#118 fix: eject-wipe DrawBitMap arg smeared the weapon MFDs (capture.png)
The BitMapInverseWipeScalar Execute passed the colour constants as DrawBitMap's first argument; the sibling wipe always passes 0 there (colour selection is SetColor only). The nonzero arg smeared striped garbage across the weapon MFD pages from the gauge's first draw (operator's capture.png). Pixel-verified clean after the fix (weapon pages pristine, eject graphic path unchanged). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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86a6bbb9cb
commit
3ec30ee28a
@@ -2228,18 +2228,24 @@ void BitMapInverseWipeScalar::Execute()
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if (bmp != NULL)
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{
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int split = level;
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// DrawBitMap's first argument is ALWAYS 0 in the sibling wipe's
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// Execute (btl4gaug LeakGauge) -- passing a colour there smeared
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// the whole gauge surface (field-caught: striped garbage across
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// the weapon MFD pages, git/capture.png 2026-08-03). Colour
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// selection is SetColor only; the two spans carry the inverted
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// pair via SetColor alone.
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if (split != 0)
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{
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localView.MoveToAbsolute(0, 0);
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localView.SetColor(colorA);
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localView.DrawBitMap(colorB, bmp, 0, 0, split, height);
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localView.DrawBitMap(0, bmp, 0, 0, split, height);
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++split; // the binary's iVar2++
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}
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if (split < width)
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{
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localView.MoveToAbsolute(split, 0);
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localView.SetColor(colorB);
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localView.DrawBitMap(colorA, bmp, split, 0, width, height);
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localView.DrawBitMap(0, bmp, split, 0, width, height);
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}
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warehouse->bitMapBin.Release(imageName);
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}
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