night ledger: post-night fix session status (guards verified, dup-pilot repro NEGATIVE, five fixes landed)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Claude Opus 5
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@@ -103,3 +103,30 @@ claims happen?" — inverted form confirmed: one identity, two seats.
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final FIRE lines = the weapon at the moment of death).
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- REPRO PATH: solo + BT_FORCE_MODEL=owens (btl4mssn.cpp), fire lasers. If
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deterministic -> local stack + real debugging -> faithful fix.
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## Conn Man detail (2026-07-27, via operator): TRUCKS vs OPPONENTS
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Firing at TRUCKS (scenery): no crash. Firing at an OPPONENT: crash.
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Both spawn hit effects, so the delta is the PLAYER-HIT path on the shooter's
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machine: score/damage attribution (SCORE/FIRE messages), target tracking, or
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the victim REPLICANT's damage/death handling (a kill -> teardown windows =
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the 515 class). Q for Conn Man when he sends join.log: did it crash on a HIT
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or at the moment of a KILL?
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## Post-night fix session (2026-07-27, 00:00-00:25) -- status of each thread
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- GUARDS LANDED + BUILD CLEAN: SortAndReloadNameBitmaps / LoadOrdinalBitmaps /
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LoadNameBitmaps (round-stop path) + the Reservoir ctor's linkedSinks.Resolve()
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(the captured crash site, now '[spawn] FATAL-AVOIDED' + inactive-copy degrade).
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- STOP-PATH VERIFIED LIVE: offset-port rig (1520), full launch -> mission ->
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StopMission -> both pods relaunched clean through the guarded resort, 0 faults.
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- DUP-PILOT REPRO: NEGATIVE. A minimal 2-pod egg with the ghost shape (same
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callsign+vehicle both seats) loaded and PLAYED. The 23:16 trigger therefore
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needs more than duplicate callsigns (7-pilot shape? abort-churn state? the
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tag-level ghost?) -- hypothesis stays OPEN; the guard defends the site
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regardless, and the FATAL-AVOIDED line self-identifies if it ever fires.
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- Seat identity swap: FIXED (LEFT-grace window) + 7-check regression suite.
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- Logs rotate (.1) instead of truncating -- both destroyers removed.
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- Map dropdown = the authentic Mac-console catalog (8 maps); relay warns on
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phantom maps at egg load and names the map after 60s of 0/N ready.
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- Gitea #35 updated twice (occurrence + trucks-vs-opponents discriminator).
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STILL OWED: Conn Man's join.log (the laser-crash stack); live games-night
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verification of tonight's five fixes.
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