relay/console: fix the three remaining hardening items from the review

1. UDP ENDPOINT HIJACK.  `from_host` in a UDP envelope is the sender's OWN claim,
   and the relay used it directly to refresh that host's downstream endpoint --
   so ANY datagram claiming host N silently stole host N's traffic (a zombie pod
   from a previous round, a stale NAT mapping, or anyone who guessed a host id).
   The victim simply stopped receiving on a channel that still looked healthy.
   The claim is now bound to the identity we actually authenticated: the IP of
   that host's live TCP game connection.  The PORT is deliberately not checked --
   it moves on a NAT rebind, which is the whole reason the endpoint map refreshes
   per datagram -- and a genuine IP change cannot happen without the TCP
   connection breaking and re-registering, so a legitimate pod is never rejected.
   Rejections are counted (udp_spoofed) and logged once per offending (host, IP).
   Known limit: two pods on one machine share an IP, so this cannot separate
   them; same-machine trust is assumed.

2. THE EGG ACK COULD BE MISSED ENTIRELY -- a silent, unrecoverable wedge.  The
   pod's ACK is the launch gate's ONLY signal, and it was detected by parsing a
   single recv() at fixed offset 0 behind a `len(data) >= 24` test.  On a real
   network (loopback hid both cases) the 28-byte ACK arriving SPLIT -- 16 bytes
   then 12 -- was dropped by that test and never looked at again, and two
   COALESCED messages meant only the first was read.  A missed ACK means that
   seat never counts toward the gate, so the round can never be released.
   _console_read now buffers per connection and walks every complete frame
   (16 + messageLength); an implausible length drops the connection WITH A REASON
   rather than mis-reading that pod all night, since a stream protocol cannot be
   resynced by guessing.  Bounds: CONSOLE_MSG_MAX 64K, CONSOLE_INBUF_MAX 1 MiB.

3. REMOTE-OPERATOR MODE WAS HALF A CONSOLE.  LAUNCH and END MISSION could never
   enable (both conditions required `console_proc is not None`, which the remote
   path never sets), the pilot lights were permanently blank (SessionMonitor was
   built with an empty tag list, so `seated` was always 0), and Launch-local was
   refused by the same guard even though the code below it already built
   BT_RELAY from the remote host.  All three enable conditions now accept EITHER
   channel, and the monitor ADOPTS THE ROSTER from the relay's
   "roster: N pilot(s) -> hostIDs [...]: [...]" line -- which the relay replays to
   every newly AUTHed operator -- so a remote operator gets real lights and a
   real seat count.

VERIFIED
  * scratchpad/test_relay_net.py (new, 17 checks): spoofed datagram cannot move
    an endpoint and is counted; a NAT rebind on the same IP still is honoured; an
    unregistered host id still dropped; the ACK is found whole, split in two,
    split three ways mid-header, and when hiding behind another message;
    a garbage length drops the conn; the roster line is adopted, maps a
    subsequent SEATED onto a real tag, lifts `seated` off 0, and re-feeding it
    preserves known state.
  * Live 2-pod rig: real pods ACKed through the new reassembly path (2/2 ready,
    zero desync drops), the mission launched and ran, UDP flowed throughout
    (93 rx / 85 tx, udp-known [2,3]) with ZERO false spoof rejections, then a
    clean StopMission + round RESET.
  * scratchpad/test_relay_rearm.py still 19/19; checkctx CLEAN.

Docs updated to match (context/operator-console.md gains reassembly and
anti-hijack sections; the guide no longer claims remote mode is crippled).
