Build: the BT_GLASS/BT_STEAM compile gates -- glass-cockpit dev-layer scaffolding
Step 1 of the desktop developer layer: option(BT_GLASS OFF) + option(BT_STEAM OFF) (BT_STEAM requires BT_GLASS, configure-time FATAL_ERROR), defines flow to all three targets via BT_DEFS. Defaults build = the pure pod game, verified: 3-config configure matrix + negative test + defaults Debug build (known mech3 /FORCE externals only). New topic context/glass-cockpit.md + ledger docs/GLASS_COCKPIT.md; router rows added. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1,5 +1,7 @@
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# build output
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/build/
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/build-pod/
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/build-steam/
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*.obj
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*.pdb
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*.ilk
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@@ -15,3 +17,8 @@ cdb_*.txt
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*.user
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Thumbs.db
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__pycache__/
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# glass-cockpit dev layer: per-developer / per-machine runtime files
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content/bindings.txt
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content/frontend.egg
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content/steam_appid.txt
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