by design). Verbosity rides the single-file log + SENDLOGS compression; flag comes out after the weapons-verification cycle
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@@ -6,6 +6,11 @@ rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS
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rem platform env arms the desktop cockpit (clickable MFD buttons, trigger
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rem config, bindings.txt keymap).
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set BT_PLATFORM=glass
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rem Weapons-verification forensics (2026-08-13): named per-shot receipts in the
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rem session log -- makes every weapon incident attributable by name in Friday's
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rem logs (#165/#171 verification net). Costs log verbosity only; SENDLOGS zips
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rem compress it away. Remove after the weapons-verification cycle closes.
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set BT_DMG_LOG=1
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if not exist "build\Release\btl4.exe" goto badpath
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if not exist "content\OPERATOR.EGG" goto badpath
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set BT_RELAY=107.202.218.169:1500
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@@ -9,6 +9,11 @@ rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS
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rem platform env arms the desktop cockpit (clickable MFD buttons, trigger
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rem config, bindings.txt keymap).
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set BT_PLATFORM=glass
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rem Weapons-verification forensics (2026-08-13): named per-shot receipts in the
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rem session log -- makes every weapon incident attributable by name in Friday's
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rem logs (#165/#171 verification net). Costs log verbosity only; SENDLOGS zips
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rem compress it away. Remove after the weapons-verification cycle closes.
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set BT_DMG_LOG=1
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if not exist "build\Release\btl4.exe" goto badpath
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if not exist "content\OPERATOR.EGG" goto badpath
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set BT_RELAY=10.0.0.46:1500
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@@ -8,6 +8,11 @@ rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS
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rem platform env arms the desktop cockpit (clickable MFD buttons, trigger
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rem config, bindings.txt keymap).
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set BT_PLATFORM=glass
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rem Weapons-verification forensics (2026-08-13): named per-shot receipts in the
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rem session log -- makes every weapon incident attributable by name in Friday's
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rem logs (#165/#171 verification net). Costs log verbosity only; SENDLOGS zips
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rem compress it away. Remove after the weapons-verification cycle closes.
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set BT_DMG_LOG=1
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if not exist "build\Release\btl4.exe" goto badpath
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if not exist "content\OPERATOR.EGG" goto badpath
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set BT_START_INSIDE=1
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@@ -8,6 +8,11 @@ cd /d %~dp0
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if not exist "build\Release\btl4.exe" goto badpath
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if not exist "content\BTL4.RES" goto badpath
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set BT_PLATFORM=glass
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rem Weapons-verification forensics (2026-08-13): named per-shot receipts in the
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rem session log -- makes every weapon incident attributable by name in Friday's
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rem logs (#165/#171 verification net). Costs log verbosity only; SENDLOGS zips
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rem compress it away. Remove after the weapons-verification cycle closes.
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set BT_DMG_LOG=1
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set BT_STEAM_NET=1
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rem Cockpit view + MFD gauges -- the same client flags the join bats set
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rem (field report: players booted 3rd-person without them). Inherited by
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