Remaining open items are now recorded in the topic's frontmatter: mesh mode's
operator buttons are inert by construction (no stdin reader in that path -- left
alone, mesh self-launches), _log_launch_readiness can cry STALL on a healthy
launch-with-whoever, and a straggler's late FIN is still misread as a pod dying
mid-load.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-26 08:35:09 -05:00
co-authored by Claude Opus 5
parent 1cda880c6d
commit ab5828a866
5 changed files with 331 additions and 21 deletions
+38 -8
View File
@@ -6,9 +6,9 @@ source_sections: "tools/btoperator.py; tools/btconsole.py (module docstring is a
related_topics: [multiplayer, steam-networking, content-archives, pod-hardware, build-and-run]
key_terms: [EGG, master, replicant, relay, seat, roster]
open_questions:
- "UDP endpoint map is keyed on the sender's self-declared fromHost with no check against its TCP peer -- a zombie pod could steal a live pod's downstream (found 2026-07-26, not yet fixed)"
- "egg-ACK detection is a fixed-offset parse of one recv() with no reassembly; no frame resync after a malformed frame"
- "remote-operator mode can never enable the LAUNCH button (_refresh_pod_status requires a local console_proc)"
- "MESH mode's operator buttons are inert: btconsole.main has no stdin reader, so LAUNCH/END/Re-arm are logged as sent and discarded (relay mode is unaffected). Left as-is deliberately -- mesh self-launches."
- "_log_launch_readiness can print its 'the mission will STALL -- Stop, reduce the roster' warning on a perfectly healthy launch-with-whoever, because it counts by_host against the remapped roster"
- "A straggler's late round-N FIN is indistinguishable on the wire from a pod dying mid-load, so it still triggers a ROUND ABORT (recoverable now via Re-arm, but the misclassification stands)"
---
# The Operator Console + Relay
@@ -205,6 +205,33 @@ ever ran live. Regression guards: `scratchpad/test_relay_rearm.py` cases 5b/5c.
Half-open sockets are TCP keepalive's job; this deadline is only the backstop for platforms where
the keepalive tunables do not take.
### Console-protocol reassembly [FIXED 2026-07-26]
The pod's **egg ACK is the launch gate's only signal**, and it used to be detected by parsing a
single `recv()` at fixed offset 0 with a `len(data) >= 24` test. Two ways that lost an ACK on a real
network (loopback hid both): the 28-byte ACK arriving **split** (16 bytes then 12) was dropped by
the length test and never looked at again, and two **coalesced** messages meant only the first was
read. A missed ACK means that seat never counts, so the round can never be released — a silent,
unrecoverable wedge. `_console_read` now buffers per connection and walks every complete frame
(`16 + messageLength`), and an implausible length **drops the connection with a reason** rather than
mis-reading that pod for the rest of the night (a stream protocol cannot be resynced by guessing).
Bounds: `CONSOLE_MSG_MAX = 65536`, `CONSOLE_INBUF_MAX = 1 MiB`.
### UDP endpoint anti-hijack [FIXED 2026-07-26]
`from_host` in a UDP envelope is the sender's **own claim**, and the relay used it directly to
refresh that host's downstream endpoint. So any datagram claiming host N silently **stole host N's
traffic** — a zombie pod from a previous round, a stale NAT mapping, or anyone who guessed a host
id — and the victim simply stopped receiving on a channel that still looked healthy. The claim is
now bound to the identity we actually authenticated: the **IP of that host's live TCP game
connection**. The **port is deliberately not checked** (it moves on a NAT rebind, which is the whole
reason the endpoint map refreshes per datagram), and a genuine IP change cannot happen without the
TCP connection breaking and re-registering, so this never rejects a legitimate pod. Rejections are
counted (`udp_spoofed`) and logged once per offending `(host, IP)` pair.
Limitation worth knowing: two pods on the **same machine** share an IP, so this cannot tell them
apart — same-machine trust is assumed.
Also: every pod-facing send used to flip the socket to blocking with **no timeout** on the relay's
**single-threaded** selector loop, so one wedged peer could freeze the whole relay (no launch tick,
no UDP fan-out, no control channel). All sends now go through `_send_all_guarded`
@@ -249,11 +276,14 @@ doing nothing:
LAUNCH / END MISSION / Re-arm are silently discarded in mesh mode. `Apply mission settings` is
likewise inert there: the mesh console reads the egg bytes once at startup. Mesh also never
prints "WAITING FOR OPERATOR", so the LAUNCH button cannot even enable.
