operator UI: a departed player no longer keeps their seat in the roster
Operator report: "if a player disconnects from the console, it leaves their name
up in the roster ... it should turn their seat back to empty." I had not noticed
or fixed this -- the earlier review raised adjacent roster issues (lights mapped
through the untrimmed tag list after a trim) but not this one.
CAUSE. The GUI only ever WROTE walk-up names into the table. On a disconnect
the relay pops seat_info, the write-back loop hit `if not info: continue`, and
the cell kept the departed callsign for the rest of the session -- while the
pilot light beside it correctly said "waiting". So the table and the light
disagreed and a free seat looked occupied.
Two changes, because the relay's two seat-clearing signals are NOT symmetric:
* SessionMonitor now pops seat_info when a pilot goes idle from EITHER signal.
"PLAYER n LEFT" is only printed inside the beacon-close branch gated on
`if seat not in self.by_host` (the relay's own comment: "never claimed:
player left"), so a player who was fully REGISTERED and then dropped
produced only `game[...] dropped` -- the common case, and the one that left
the name up. Keying "seat is empty" off LEFT alone could never have worked.
* _refresh_pod_status stashes the operator's configured callsign/mech PER
OCCUPANCY when a seat fills, and restores it when the seat empties.
Per-occupancy rather than once at egg load, so an edit the operator makes
while a seat is empty is respected instead of being overwritten by a stale
snapshot.
It restores the CONFIGURED PILOT, not a literal blank, deliberately: that cell is
editable and is what gets written to the egg on Save, so a placeholder like
"-- empty --" would end up in the mission file. The "unoccupied" signal is the
grey `waiting` light beside it.
NOT CHANGED, and explained instead: a vacated seat is held for its player for 90s
(seat_reclaim) so a crash or a reconnect returns them to the same seat and mech.
Assignment skips claimed/reserved/reclaim-held seats, so a brand-new joiner in
that window gets the next free seat, or ROSTER FULL if there wasn't one; after 90s
the seat is fair game. The operator said they were happy with players keeping
their seat/address, so this stays -- it is now documented in both docs rather than
silently removed.
VERIFIED: scratchpad/test_operator_roster.py (new, 14 checks) drives the REAL Qt
widget offscreen and feeds it the REAL relay log lines: a walk-up name appears;
after REGISTERED then `dropped` the light returns to waiting AND the seat shows
the configured pilot again; the seat is reusable by a different player and clears
for them too; the `PLAYER n LEFT` path clears it as well; an operator edit made
while the seat was empty survives an occupancy; and a neighbouring row is never
touched by another seat's traffic. Other suites still pass (rearm 19/19, net
17/17); checkctx CLEAN.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
ab5828a866
commit
3a694485bf
+45
-8
@@ -163,6 +163,14 @@ class SessionMonitor:
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tag = self.host_tag(int(m.group(1)))
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if tag and self.state.get(tag) != ST_IDLE:
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self.state[tag] = ST_IDLE
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# ALSO forget the walk-up identity. "PLAYER n LEFT" -- the
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# other line that clears a seat -- is only printed by the
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# relay when the player never CLAIMED its seat, so a
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# registered player dropping mid-session produced only this
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# `dropped` line. Without the pop, seat_info kept their
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# callsign and the roster showed a departed pilot as still
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# sitting there (operator report 2026-07-26).
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self.seat_info.pop(tag, None)
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changed = True
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m = self.RE_RELAY_HELD.search(line)
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if m:
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@@ -303,6 +311,10 @@ class Operator(QMainWindow):
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self.egg_path = DEFAULT_EGG
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self.console_proc = None
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self.remote_link = None
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# row -> (configured callsign, configured mech), stashed while that seat
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# is occupied by a walk-up player and restored when it empties, so a
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# departed pilot's name does not sit in the roster (report 2026-07-26).
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self._seat_defaults = {}
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self.game_procs = []
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self.monitor = None
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self._build_ui()
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@@ -1069,19 +1081,44 @@ class Operator(QMainWindow):
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head = "mesh console driving pods"
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self.pod_status.setText("<b>%s</b> %s"
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% (head, " ".join(parts)))
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# reflect walk-up callsign/mech requests in the roster table
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# Reflect walk-up callsign/mech requests in the roster table -- AND put a
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# seat back to its configured default when its player leaves.
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#
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# This used to only ever WRITE a name in: on a disconnect the relay pops
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# seat_info, the loop hit `if not info: continue`, and the departed
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# player's callsign sat in the roster for the rest of the session. The
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# pilot light next to it correctly said "waiting", so the table and the
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# light disagreed and the seat looked occupied when it was free
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# (operator report 2026-07-26).
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#
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# Restoring the OPERATOR'S CONFIGURED value -- not a literal blank -- is
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# deliberate: this cell is editable and is what gets written to the egg on
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# Save, so stuffing a placeholder like "-- empty --" in here would put
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# that placeholder into the mission file.
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for r in range(self.table.rowCount()):
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item = self.table.item(r, 0)
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if item is None:
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continue
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info = self.monitor.seat_info.get(item.text().strip())
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if not info:
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continue
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callsign, mech = info
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if callsign and self.table.item(r, 1) is not None \
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and self.table.item(r, 1).text() != callsign:
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self.table.item(r, 1).setText(callsign)
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tag = item.text().strip()
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info = self.monitor.seat_info.get(tag)
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cell = self.table.item(r, 1)
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combo = self.table.cellWidget(r, 2)
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if info:
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# Occupied. On the FIRST refresh of this occupancy, stash what
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# the operator had configured so we can put it back later. Doing
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# it per-occupancy (rather than once at load) means an edit the
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# operator makes while a seat is empty is respected.
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if r not in self._seat_defaults:
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self._seat_defaults[r] = (
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cell.text() if cell is not None else None,
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combo.currentText() if combo is not None else None)
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callsign, mech = info
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else:
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# Empty: restore the configured pilot and forget the stash, so
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# the next player to take this seat re-snapshots.
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callsign, mech = self._seat_defaults.pop(r, (None, None))
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if callsign and cell is not None and cell.text() != callsign:
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cell.setText(callsign)
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if mech and combo is not None and combo.currentText() != mech:
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combo.setCurrentText(mech)
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# A REMOTE operator has no console_proc -- its command channel is the
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