Fix the tester 'buttons crash the game' report: two keyboard killers
Reproduced by full-keyboard fuzz (every WM_CHAR + WM_KEYUP posted to the game window, per-key liveness; delivery proven by the new BT_KEY_LOG [keych] trace). Two distinct issues: 1) '&' == Shift+7 is the engine's dev-console STOP-MISSION keystroke -- one shifted-key slip while hunting unmapped panel keys (MAP zoom '+' is Shift+'=') instantly ended the session, indistinguishable from a crash. Now env-gated (APP.cpp): default ignored with a log line; BT_KEY_STOP=1 restores the authentic stop (verified both ways live). Same hazard class as the arrow-release '&' alias already swallowed in L4CTRL.cpp:1516. 2) '\' (the developer fake-event key) was a REAL wild-jump crash: Entity::Dispatch STAMPS entityID/interestZoneID into the message at Entity::Message offsets (ENTITY.cpp:236), and the '\' case dispatched a bare Receiver-sized ReceiverDataMessageOf<ControlsButton> at the Mech -- the stamp wrote past the stack object and corrupted the frame (cdb: call to eip=1 out of Receiver::Receive). The 1995 binary does the identical overwrite and survived on stack-layout luck. Fixed with Entity::Message-sized placement-new backing (btl4mppr.cpp); the only such call site (grep-verified). Verified: full fuzz (95 chars + F-keys + letter/digit keyups, 118 keys delivered) survives end-to-end; '&' stops cleanly under BT_KEY_STOP=1. KB: reconstruction-gotchas.md gains gotcha 19 (Entity::Dispatch message stamping) + the '&' note. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
1ed8b05160
commit
e2c21c4db2
@@ -369,6 +369,29 @@ tick's `!IsNonReplicantExecutable()` branch to name the slot + dump `simulationF
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DontExecute). **Rule:** zero every hand-built resource struct; never rely on a partially-filled one.
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[T2]
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## 19. Entity::Dispatch STAMPS the message — a bare Receiver message overflows its stack frame
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**Symptom:** a wild-jump crash (`eip=1`-style) one call after dispatching a message AT AN ENTITY —
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the tester's `'\'` dev key instantly "crashed the game". **Cause:** `Entity::Dispatch`
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(ENTITY.cpp:236) WRITES `entityID` + `interestZoneID` into the incoming message at
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`Entity::Message` offsets before routing. A bare `ReceiverDataMessageOf<T>` (Receiver-sized) on
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the stack gets written PAST ITS END → the caller's frame is corrupted → wild jump. The 1995
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binary performs the identical overwrite and survived on stack-layout luck. Subsystem/Receiver
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`Dispatch` does NOT stamp — only the Entity level. **Rule:** any message dispatched at an
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`Entity` must have `Entity::Message`-sized backing (derive from `Entity::Message`, or placement-
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new the small message into a padded buffer — the `'\'` fake-event fix, btl4mppr.cpp
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`DispatchDeveloperFakeEvent`). Sibling of the MakeMessage inline-string wire rule
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([[multiplayer]] "wire-format bug class"). [T2]
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**Related — the '&' STOP-MISSION keystroke read as "the game crashes":** `'&'` (Shift+7!) is the
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engine's dev-console stop keystroke (`Application::KeyCommandMessageHandler`) — one shifted-key
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slip while hunting unmapped panel keys (MAP zoom `'+'` is Shift+`'='`) instantly ended the
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session, indistinguishable from a crash to a tester. Now env-gated: default IGNORED (logged),
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`BT_KEY_STOP=1` restores the authentic stop (APP.cpp; the arrow-release `'&'` alias was already
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swallowed for the same hazard, L4CTRL.cpp:1516). Full-keyboard fuzz (every printable char +
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F-keys posted as WM_CHAR/WM_KEYUP, `[keych]` delivery-proof under `BT_KEY_LOG`) now survives
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end-to-end. [T2]
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**Related — raw numeric attribute index into a GROWING table (same root as gotcha 11):** the dev
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gauges' `CoolingLoopConnection` reached the cooling master with a RAW `GetAttributePointer(3)` +
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`*(master+0x1d4)` walk. The July-16 audio work inserted attribute rows (`ReportLeak` etc.), shifting
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@@ -1736,6 +1736,29 @@ void
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switch (message->dataContents)
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{
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case '&':
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//
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// BT port guard (tester "crash" report, 2026-07-17): '&' is the 1995
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// dev-console STOP-MISSION keystroke. On the desktop rig the keyboard
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// IS the player interface, and Shift+7 == '&' -- one slip while hunting
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// panel keys (MAP zoom '+' is Shift+'=' two keys away) instantly ended
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// the session, indistinguishable from a crash. The keystroke now
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// requires BT_KEY_STOP=1 (the arrow-RELEASE '&' alias was already
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// swallowed for the same hazard, L4CTRL.cpp:1516).