- **REMOTE-operator mode: LAUNCH and END MISSION can never enable** — both enable conditions
require `console_proc is not None`, and the remote path never sets it. The roster lights are also
permanently empty (`SessionMonitor(True, [])` → no tags → `seated` always 0), and
`Launch local instances` is refused by the same `console_proc` guard even though the code below
it deliberately builds `BT_RELAY` from the remote host.
- **REMOTE-operator mode — FIXED 2026-07-26.** LAUNCH and END MISSION could never enable (both
conditions required `console_proc is not None`, which the remote path never sets), the roster
lights were permanently empty (`SessionMonitor(True, [])` → no tags → `seated` always 0), and
`Launch local instances` was refused by the same guard even though the code below it already
built `BT_RELAY` from the remote host. Now: all three enable conditions accept **either** channel
(`console_proc` *or* `remote_link`), and the monitor **adopts the roster** from the relay's
`roster: N pilot(s) -> hostIDs [...]: [...]` line, which the relay replays to every newly AUTHed
operator — so a remote operator gets real pilot lights and a real seat count.
- **`Start session` silently overwrites the egg on disk** (including re-rasterized callsigns), with
no prompt and no backup.
- **`Apply` writes only the six `[mission]` keys** (map/time/weather/scenario/temperature/length).
+5 -3
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@@ -118,9 +118,11 @@ Read this once; each of these is a control that looks live but does nothing in t
its rounds by itself once the pods have the mission. **If you want to control launches, use Relay
mode.**
**Remote relay mode** (driving another machine's relay): LAUNCH and END MISSION **can never
enable**, the pilot lights stay blank, and `Launch local instances` is refused. You get Apply,
Re-arm and Stop. Treat remote mode as monitoring-plus-settings, not as a full console.
**Remote relay mode** (driving another machine's relay) is now a full console — LAUNCH, END MISSION,
Re-arm, Apply and Launch-local all work, and the pilot lights populate from the relay's own roster
when you connect. Two things still differ: **Stop Session only disconnects you** (the remote relay
keeps running, which is usually what you want), and **Restart Session** likewise just reconnects the
control link rather than restarting that relay.
**Other sharp edges:**
- **Start Session overwrites your egg file** on disk, without asking. Keep a copy of any mission you
+183
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@@ -0,0 +1,183 @@
"""Tests for the three relay/console hardening fixes (2026-07-26).
1. UDP anti-hijack: a datagram may only refresh the endpoint of the host whose
TCP connection it actually shares an IP with.
2. Console reassembly: the pod's egg-ACK must be found even when it arrives
split across recv() calls, or coalesced with another message.
3. Remote-operator roster adoption: the GUI monitor learns the roster from the
relay's replayed log line, so a remote operator gets pilot lights and a
working LAUNCH button.
No sockets, no game, no relay process -- everything is driven through fakes.
"""
import os
import struct
import sys
REPO = r"C:\git\bt411"
sys.path.insert(0, os.path.join(REPO, "tools"))
os.chdir(os.path.join(REPO, "content"))
import btconsole # noqa: E402
EGG = os.path.join(REPO, "content", "FOGDAY.EGG")
fails = []
def check(label, ok, extra=""):
print(" %-56s %s %s" % (label, "OK" if ok else "*** FAIL ***", extra))
if not ok:
fails.append(label)
def new_relay():
return btconsole.Relay(1500, EGG, "127.0.0.1", 0, manual_launch=True)
class FakeGameConn:
"""A TCP-registered pod, as by_host holds it."""
def __init__(self, ip, port=5000, host_id=2):
self.addr = (ip, port)
self.host_id = host_id
self.last_seen = btconsole.time.time()
self.buf = b""
class FakeUdp:
"""Serves queued datagrams to _udp_read, then blocks like a real socket."""
def __init__(self, datagrams):
self.queue = list(datagrams)
self.sent = []
def recvfrom(self, _n):
if not self.queue:
raise BlockingIOError()
return self.queue.pop(0)
def sendto(self, data, endpoint):
self.sent.append((data, endpoint))
def udp_frame(route, from_host, seq=1, payload=b"\0\0\0\0"):
return struct.pack(btconsole.ENV_FMT_UDP, route, from_host, seq) + payload
print("=== 1. UDP ANTI-HIJACK ===")
r = new_relay()
r.by_host = {2: FakeGameConn("10.0.0.5", 5000, 2)}
r.udp_endpoint = {2: ("10.0.0.5", 6000)}
r.game_conns = list(r.by_host.values())
# (a) a stranger claiming host 2 must NOT move host 2's endpoint
r.udp_sock = FakeUdp([(udp_frame(btconsole.ROUTE_BCAST, 2), ("66.66.66.66", 7777))])
r._udp_read()
check("spoofed datagram did not move the endpoint",
r.udp_endpoint[2] == ("10.0.0.5", 6000), str(r.udp_endpoint[2]))
check("spoof counted in stats", r.stats.get("udp_spoofed", 0) == 1)
# (b) the REAL pod on a NEW port (NAT rebind) must still be honoured
r.udp_sock = FakeUdp([(udp_frame(btconsole.ROUTE_BCAST, 2), ("10.0.0.5", 9999))])
r._udp_read()
check("NAT rebind (same IP, new port) accepted",
r.udp_endpoint[2] == ("10.0.0.5", 9999), str(r.udp_endpoint[2]))
# (c) an unregistered host id is still dropped outright
before = dict(r.udp_endpoint)
r.udp_sock = FakeUdp([(udp_frame(btconsole.ROUTE_BCAST, 99), ("10.0.0.9", 1))])
r._udp_read()
check("unregistered host id dropped", r.udp_endpoint == before)
print("\n=== 2. CONSOLE REASSEMBLY (the egg-ACK must never be missed) ===")
ACK = (struct.pack("<iiii", 0, 0, 2, 0) # clientID 0, gameID, fromHost, ts
+ struct.pack("<Ii", 12, 4) # messageLength 12, messageID 4
+ b"\0" * 4) # -> 16 + 12 = 28 bytes
assert len(ACK) == 28
class FakeConsoleSock:
def __init__(self, reads):
self.reads = list(reads)
def recv(self, _n):
return self.reads.pop(0) if self.reads else b""
def acking_relay():
r = new_relay()
r.console_conns = []
r._check_launch_gate = lambda: None # isolate: we only test detection
conn = btconsole.RelayConsoleConn(FakeConsoleSock([]), ("10.0.0.5", 5001))
r.console_conns.append(conn)
return r, conn
# (a) the ACK arriving in ONE piece (the old code handled only this)
r, conn = acking_relay()
conn.sock.reads = [ACK]
r._console_read(conn)
check("whole ACK detected", conn.acked is True)