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//
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{
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static int sAllowStop = -1;
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if (sAllowStop < 0)
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{
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const char *e = getenv("BT_KEY_STOP");
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sAllowStop = (e != NULL && e[0] == '1') ? 1 : 0;
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}
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if (!sAllowStop)
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{
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DEBUG_STREAM << "'&' stop-mission keystroke ignored"
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" (set BT_KEY_STOP=1 to enable)\n" << std::flush;
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break;
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}
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}
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if (GetApplicationState() != StoppingMission)
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{
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Exit_Code = 1;
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@@ -92,6 +92,8 @@
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#include <bt.hpp>
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#pragma hdrstop
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#include <new> // placement-new (the '\' fake-event padded message)
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#if !defined(BTL4MPPR_HPP)
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# include <btl4mppr.hpp>
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#endif
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@@ -205,9 +207,22 @@ static void
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{
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case 0x5c: // '\' -- momentary press straight onto the owner Mech
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{
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ReceiverDataMessageOf<ControlsButton>
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press(0x19, sizeof(ReceiverDataMessageOf<ControlsButton>), 1);
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mapper->GetMech()->Dispatch(&press); // (this+0xd0)->vtbl+0xc
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// STACK-OVERWRITE FIX (tester "crash" hunt, 2026-07-17):
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// Entity::Dispatch STAMPS entityID/interestZoneID into the message
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// at Entity::Message offsets (ENTITY.cpp:236) -- dispatching a bare
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// ReceiverDataMessageOf<ControlsButton> at an ENTITY writes past
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// the stack object and corrupts the frame (the '\' key was an
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// instant wild-jump crash; the 1995 build survived the identical
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// overwrite on stack-layout luck). Give the message
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// Entity::Message-sized backing so the stamp lands in owned
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// memory; messageID/messageLength semantics are unchanged.
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double storage[
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(sizeof(Entity::Message) + sizeof(ReceiverDataMessageOf<ControlsButton>))
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/ sizeof(double) + 1];
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ReceiverDataMessageOf<ControlsButton> *press =
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new ((void *)storage) ReceiverDataMessageOf<ControlsButton>(
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0x19, sizeof(ReceiverDataMessageOf<ControlsButton>), 1);
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mapper->GetMech()->Dispatch(press); // (this+0xd0)->vtbl+0xc
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}
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break;
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case 0x15e: SendFakeButtonEvent("GeneratorA", 0); break;
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@@ -655,6 +670,11 @@ L4MechControlsMapper::MessageHandlerSet&
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ReceiverDataMessageOf<ControlsKey> *message
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)
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{
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// DIAG (BT_KEY_LOG): trace every key that reaches the cockpit keyboard
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// dispatcher -- proves delivery + names the key in a crash repro.
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if (getenv("BT_KEY_LOG"))
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DEBUG_STREAM << "[keych] 0x" << std::hex << (int)message->dataContents
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<< std::dec << "\n" << std::flush;
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switch (message->dataContents)
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{
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// ---- target range zoom ----
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