# (b) SPLIT across two reads -- the old fixed-offset parse dropped this silently,
# and a missed ACK means that seat never counts toward the launch gate.
r, conn = acking_relay()
conn.sock.reads = [ACK[:16], ACK[16:]]
r._console_read(conn)
check("split ACK: not detected on the partial half", conn.acked is False)
r._console_read(conn)
check("split ACK detected once the rest arrives", conn.acked is True)
# (c) split at an even nastier boundary (mid-header)
r, conn = acking_relay()
conn.sock.reads = [ACK[:5], ACK[5:20], ACK[20:]]
for _ in range(3):
r._console_read(conn)
check("ACK split three ways still detected", conn.acked is True)
# (d) two messages COALESCED into one read -- the old code read only the first
r, conn = acking_relay()
other = (struct.pack("<iiii", 0, 0, 2, 0) + struct.pack("<Ii", 12, 99) + b"\0" * 4)
conn.sock.reads = [other + ACK]
r._console_read(conn)
check("coalesced messages: the ACK behind another is found", conn.acked is True)
# (e) an implausible length must drop the connection rather than mis-read forever
r, conn = acking_relay()
dropped = []
r._drop_console = lambda c: dropped.append(c)
conn.sock.reads = [struct.pack("<iiii", 0, 0, 2, 0) + struct.pack("<Ii", 1 << 30, 4)]
r._console_read(conn)
check("garbage messageLength drops the conn", dropped == [conn])
print("\n=== 3. REMOTE OPERATOR: roster adoption + live command channel ===")
try:
import btoperator # noqa: E402
except Exception as e: # PySide6 missing -> skip, do not fail
print(" (skipped: cannot import btoperator: %r)" % (e,))
else:
mon = btoperator.SessionMonitor(True, []) # how remote mode starts
check("remote monitor starts with no tags", mon.tags == [])
line = ("22:27:39 [relay] roster: 2 pilot(s) -> hostIDs [2, 3]: "
"['10.99.0.1:1502', '10.99.0.2:1502']")
changed = mon.feed(line)
check("roster line adopted", mon.tags == ["10.99.0.1:1502", "10.99.0.2:1502"],
str(mon.tags))
check("feed reported a change", changed is True)
check("every tag got a state", len(mon.state) == 2)
# a seat line now lands on a known tag, so the pilot light works
mon.feed("[relay] PLAYER 1 SEATED (host 2) tag='10.99.0.1:1502' "
"callsign='SAURON' mech='lok2'")
check("SEATED now maps onto an adopted tag",
mon.state["10.99.0.1:1502"] == btoperator.ST_SEATED)
seated = sum(1 for s in mon.state.values()
if s in (btoperator.ST_SEATED, btoperator.ST_REGISTERED,
btoperator.ST_READY))
check("seated count is no longer stuck at 0", seated == 1, str(seated))
# re-feeding the same roster must not churn state
mon.feed(line)
check("re-feeding the roster preserves known state",
mon.state["10.99.0.1:1502"] == btoperator.ST_SEATED)
print("\n%s" % ("ALL CHECKS PASSED" if not fails else "FAILURES: %s" % fails))
sys.exit(1 if fails else 0)
+76 -6
View File
@@ -308,6 +308,13 @@ VALID_CAMO_COLORS = {"Black", "Brown", "Crimson", "Green", "Grey", "Tan",
# One authenticated operator at a time -- a new AUTH displaces the old.
# A slow/stalled operator NEVER blocks the relay: writes are buffered per
# connection and the connection is dropped if the buffer overflows.
# Console-protocol reassembly bounds (see _console_read). A pod message is a
# 16-byte header + messageLength bytes; the egg chunk is the biggest thing the
# protocol carries at 16+1024, so anything wildly past that means the stream is
# no longer frame-aligned.
CONSOLE_MSG_MAX = 65536
CONSOLE_INBUF_MAX = 1 << 20
CONTROL_PORT_OFFSET = 7 # control port = console port + 7
CONTROL_AUTH_TIMEOUT = 10.0 # unauthenticated sockets die after this
CONTROL_OUTBUF_MAX = 262144 # slow-reader cutoff (bytes)
@@ -415,6 +422,7 @@ class RelayConsoleConn:
self.sock = sock
self.addr = addr
self.egg_sent = False
self.buf = b"" # inbound reassembly (see _console_read)
self.acked = False # pod sent AcknowledgeEggFile -- a REAL pod.
# LIVENESS (2026-07-26): a pod whose machine sleeps, whose Wi-Fi drops,
# or which is killed without a FIN leaves a HALF-OPEN socket. With no
@@ -944,11 +952,46 @@ class Relay:
flush=True)
self._drop_console(conn)
return
if len(data) >= 24:
(clid, _gid, fh, _ts) = struct.unpack_from("<iiii", data, 0)
(mlen, mid) = struct.unpack_from("<Ii", data, 16)
print(f"[relay] pod->console clientID={clid} fromHost={fh} msgID={mid} "
f"len={mlen}", flush=True)
#
# REASSEMBLE, then walk EVERY complete message. This used to parse one
# recv() at a fixed offset 0 and look at nothing else, which had two
# failure modes on a real network (loopback hid both):
# * the pod's 28-byte ACK arriving SPLIT (say 16 bytes then 12) was
# dropped by the `len(data) >= 24` test and never seen again -- and a
# missed ACK means that seat never counts toward the launch gate, so
# the round can never be released. A silent, unrecoverable wedge.
# * two messages coalescing into one recv() -- only the first was read.
# A frame is a 16-byte header + `messageLength` bytes (so the egg's 1040
# = 16 + 1024, and the ACK's 28 = 16 + 12).
#
conn.buf += data
if len(conn.buf) > CONSOLE_INBUF_MAX:
print(f"[relay] console conn {conn.addr[0]}:{conn.addr[1]} dropped: "
f"inbound buffer over {CONSOLE_INBUF_MAX} bytes (desynced)",
flush=True)
self._drop_console(conn)
return
while len(conn.buf) >= 24:
(clid, _gid, fh, _ts) = struct.unpack_from("<iiii", conn.buf, 0)
(mlen, mid) = struct.unpack_from("<Ii", conn.buf, 16)
#
# A stream protocol cannot be resynced by guessing, so an impossible
# length means we are no longer frame-aligned: say so and drop, rather
# than silently mis-reading this pod for the rest of the night.
#
if mlen < 8 or mlen > CONSOLE_MSG_MAX:
print(f"[relay] console conn {conn.addr[0]}:{conn.addr[1]} "
f"dropped: implausible messageLength {mlen} "
f"(clientID={clid} msgID={mid}) -- stream desynced",
flush=True)
self._drop_console(conn)
return
frame = 16 + mlen
if len(conn.buf) < frame:
break # partial: wait for the rest
conn.buf = conn.buf[frame:]
print(f"[relay] pod->console clientID={clid} fromHost={fh} "
f"msgID={mid} len={mlen}", flush=True)
# AcknowledgeEggFile (clientID=0 NetworkManager, msgID=4): this
# connection is a REAL pod -- count it toward the launch gate.
if clid == 0 and mid == 4 and not conn.acked:
@@ -1546,12 +1589,39 @@ class Relay:
route, from_host, _seq = struct.unpack_from(ENV_FMT_UDP, data, 0)
if from_host not in self.by_host:
continue # not TCP-registered: drop
live = self.by_host.get(from_host)
#
# ANTI-HIJACK (2026-07-26). `from_host` is the sender's OWN claim
# about who it is, and the next line rewrites that host's downstream
# endpoint. Unchecked, ANY datagram claiming host N silently steals
# host N's traffic -- a zombie pod process from a previous round, a
# stale NAT mapping, or a third party who guessed a host id. The
# victim then just stops receiving, on a channel that looks healthy.
#
# Bind the claim to the identity we actually authenticated: the IP of
# that host's live TCP game connection. The PORT is deliberately not
# checked -- it moves on a NAT rebind, which is the whole reason the
# endpoint map is refreshed per datagram. A genuine IP change cannot
# happen without the TCP connection breaking and being re-registered
# with the new address, so this never rejects a legitimate pod.
#
if live is not None and endpoint[0] != live.addr[0]:
self.stats["udp_spoofed"] = self.stats.get("udp_spoofed", 0) + 1
if not hasattr(self, "_udp_spoof_warned"):
self._udp_spoof_warned = set()
key = (from_host, endpoint[0])
if key not in self._udp_spoof_warned:
self._udp_spoof_warned.add(key)
print(f"[relay] UDP from {endpoint[0]}:{endpoint[1]} CLAIMS "
f"host {from_host}, whose TCP is {live.addr[0]} -- "
f"DROPPED (it would have stolen that pod's downstream)",
flush=True)
continue
self.stats["udp_rx"] += 1
# NAT-rebind tolerant: every datagram refreshes the endpoint map.
self.udp_endpoint[from_host] = endpoint
# ... and counts as LIVENESS. Without this, a pod streaming updates
# over UDP while its TCP sits idle looks "silent" to the reaper.
live = self.by_host.get(from_host)
if live is not None:
live.last_seen = time.time()
if route == ROUTE_HELLO:
+29 -4
View File
@@ -75,6 +75,12 @@ class SessionMonitor:
RE_RELAY_HELD = re.compile(
r"launch HELD -- still loading: (.+) \((\d+)/(\d+) ready\)")
RE_RELAY_RESET = re.compile(r"round RESET")
# The relay announces its roster at startup and replays that line to a
# newly AUTHed operator. A REMOTE operator has no egg loaded, so this is
# the only way it can learn the tags -- without them `state` stayed empty,
# every pilot light was invisible and `seated` was always 0.
RE_RELAY_ROSTER = re.compile(
r"roster: (\d+) pilot\(s\) -> hostIDs \[[^\]]*\]: \[(.*)\]")
# A ROUND HAS ENDED / THE LAUNCHER RE-ARMED. Before these, `launched`
# could only be cleared by "WAITING FOR OPERATOR" (needs every seat of the
# last round to re-ACK) or "round RESET" (needs every pod gone). A games
@@ -110,6 +116,14 @@ class SessionMonitor:
if m:
self.eggs = int(m.group(1))
changed = True
m = self.RE_RELAY_ROSTER.search(line)
if m:
tags = re.findall(r"'([^']*)'", m.group(2))
if tags and tags != self.tags:
# keep any state we already know for a tag that survives
self.tags = tags
self.state = {t: self.state.get(t, ST_IDLE) for t in tags}
changed = True
if self.RE_RELAY_WAITOP.search(line):
# WAITING FOR OPERATOR = pods are ready to launch. Reset
# `launched` so the LAUNCH button re-enables -- this fires
@@ -1032,8 +1046,10 @@ class Operator(QMainWindow):
if self.monitor.launched:
head = "LAUNCHED — mission running"
if (self.console_proc and not self.end_btn.isEnabled()
and not getattr(self, "end_sent", False)):
if (not self.end_btn.isEnabled()
and not getattr(self, "end_sent", False)
and (self.console_proc is not None
or getattr(self, "remote_link", None) is not None)):
self.end_btn.setEnabled(True)
elif self.monitor.held_status:
head = "STAGING — " + self.monitor.held_status
@@ -1068,10 +1084,15 @@ class Operator(QMainWindow):
combo = self.table.cellWidget(r, 2)
if mech and combo is not None and combo.currentText() != mech:
combo.setCurrentText(mech)
# A REMOTE operator has no console_proc -- its command channel is the
# control socket -- so requiring one made LAUNCH (and END MISSION below)
# permanently dead in remote mode. Accept either channel.
have_relay = (self.console_proc is not None
or getattr(self, "remote_link", None) is not None)
self.launch_btn.setEnabled(
(self.monitor.ready or (self.monitor.relay_mode and seated > 0))
and not self.monitor.launched
and self.console_proc is not None)
and have_relay)
if self.monitor.stats:
self.stats_label.setText(self.monitor.stats)
@@ -1090,7 +1111,11 @@ class Operator(QMainWindow):
QMessageBox.warning(self, "Launch", "btl4.exe not found:\n" + exe)
return
relay = self.mode.currentIndex() == 0
if relay and self.console_proc is None:
# Remote mode has no console_proc but IS a live session -- and the env
# build below already points BT_RELAY at remote_link.host, so this guard
# was the only thing making the feature unreachable there.
if (relay and self.console_proc is None
and getattr(self, "remote_link", None) is None):
QMessageBox.warning(
self, "Launch",
"The session is not running -- press Start Session first\n"